Unreal Tournament 3 - CTF-Transcendent-BETA4 Info

Download Unreal Tournament 3 - CTF-Transcendent-BETA4
Filename: ctf-transcendent-beta4.zip
Author: Christian Berg
Size: 24.7 MB
Created: 5/14/2009
Updated: 5/14/2009
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Also known as: Unreal Tournament 3, Unreal Tournament 2007 [working title], UT3
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Unreal Tournament 3 - CTF-Transcendent-BETA4 Details
A small platform based CTF map where I tried to merge w00t-style map design with regular CTF gameplay.

Make Something Unreal Submission:
- MSU Phase 3:Best Deathmatch or CTF Level
- MSU Phase 3:Best Graphics in Map

CTF-Transcendent

A (BETA) capture the flag level for Unreal Tournament 3.


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General Info
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Title: CTF-Transcendent-BETA4

Author: Christian "Berjj" Berg.

eMail Address: berjjet@gmail.com

Release Date: 15 March 2009.

Requirements: At least patch 2.0 (possibly 2.1).

Version: BETA 4

Credits: I would like to thank the following people for their feedback and encouragements:

Fellow students at The Garden, especially:


Matthias "Farbror Fisk" Ek
Andreas Larsson
Robert "SaRobban" Sandh
Thommy "Taros" Holmström
Magnus "Magand" Andersson

as well as:

Sjoerd "Hourences" De Jong


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Author's Notes
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PLEASE NOTE THAT THIS IS A BETA RELEASE. THE FINISHED VERSION WAS NOT COMPLETED WHEN THIS WAS WRITTEN.

This level was part of a school project in which all students had 3 weeks to come up with and produce a small CTF or DM level.
Sjoerd "Hourencs" De Jong was teaching us at the time and I have a lot to thank him for. When the project was over he encouraged me to keep polishing the map (as it had many flaws at the time) and submit it to MSUC phase 3.

The flag "rooms" are based on an old CTF map I made for UT2004 back in 2005 but never released due to various reasons.
When UT3 was first released I experimented with a small DM 10n1 level (which too, will never be released) and used the current flag rooms as a room holding the rocket launcher.
When I started building this level I first had a small interior level in mind, but the layout didn't work out so I decided to scratch it and start over, keeping only the flag rooms somewhat the same.
Later that same day I decided to do the opposite, to create an open space map instead of a narrow corridor map.
The design was inspired by old Quake maps as well as UT99 w00t-style maps as I loved the atmosphere they had, but I never liked the gameplay however and decided to create a w00t inspired map that played more like a regular CTF map instead.
That is how CTF-Transcendet was born.


TO DO:

- Finalize bot pathing.
- Finalize Sound.
- Finalize kismet scripts.
- Finalize mesh placement.



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Installation
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Unzip all files and move them to C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

If the directory does not exist, create it manually.



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Copyright / Permissions

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This level is copyright 2009, by Christian Berg.

Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.

ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission.

You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you include this file.

All other trademarks and trade names are properties of their respective owners.

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