Unreal Tournament 3 - vTDM-Nerok
File Info: Unreal Tournament 3 - vTDM-Nerok
Description: Unreal Tournament 3 - vTDM-Nerok
The map is massive, warfare-sized, and intended for high player counts.Description/Backstory: Fragments remaining from the shattered world left behind by the turmoil and tempestuous civil war on Endotermik III, these autonomous mining colonies were left to the biting winds and violent weathering to become one with the planet again however, mechanized beings with a purpose never stop, and so these colonies continued to sustain themselves, pumping out 200 kilotons of ore, each revolution around the star system, a solar year. Tenok clans have found their ways into the mines by chance, and use the derelict technology to sustain their own bitter existence. They are only marked by their monolithic presence on the frozen surface of the planet.
Make Something Unreal Submission:
- MSU Phase 3:Best Deathmatch or CTF Level
- MSU Phase 3:Best Graphics in Map
- MSU Phase 3:Best Use of Physics
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Creator: Hugh "Veng3ance" Weymouth, Formerly xViper AKx
Credits: List will expand with contributors, Kantham, Phopojijo, and Suneel/Vandora have contributed to this project so far
Kantham - Feedback and guidance, plus helping me get out of the issues I've had. Thanks!
Phopojijo - Feedback and guidance, thanks for testing with me!
Vandora - Musician and voluntary contributor, check out www.vandoras-box.com for more on this artist, thanks to all who have provided feedback and keep playing!
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Backstory: Fragments remaining from the shattered world left behind by the turmoil and tempestuous civil war on Endotermik III,
these autonomous mining colonies were left to the biting winds and violent weathering to become one with the planet again;
however, mechanized beings with a purpose never stop, and so these colonies continued to sustain themselves,
pumping out 200 kilotons of ore, each revolution around the star system, a solar year.
Tenok clans have found their ways into the mines by chance, and use the derelict technology to sustain their own bitter existence.
The massive structures are only marked by their monolithic presence on the frozen surface of the planet.
Setting based off of a science fiction novelette, Avalanche, from the Fragment universe, written and imagined by Hugh Weymouth
The crystals are NOT tarydium, they are Crystalline Iridium, non-agitated.
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Things to know when entering Nerok: Picking up the shield belt will activate a deadly trap, so dodge quickly.
The U-Damage activates light bridges that provide safe passage over the deadly nitrogen pool.
The Octagonal-trapezoid buildings AKA dome-posts have a purple pad in the center that spawns a vehicle.
The red pressure pads enable hoverboard usage.
The blue tubes act as rapid transport either direction. The direction you may pass through is accessible by jump pad.
AI is unpredictable at the moment. May do stupid things.
The underground lifts must be stood upon for a few moments to activate them
A storm system will reduce visibility greatly for a short period of time.
A lot of love, time, and tender care went into this puppy. I've logged almost 160 hours total on this guy, so please be appreciative of the work.
THE U-DAMAGE HAS NITROGEN UNDERNEATH, BEWARE
Vengeance thanks you for downloading. Have a good day!
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