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Unreal Tournament 3 - Unreal Demolition 2

Unreal Demolition is being designed to showcase some of the...

Unreal Tournament 3 - Unreal Demolition 2

Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game can be described as something as simple as just driving around. However, the modes it covers make it much more than that.

Make Something Unreal Submission:

- MSU Phase 3:Best Non-FPS Game Mod

- MSU Phase 3:Best Use of Physics

The game features some of your favorite vehicles from Unreal Tournament 3, as well as others you've never seen before. You’ll see everything from hectic demolition derby style events, to deathmatch in vehicles, to vehicle soccer, sumo wrestling, and more.

Happy demolition!

Unreal Demolition 2 Readme

MSUC Phase 3 Release

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Pre-Installation:

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Unreal Demolition 2 requires patch version 2.1. Visit http://www.unrealtournament3.com for downloads.

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Installation:

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Place folder in Documents->My Games->Unreal Tournament 3

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Shortcut Creation:

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Create a shortcut to ut3.exe then add the following to the "Target" field of the shortcut:

-solomod -mod=..\UnrealDemolition2

The field should read something similar to the following:

"C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe" -solomod -mod=..\UnrealDemolition2

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Gameplay Notes

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Offline modes are available for all game modes. However, it is not recommended that Stunt or Demo Ball be played offline, as the bots do not support the features necessary for gameplay.

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Server Details

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Gametypes:

UnrealDemolition2.UDClassicDemolition

UnrealDemolition2.UDTeamClassicDemolition

UnrealDemolition2.UDSumo

UnrealDemolition2.UDStunt

UnrealDemolition2.UDDemoBall

UnrealDemolition2.UDCatchTheFlag

UnrealDemolition2.UDKingOfTheHill

DON'T FORGET THE -MOD AND -SOLOMOD TAG FOR THE SERVER!!!

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Control Customization:

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For the control input, Epic uses a scheme that links a button name (Example: "Q") with a GBA_xxxxxxxx (Example: "GBA_ToggleTranslocator"). By overriding the functions that the GBA_xxxx call for Unreal Demolition ONLY, I Can achieve custom controls without wrecking the player's control scheme.

In order to customize your controls, change the fields immediately following the header:

[UnrealDemolition2.UDPlayerInput]

in UTUnrealDemolition2.ini in the UnrealDemolition2->Config folder.

The defaults for the configurable fields are seen below.

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Default Custom Controls:

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BarrelRollLeft = Toggle Translocator

BarrelRollRight = Use

FrontFlip = Switch To Best Weapon

BackFlip = Jump

VehicleJump = Feign Death

Spin Left = Switch to Weapon 1

Spin Right = Switch to Weapon 3

Boost = Alternate Fire (Not Configurable)

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Custom FOV:

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To set the custom field of view for normal driving and boosting, set the following fields under:

[UnrealDemolition2.UDPlayerController]

in UTUnrealDemolition2.ini:

NormalFOV: default 100

BoostFOV: default 130

Note: The closer to 180 you get, the more dramatic the effect. I do not recommend going much higher than 130, and using 180+ will break the game.

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Known Issues:

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- Currently, the stunt stat message while playing online in Stunt Mode is shown in Unreal Units, not in degrees.

- At times, the physics object used as the Demoball can tend to clip through the world geometry when intersecting at high speeds. The ball will automatically reset after 20 seconds.

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Extra and Upcoming Preview

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Due to time constraints with work and school, I was unable to finish the replication for object spawning on the King of the Hill and Catch the Flag gametypes to get them into the Phase 3 release. However, the code is in-game and working. Add the following entries to UnrealDemolition2.ini to get a preview of some new upcoming modes.

[UDKingOfTheHill UTUIDataProvider_GameModeInfo]

GameMode=UnrealDemolition2.UDKingOfTheHill

DefaultMap=

GameSettingsClass=UTGameSettingsDM

GameSearchClass=

OptionSet=DM

FriendlyName=King of the Hill

Description=There can only be one king in this competition. Do you have what it takes?

PreviewImageMarkup=

Prefixes=UDK

IconImage=

bIsCampaign=False

IconU=0.000000

IconV=0.000000

IconUL=0.000000

IconVL=0.000000

bRemoveOn360=False

bRemoveOnPC=False

bRemoveOnPS3=False

[UDCatchTheFlag UTUIDataProvider_GameModeInfo]

GameMode=UnrealDemolition2.UDCatchTheFlag

DefaultMap=

GameSettingsClass=UTGameSettingsDM

GameSearchClass=

OptionSet=DM

FriendlyName=Catch the Flag

Description=It's time for a little playground tag. If you want to win, you better be good at running.

PreviewImageMarkup=

Prefixes=UDCTF

IconImage=

bIsCampaign=False

IconU=0.000000

IconV=0.000000

IconUL=0.000000

IconVL=0.000000

bRemoveOn360=False

bRemoveOnPC=False

bRemoveOnPS3=False

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