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File Info: Dawn of War 2 : Clones Mod
Title:
Dawn of War 2 : Clones Mod
Author:
ClonesMod
Created:
3/7/2009
Updated:
12/10/2009
Downloads:
Description: Dawn of War 2 : Clones Mod
This is the Clones Mod for the game Dawn of War 2.ClonesMod is a comprehensive mod for Dawn of War 2 for both skirmish and campaign play. It contains new units, upgrades, ai fixes, balance changes, new army painter features, campaign tweaks and wargear drops.
Campaign
-Difficulty modes reworked. Players should take slightly less damage in harder modes, but enemy units will now have additional health and player units less. Easier difficulty levels players will take slightly more damage, but have additional health. Overall is a difficulty increase.
-New wargear items available and all wargear now has a chance to drop.
-Item recycling base reward experience reduced to 7, from 15, but epic quality multiplier increased to 4, from 3.5 and rare increased to 2, from 1.75.
-Item drop rate from "chaff" increased to 12%, from 4% and drop rate from "swarm" increased to 5%, from 1%.
-Item drops are now slightly less likely to be armour and more likely to be accessories and commander accessories.
-Base reward experience increased to 20, from 15.
-Final mission reward experience increased by 50%.
-Resilience star multiplier value increased to 2.5, from 2.
-Zeal star multiplier value decreased to 1.5, from 2.
-Fixed an issue with a few wargear items requiring higher levels to equip than intended.
Skirmish
-Retreating no longer increases melee damage received by 30%, but rather reduces melee damage received by 10%.
-Knockback physics are now slightly more realistic. Units may not get knockbacked as far or long.
-Melee power weapons damage against vehicles and light buildings greatly increased.
-Infantry and turrets now take 15% more damage when hit from the rear.
-Population cap increased to 120, from 100.
-Setup weapons no longer have a teardown time, but their setup time has been increased to 5 sec, from 4.
-Units now have a build limit of 3 (or less).
-Victory points increased to 750, from 500.
-Higher difficulty AI now more reliably avoid targetted abilities.
-AI will now build a wider variety of units and upgrades.
-Easy and Normal AI are now slightly more difficult.
-Removed resource penalty in 2vs2 and 3vs3 matches.
-Starting base defenses are now detectors and capable of rotating 360 degrees.
-Activated power nodes are no longer auto targeted and have been reduced to 4 power per minute, from 4.5 per minute.
-Power generators reduced to 7 power per minute, from 10 per minute.
-Requisition points now initially generate 15 requisition per minute, up from 10.
-Players now start matches with 575 requisition and 10 power, up from 500 and 0.
-HQ requisition generation reduced to 210 per minute, from 264 per minute, but power generation increased to 15 per minute, from 10 per minute.
-The message when a player is taken over by the computer is now significantly more noticeable.
-Rear Armor Hit message removed. It was irritating :P
-Fixed an issue where the AI would try to build units that didnt exist and pause for extended periods.
Space Marines
-Force Commander now has access to the Jump Pack accessory upgrade at Tier 2.
-Force Commander Iron Halo Energy Shield ability now costs 10 energy to activate and has a 10 sec recharge time.
-Force Commander Two-Handed Hammer damage reduced to 165, from 175, but increased effectiveness against buildings and vehicles.
-Tech Marine now has access to the Missile Launcher weapon upgrade at Tier 3.
-Orbital Relay Beacon no longer functions as a retreat point, but its healing aura now also affects commanders.
-Scouts cost increased to 225 requisition, from 210.
Ork
-Mekboy commander renamed to Big Mek.
-Big Mek commander now has access to the Rokkit Launcha weapon upgrade at Tier 3.
-Big Mek Teleport ability energy cost increased to 45, from 35.
-Shoota Boyz can now repair.
-Stormboyz health slightly increased.
Eldar
-Webway Gates now become camoflauged when fully constructed.
-Webway Gate cost reduced to 125 requisition and 75 psychic might, from 0 and 125.
-Warlock commander now wears "epic" armor.
-Avatar maximum movement speed increased to 6.2, from 5.5.
-Grav Weapon Team Shuriken Cannon damage increased to 225, from 220.
-Warp Spider Pheonix Lord ranged damage increased to 37, from 30.
-Warp Spiders ranged damage increased to 40, from 35.
-Banshees health slightly increased.
Tyranid
-Hive Tyrant now has the Tyrant Guard Mycetic Spore ability. This drops a Tyrant Guard Brood onto the field. The tyrant guard is bred to defend the hive tyrant. They are slow moving, but powerful and emit a healing aura that heals the hive tyrant.
-Hive Tyrant Warrior Vanguard ability removed.
-Ripper Swarm cost reduced to 220 requisition, from 240 and ranged damage modifier reduced to 0.4, from 0.5.
-Ripper Swarm can no longer capture points.
-Warrior Brood cost increased to 420 requisition and 20 power, from 400 and 15.
-Carnifex health slightly reduced.
-Ravener Brood requisition cost increased to 465, from 400.
Army Painter
-Additional units added to army painter preview
-All badges are now available to Orks, Space Marines and Eldar.
-Several new army patterns, army painter colours and bagdes available.
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