Unreal Tournament 3 - Relic Madness Mutator Info

Unreal Tournament 3 - Relic Madness Mutator Download Unreal Tournament 3 - Relic Madness Mutator
Filename: RelicMadnessBeta4.rar
Author: Xaklse
Size: 1.5 MB
Created: 3/18/2009
Updated: 3/19/2009
Downloads:
Also known as: Unreal Tournament 3, Unreal Tournament 2007 [working title], UT3
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Unreal Tournament 3 - Relic Madness Mutator Details
Adds the famous relics to your game. The relics are items that move around the map and give you special powers when picked up that can make you do more damage, run faster, shooter faster, increase health, and or crazy power ups.

Xaklse presents:

RELIC MADNESS mutator
Version: Beta 4
Game : UT3 PC (v2.0)
Date : 09/March/2009


Please, report the bugs and send your suggestions to: xaklse0@hotmail.com
If you don't have patched UT3 go to:
http://download.beyondunreal.com/browse.php?cat=116


Installation
^^^^^^^^^^^^
Extract Config, Localization and Published folders into your
"%My Documents%\My Games\Unreal Tournament 3\UTGame" folder.
When running your server, add "?mutator=RelicMadness.UTMutator_XRelics" to your
commandline.


Special Thanks to
^^^^^^^^^^^^^^^^^
Thanks to Dekrayzis for his relic model.


Description
^^^^^^^^^^^
Adds the famous relics to your game. The relics are items that move around the map
and give you special powers when picked up.


Relics
^^^^^^
There are 18 relics: [1 meter is 50 units] [+V+ means vehicle support enabled]
- Relic of Strength (punch):
1.75 x the damage you do. If you pick up a Damage Amplifier, the UDamage's
time will be reduced to 15 seconds. +V+
- Relic of Defense (shield):
0.625 x the damage you take. If you have more than 100 points of life, the
health will decrease by 10 points each 2 seconds. If you have more than 0
points of armor, the armor will decrease by 10 points each 2 seconds. +V+
- Relic of Health (cross):
If you have less than 100 points of life, your health will increase by 10
points each 2 seconds. If your vehicle is damaged, its health will increase
by 25 points each 2 seconds. +V+
- Relic of Haste (runner):
1.5 x your Ground Speed, Water Speed, Air Speed and Ladder Speed. If you have
a flag or orb, the relic will auto-destroy after a random time. You can't
pick up this relic if you carry a flag or orb.
- Relic of Redemption (saint):
If you die, you are teleported away from battle with your weapons intact and
health restored, and if you have a flag or orb, you will drop it. If you
suicide or are riding a hoverboard, the relic won't work. +V+
- Relic of Vengeance (skull):
1.5 seconds after your death, this relic will hurt anyone (-200 points of
life) within an area radius of 1500 units. If you suicide or are riding a
hoverboard, the relic won't work. +V+
- Relic of Agility (wing):
2.5 x your Jump Power. 2 x your Air Control. 1.25 x your Max Fall Speed.
You can't pick up Jump Boots.
- Relic of Ammo (bullets):
Gives full ammo for your weapons each 5 seconds.
- Relic of Disability (elder):
If you get hurt, your enemy will be forced to feign death. If you have a flag
or orb, the relic will force you to feign death. +V+
- Relic of Guns (pistol):
2 x your Fire Speed. If you pick up a Berserk item, its time will be reduced
to 15 seconds. +V+
- Relic of Equilibrium (balance):
If you get hurt, the damage will be distributed among anyone or any vehicle
within an area radius of 400 units. The relic doesn't kill teammates. +V+
- Relic of Infancy (baby):
0.5 x your Width and Height. 0.9 x your Ground Speed, Water Speed, Air Speed,
Ladder Speed and Jump Power. You can't crouch, can't use hoverboards or be
ragdollized.
- Relic of Invisibility (ghost):
Makes you invisible. If you change your weapon, will make you visible for 1.5
seconds. If you fire a weapon or hurt anyone, will make you visible for 2
seconds. If you land on floor, will make you visible for 1 second. You can't
pick up Invisibility items.
- Relic of Momentum (arrow):
If you hurt anyone or any vehicle, increases momentum of damage. If you hurt
yourself, the relic won't work. +V+
- Relic of Radiation (helix):
Hurts anyone or any vehicle (-40 points of life) within an area radius of 400
units each 1.5 seconds. Damage lowers with distance. +V+
- Relic of Translocation (vanishing person):
If you get hurt, your enemy will be teleported away from battle. If you have
a flag or orb, you will drop it and the relic will teleport you away from
battle. +V+
- Relic of Vampire (bat):
If you have less than 100 points of life and you hurt anyone or any vehicle
your health will increase by the damage amount; your vehicle's health will
increase by half of the damage amount. If you hurt yourself, the relic won't
work. +V+
- Evil Relic (random symbol):
Sets your health to 1 and your armor to 0 points for 30 seconds. It can't be
tossed.


Configuration
^^^^^^^^^^^^^
There are 7 main configuration options:
- Relics of [?????]:
Amount of Relics of [?????] to add to the relics queue.
+ NumXXX in the ini file, where XXX is the first three letters of [?????].
- Maximum Relics:
The maximum amount of relics placed in the map at once. The relics are
rotated through the relics queue. Choose zero to remove this limit. Be very
careful while choosing this number.
+ NumRelicsLimit in the ini file.
- Idle Relics Life:
After this time (in seconds), the dropped relics disappear and are moved to
another position or to the relics queue.
+ IdleRelicLife in the ini file.
- Active Relics Life:
After this time (in seconds), the carried relics disappear and are moved to
another position or to the relics queue. 5 or more seconds is suggested.
+ ActiveRelicLife in the ini file.
- Relics per Person:
The maximum amount of relics a player can carry at once.
+ RelicsPerPerson in the ini file.
- Don't Allow to Toss Relics:
Doesn't allow you to toss the relic you carry.
+ bDontAllowToss in the ini file.
- Hide Relic Symbols:
Hides the symbols of the relics. Displays a ? instead.
+ bHideSymbols in the ini file.
Hidden options available in the ini file:
- ModeXXX:
Where XXX is the first three letters of the relic name. This option lets you
choose a mode for each type of relic. 'Value' (0) means that [NumXXX] relics
will be added to the relics queue. 'Multiply' (1) means that [NumXXX] relics
will be added for each player. 'Divide' (2) means that a relic will be added
for each group of [NumXXX] players.
- TossKey:
Allows you to define the toss relic key.


FAQ
^^^
- How to toss relics?
Open the console and type:
mutate tossrelic
or press 'X' key (default key).
- How to assign the toss relic command to your favourite key:
Open UTRelicMadness.ini file and edit the TossKey field.


Known Bugs
^^^^^^^^^^
Redeemers sometimes kill holders of Relic of Redemption.
Buggy configuration menu, it sets the values correctly though.
Relics could be duplicated when dropped.


Disclaimer
^^^^^^^^^^
This mutator is freeware, and is therefore distributed 'as is', and I can not be
held responsible for any damage or other things this mutator may cause. I offer NO
warranty. Use it at your own risk.


Copyrights
^^^^^^^^^^
Relic Madness ©2008 by Xaklse.
You may redistribute this mutator freely, in its original condition.
Unreal Tournament 3 ©1998-2008, Epic Games, Inc. Unreal is a registered trademark
of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
their respective owners.
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