Unreal Tournament 3 - UT3 Invasion Mutator

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UT3_Invasion_rev88-release.rar
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File Info: Unreal Tournament 3 - UT3 Invasion Mutator

Title:
Unreal Tournament 3 - UT3 Invasion Mutator
Author:
FakeTruth
Created:
4/6/2009
Updated:
4/20/2009
Downloads:
 
Also known as:
Unreal Tournament 3, Unreal Tournament 2007 [working title], UT3
User Rating

/5.0

Description: Unreal Tournament 3 - UT3 Invasion Mutator

Defend yourself along side other players against hordes of invading monsters. A highly configurable Unreal Tournament 3 Invasion mutator made by RoseBum ThinkTank



Description: Version: 0.9.4 posted January 4th, 2008.

This is my own implementation of UT 2004 Invasion. I tried to keep it close to the original while adding a few of my own enhancements in the framework. Everything is fairly finished with a few remaining issues to iron out. All the scoreboards and huds have been completed and it is highly configurable.
Features:
* Customizable Waves Sets: Create multiple wave configurations and have the game randomly choose one at the start of each map, providing greater flexibility in game play and keeping players guessing as to what they’re playing.
* Customizable Wave Manager: If the customizable wave sets aren’t good enough, you can easily write your own and change the WaveManagerClass to be your own custom wave manager. You can then generate the waves on the fly and completely randomize the experience.
* Customizable Waves: Waves aren’t limited to MonsterWaves. They can be expanded to include new kinds of waves. Currently there are only MonsterWaves. BossWaves, BonusWaves, TimedDeathWaves, are planned, and any developer can make their own to add their own unique twist to the game.
* Supports Monster Rosters: Create sets of monster tables and then associated them with the waves. The waves can override specific properties of the wave setting to alter the difficulty and damage dealt allowing one roster to be recycled at higher difficulties.
* All Monster properties can be overwritten on a one by one basis. Have one monster class and then just override various properties like Size, Health, AI settings, Weapon without having to define an entirely new monster in UnrealScript.
* Supports all map types. This does not mean you can play objectives in CTF or WAR but you can play those maps and opt to use team spawns or not.
* Radar shows the position of your teammates always and pings your local radius. Can toggle between the small map and a large one using player commands and it’s completely customizable by the user in an ini file.
* Supports custom InvasionMutators that get triggered on wave start, end, monster spawn, match start, match end, player restart, player refresh (between waves).


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