Real-Time v1.10 Info

Download Real-Time v1.10
Filename: realtime110.zip
Author: Lamer Productions
Size: 1.4 MB
Created: 3/30/2009
Updated: 3/30/2009
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Real-Time v1.10 Details
Real-Time connects to a Real-Time server through the internet, or across a LAN, updating your computer's system clock according to the system clock on the server it is connecting to. So, in other words, it is like a radio-controlled alarm clock. Where the radio-controlled clock automatically updates its time display when it receives a signal through its built-in radio, Real-Time updates your computer's clock through the internet.

Real-Time v1.10 (freeware)
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http://www.lamerproductions.com/
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Copyright © 2003-2006 Lamer Productions. All rights reserved.
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Designed and created by Lord Lamer (Matthew A. Wood)
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v1.00 released 7 December 2003
v1.10 released 21 August 2006
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Introduction
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Real-Time connects to a Real-Time server through the Internet, or across a LAN, updating your computer's system clock according to the system clock on the server it is connecting to. So in other words, it is like a radio-controlled alarm clock - where the radio-controlled clock automatically updates its time display when it receives a signal through its built-in radio, Real-Time updates your computer's clock through the Internet.

How to use Real-Time
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If you wish to use the official Real-Time servers (recommended), you should update your server list from the Lamer Productions website (http://www.lamerproductions.com/) occasionally. The easiest way to do this is to download the file, "Servers.ini", from the Real-Time page of the site, and save it in your Real-Time folder (by default this is "C:\Program Files\Lamer Productions\Real-Time\v1.10\").

When your server list is up-to-date - either by downloading the latest one from the site, or by adding servers to it manually - you should sort the servers into order, starting with the most reliable one for you (fastest and most regularly online) at the top, down the the least reliable one for you at the bottom. This is because, by default, Real-Time tries to connect to the server at the top of the list first, and if it fails it works its way down, trying them all in the order they are in on the list. If Real-Time fails to connect to all of the servers in the list, it will either give up trying or start again from the top, depending on whether or not the "If all servers fail, start again from top of list" checkbox is ticked. You can choose to start from another server on the list, just by clicking on it with the mouse or moving the blue selection bar down to it with the keyboard, or you can enter the address and port number of a server that is not on the list if you prefer.

You can tell Real-Time to update your system clock manually by either; clicking on the "Update Clock" button, double-clicking on one of the servers in the server list, or right-clicking on the tray icon (even if Real-Time is minimized).
You can set Real-Time to update your system clock every time you launch it, by ticking the "Update clock on program launch" checkbox. You can also set up scheduled updating. To do this, make sure the checkbox next to "Update every x hours" is ticked and enter the number of hours you want to elapse between updates in the text box.
There is also an option to make Real-Time close itself after successfully updating the clock. This works best in conjunction with the "Update clock on program launch" setting and the "Launch on Windows start-up" setting (as long as you have a permanent connection to the internet, or you use Real-Time across a LAN), as this will cause Real-Time to run once briefly whenever you turn on your computer, quickly updating your system clock and closing immediately after.

Clock update connection settings
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"Maximum wait for connection" is the amount of time in milliseconds that Real-Time waits after attempting to connect to a Real-Time server, before giving up and moving on to the next server in the list (default=6000).

"Maximum acceptable reply delay" is the amount of time in milliseconds that Real-Time waits for a server to reply with the current date and time, before ignoring it - if this value is too high then you may receive a reply to an update attempt a long time after requesting the time from a server, in which case your system clock will be that amount of time slower than the server's system clock (default=1000 - the clock can only be set to the nearest second anyway, so a delay of one second shouldn't make any difference).

"Maximum wait for reply" is the amount of time in milliseconds that Real-Time waits in total for a server to reply, before the update attempt expires completely - if Real-Time receives a reply after the "Maximum acceptable reply delay", but before the "Maximum wait for reply", it will discard the reply and eitherattempt to update again from the same server or move on to the next server in the list (default=6000).

"Number of times to attempt to update from same server" is the number of failed update attempts Real-Time will allow from the same server before moving on to the next one in the list (default=10).

"If all servers fail, start again from top of list" is fairly self-explanatory and explained earlier on in this help file. If this checkbox is ticked and Real-Time fails to update your system clock from all of the servers in the list, it will then start again from the top of the server list. If the checkbox is not ticked, Real-Time will give up attempting to update (default=false).

Daylight savings time
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If your time zone enters daylight savings time or returns to standard time at a time when Real-Time is not running, Real-Time will not know that it has changed, so please tick/untick the "Daylight Savings Time" checkbox manually to ensure that Real-Time calculates your time correctly when updating your system clock.

Change log
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v1.00 to v1.10
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- TCP/IP connection control changed from SocketWrench to Microsoft Winsock Control 6.0
- changed from standard to Lamer Productions colour scheme
- scheduling system changed to a simple "Update every x hours" system
- removed "Ignore schedule if not connected to the Internet" setting, because dialler control was part of SocketWrench
- "Close program after successful update" setting added
- text boxes containing times stretched so the times actually fit in the text boxes
- "Emergency Disconnect" button renamed to "Stop Update"
- changed/added a few hotkeys
- alignment changed to centre on text boxes containing numeric values
- minimum timeouts added - 10 ms
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