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Left 4 Dead - Death Abroad Maps

In Death Aboard you start out in a prison and work your way...

Left 4 Dead - Death Abroad Maps

In Death Aboard you start out in a prison and work your way out to the nearest docks area. From here, you board a stranded ship and finally to a peninsula or island where there will be a lighthouse as a finale.

DEATH ABOARD CHANGELOG

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Install to /maps/ folder, open console ~ and type 'map l4d_deathaboard01_prison'

If your console is disabled, enable this option in your game settings.

L4Dmaps.com - Download the latest L4D maps and campaigns.

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NOTES- Known bugs:

* All ladders have been changed to fit with L4D's proper settings now. But they are still confusing bots and npcs sometimes.

* The bulletproof glass in the prison is still not blocking bullets

* Water in docks level still not final

* Saferooms might spawn too many healthkits in campaign mode

* Tanks and witches don't spawn in campaign mode.

v4.0 Release Notes - 03/04/09

* Improved navigation mesh on all maps.

* Randomized weapon, ammo and item placement in all maps.

* Items in saferoom should travel with you now in the changelevel.

* Added more details in all maps.

First Stage Updates: (Prison)

* Changed location of panic event button.

* Changed item placements.

* Bots should know to wait for the panic event door.

Second Stage Updates: (Prison Yard)

* Changed item placements.

* Breakable wall in office is now fully functional.

* Changed location of car alarm.

* More entrance points and ladders for infected.

Third Stage Updates: (Docks)

* Major optimization.

* Water works now. (not final)

* Fixed up skybox and fog. (not final)

* Added a panic events.

* Changed location of car alarm.

* More entrance points and ladders for infected.

Beta 3.0 Release

Campaign updates:

* first beta of the third level released!

* Added movie poster and chapter images

First level updates:

* Fixed players spawning out of map

* Zombies should definetly not spawn in safe room now

* Added safe room arrows to help guide players

* Added glow on panic event button

* Updated nav mesh

* Added more details in some areas

Second level updates:

* Added notification and glow to panic button

* Added some more clip brushes to control player movement

* Changed the location on one of the sewerholes for balance and nav purpose

* Added environmental lightning + new fog properties

* Bots now knows that they should leave the safe room

* Updated nav mesh

* Changed some item placement

* Possibly fixed bug causing the game to crash

Beta 2.0 Release

First level updates:

* Fixed ladders (infected as well)

* Fixed changelevel

* Fixed Zombies spawning in safe room

* Fixed cubemap problem

* Changed some item placement

* Redid textures in some areas

* Improved soundscapes

* Added notification for panic button

* Added more models and details in some areas

* Added environmental lightning + new fog properties

* Added one more rescue closet

* Changed skybox texture

* Updated navigation mesh

* And some other stuff.

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