Unreal Tournament 3 - CTF-DragonScale

File Info: Unreal Tournament 3 - CTF-DragonScale

Title:
Unreal Tournament 3 - CTF-DragonScale
Author:
Oktawian Ornoch
Created:
5/15/2009
Updated:
5/15/2009
Downloads:
 
Also known as:
Unreal Tournament 3, Unreal Tournament 2007 [working title], UT3
User Rating

/5.0

Description: Unreal Tournament 3 - CTF-DragonScale

DragonScale one, simple training ground of Izanagi on Earth. This simple battle place is most favorite for Izanagi commanders. It's last training, before giving trooper the knowledge of vehicle control. Here soldiers have to learn how to avoid fire from master of turret, and team must cooperate too, other way it lose. Of course turret mech, can be hijacked or destroyed by Redeemer, which fighter need to find. This training is really hard and difficult, and that's the reason why Izanagi Corporation has so great tactics and commanders on the battlefield... In this place recruits, learn truly and hardly, how to win not only by pushing the trigger of gun.

Make Something Unreal Submission:
- MSU Phase 3:Best Deathmatch or CTF Level
- MSU Phase 3:Best Graphics in Map



Changes from original level by CauldronBorn:
- Terrain is more flat, in original base were higher so that made an rivel valley effect... I change it, cause of few reasons: first original was for hack'n'slash game, and second original level was smaller...
- Modified River shape, here we have some sort of waterfall and small ait with weapon located...
- House with teleporter to turret and turret itself is my add-on, for diversification of game play...

Changes from Beta 1:
- Improved sky lighting, instead of one SpotLight, 5 DirectionalLights...
- Improved BlockingVolumes on Rock Meshes around the area...
- Added mountains in further plane of skybox...
- Added Health Vials and Medium Heath
- Added Flag and Team Lights on front of the base...
- More Decoration Meshes Inside Bases...

Changes from Beta 2 and RC 1:
- Improved sky lighting, to final - more Directional Lights, and SkyLight for Ambient light overall
- Raised level of difficulty in game...
- Less places of weapons in base, and more around whole map...
- Less ammo for difficulty...
- Switched places of powerups and armors elements
- Added more ways for bots
- Optimized amount of SpeedTrees more visible on map, and better framerate...
- Optimized FoliageFactory Volumes

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