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Fallout 3 - Lightsaber v0.9 Beta

This prototype Jedi Lightsaber is a powerful melee weapon...

Fallout 3 - Lightsaber v0.9 Beta

This prototype Jedi Lightsaber is a powerful melee weapon that will destroy most enemies with several slices. The weapon is very durable compared to the vanilla melee weapons but is not indestructible. It will eventually wear down too but can be repaired with laser pistols or laser rifles. It has about 7 customizable colors using Nifskope. Is it time to feel the force!

This file was featured in the

Fileplanet Fileblog: Fallout 3 Mod Pack v2.0

.

This mod along with others can be downloaded in the

Fileplanet Mod Pack v2.0

.

NEW IN 0.9:

- Better handles

- Can be opened in NifSkope, so set your own colours :)

WHAT IT DOES

It adds a new weapon, the Prototype Lightsaber. In fact, it adds 7: red, green, blue, yellow, purple, cyan (actually, closer to cerulean,) and silver (white.)

The blade is very durable compared to the vanilla game items. (If you point a laser pointer at someone, does your pointer get damaged?) Though it's not indestructible, and will eventually wear down too.

The damage is very high compared to the vanilla melee weapons, but it will not one-shot the higher level opponents. (Unless maybe if you have high strength, high skill, and get a critical hit while sneaking.)

Of course, I also realize that everyone has their different ideas about game balance and design, and there are other mods out there which change the other weapons to do more or less damage. If you disaggree with my value in either direction, you can just open it in FOMM (or the GECK when it becomes available) and set it to whichever damage value you prefer.

It can be repaired with laser pistols or laser rifles.

TODO

- Synthetise better impact sounds, if I can

- Maybe some double sabers?

IMPORTANT

If you're upgrading from a 0.3 Beta or less, the ids have been changed so it won't conflict with the Desert Dragon any more. What this means is that the existing lightsabers, if you had any, will disappear. You can give yourself new ones, using the new IDs.

Sorry about the inconvenience, folks.

If you're upgrading from 0.4 or later, you don't need to do anything.

HOW TO GET IT

Just give it to yourself via:

- "player.additem 00eff34d 1" = Red Lightsaber

- "player.additem 00eff34e 1" = Green Lightsaber

- "player.additem 00eff34f 1" = Blue Lightsaber

- "player.additem 00eff34a 1" = Yellow Lightsaber

- "player.additem 00eff34b 1" = Purple Lightsaber

- "player.additem 00eff34c 1" = Cyan (Cerulean) Lightsaber

- "player.additem 00eff349 1" = Silver (White) Lightsaber

HOW TO INSTALL IT

Search for "set bInvalidateOlderFiles=0" in your Fallout3.ini file and change it to "set bInvalidateOlderFiles=1", if you haven't done so already.

Extract the archive, with directories, in your Fallout3\Data folder. Select it in the list of plugin files in the launcher.

HOW TO UNINSTALL IT

Delete the .esp file from your Data directory.

Delete the LSaber1 directories in both your Data\meshes, Data\textures and Sound\fx\wpn directories.

CONFLICTS

It shouldn't conflict with anything, except if another mod happens to use the same form ids. Unfortunately, between the 6 sabers and their STAT records, that's 12 form ids used, so the probability of a conflict rises somewhat.

VERSION HISTORY

0.9 Beta:

Much better looking handles, especially the shading no longer sucks.

Tweaked the composite colours slightly (e.g., the yellow is closer to KOTOR yellow.)

The .nif files now can be opened again in NifSkope, so you can set your own favourite colours. (It's in the glow's material property, the emissive colour.) Go ahead, make it teal, bronze, viridian or whatever colour fits _your_ concept.

0.8 Beta:

Re-synthetised the sounds again, should be better. (No longer a harmonics overdose.)

Added impact sounds that are distinct from the empty swings.

Lengthened the blade yet again.

Beefed up the glow, since after making it diffuse, it looked pretty anemic in third person.

Added a FAQ.

Gave it a custom repair list.

0.7 Beta:

Diffuse glow around the blade, for a more authentic look.

Messed a little more with the handle. Among other things it's now marginally longer.

Added an inch or so to the blade length again.

0.6.1 Beta:

Hot-fix for 0.6. I had uploaded it with only the red light-saber having the new impact sounds. Sorry.

0.6 Beta:

Synthetised some better and _louder_ sounds.

Changed all impact sounds to the same sounds as the empty swing for now. (Way better than having _sword_ impact sounds anyway.)

Added a silver (white) saber too, as requested.

0.5 Beta:

Added yellow, purple and cyan sabers, for the fashion-conscious jedi or sith.

0.4 Beta:

Moved the weapons to new ids, since it conflicted with the existing Desert Dragon.

The crit-death effect has been changed from flames to the lasers' dissolve effect.

Added some self-synthetised lightsaber sounds. (Not the best lightsaber sounds, though.)

0.3 Beta:

Improved the handle mesh some more.

Added a couple of details to the handle texture.

Changed the blade and glow shape to the SW-correct one.

Lengthened the blade by an inch or two again, because it was too short in 0.2.

Made the glow brighter and more saturated.

Added green and blue lightsabers. (Previously there was only red.)

Removed the fire effect after all. Made sense for the original plasma blade I had in mind at the start, but not if I go canon lightsaber with the blade.

0.2 Beta:

The oven mitt has been removed.

Shortened the blade, since it was a bit like a light-spear. (Now it seems closer to what KOTOR called a short lightsword.)

The blade is now white and opaque, and only the glow is red.

Gave it a better handle mesh. Texture still needs detail.

0.1 Beta:

First Release

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