Medium sized DeathMatch/TDM map with a dynamic layout (800+ destructible objects) and plenty of Z-Axis action.
Make Something Unreal Submission:
- MSU Phase 3:Best Use of Physics
Major changes in the SE version:
- Replaced the UDamage with a Berserk. The UDamage doesn't double the damage inflicted to KActors, so I preferred to add a powerup that boosted the destruction
of the map and the Berserk does a good job at that;
- Heavily reduced the health of the dynamic objects - now the map will be destroyed considerably faster, and you will not have to waste half of your flak ammo just to
clear up a walkway;
- Slightly scaled down the dynamic objects, so that they don't "stick" too much to each other and to the walls
- Fixed the old "black squares of death" particles and added some more particle systems around;
- Revamped the lighting, adding more contrast and some volumetric effects;
- Fixed edgy mesh collisions, and added blocking volumes in sensible places;
Many other minor fixes and general polishing have also been done.
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