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Unreal Tournament 3 - DM-Artefact map
File Info: Unreal Tournament 3 - DM-Artefact map
Title:
Unreal Tournament 3 - DM-Artefact map
Author:
Vadym/Flinta
Created:
4/29/2009
Updated:
5/1/2009
Downloads:
Description: Unreal Tournament 3 - DM-Artefact map
Medium size DM map for UT3 at the ruins in the subtropical jungle....Make Something Unreal Submission:
- MSU Phase 3:Best Deathmatch or CTF Level
- MSU Phase 3:Best Graphics in Map
About:
I've build this map in about 2.5 month. At the start there were some troubles with map, because I want to put too much in it.
After the first game test of all my ideas it become obvious that map grew to something enormous and I need to cut some stuff.
By that time the map hadn't any BSP and was build entirely from custom static meshes made by me. I had to rethink map layout
and then remodel lots of stuff. Thx to my mate RedFox for helping with new layout and for tossing some good ideas in gameplay,
architecture, lighting and effects. Eventually I used only about 5% of original UT3 content. And I slept mostly 4-5 hours a
day. :)
I wanted the statue to hold an Artefact-the UDamage in her hands, but ran into problem with Pickup Base mesh. It ruined all
picture I wanted to achive. I tried to add static mesh of UDamage and simulate it functionality in Kismet, but I couldn't make
correct bot behavior. In the end I made kinda new class FlintUDamage.u. It's just extend of UDamage class, but with Base Pickup
mesh turned off and Scale of UDamage set to 0.5.
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