World in Conflict - No Hope v1.5 Info

World in Conflict - No Hope v1.5 Download World in Conflict - No Hope v1.5
Filename: No_Hopev1.5.rar
Author: MadMonk777
Size: 204.5 MB
Created: 12/29/2008
Updated: 12/29/2008
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World in Conflict - No Hope v1.5 Details
After the Russians have found out that America's Starwars Theater Missile Defense Program was bogus they authorized the use of ICBMs across the world. Will anyone survive? This mod brings more units with special abilities and more weapons of mass destruction.

NEW UNITS:
Heavy Squad- 1 Sniper, 4 AT troops, and 3
AA troops. Special ability- artillery
SADM Commando- This troop is deadly on his own. He's armed with machine gun and a modified nade launcher that u can force fire onto the ground. His best weapon is a small nuke charge that can be remote detonated.
T72 Tank- better at dealing with other tanks than the T62 and has a fragmentation round for its special ability that is good against infantry.
Challenger Tank- similar to the above unit,
but packs more of a punch to deal with the Russian Horde
Abrams Tank- split into two variants, the M1, which is still a good heavy tank for its price and the M1A1, which has an improved gun and sights, plus uses frag rounds for its special ability. Mini Squad US- 2 AT troops, one AA troop, and one medic.
These guys don't sprint but they jog at a decent pace, plus they can hit the deck on command if they run into trouble out in the open. Laying on the ground is their defensive ability. This works best when in a crater.
Command Vehicle- This unit can take on any unit, but best at dealing with choppers. Special ability radar scan. Can spot incoming enemy TA. Excellent visibility range. This unit can also deploy smoke if in danger. Popping smoke also activates radar jamming equipment, just stay in the cloud to remain invisible even to radar. Available to all roles, but cheapest in the support role. (Credit: Gundug and Briscoe) Foxhole
Deployer- deploys foxholes that can hold 8 troops. This troop can also
repair vehicles and dig trenches, just forcefire onto the ground.(Credit:
Gundug)
Bunker- holds 8 troops and its armed with stingers, 3 AT missiles, and 3 50 Cal Machine Guns. Can pop smoke for defensive ability. Popping smoke activates minor repairs and radar jamming equipment as well.
Foxhole- holds 8 troops that can fire out. Armed with
standard 50 Cal, 1 AT missile, and a stinger for a special ability. Can pop
smoke for defensive ability.
Linebacker- armed with stingers instead of TOW.
BMP-3 AA- variant armed with stingers.
Crocodile USSR- variant armed with 64 high explosive
rockets, 2 door gunners, and stinger missiles. Although these rockets can target tanks, its imprortant to force fire them onto the ground for more accuracy and bumbard a general area. This keeps it easy to keep track of your range and stay out of the way of HAA and MAA. Cost:1800
Apache Longbow- Extreme visibility range, can spot enemy TA, has autotargeting hellfires with exceptional range and firepower. Gunner gains veterancy very quickly and is absolutely insane. Special ability: IR scan. Cost: 3000.
Gazelle TAS (total air superiority)- Armed with autotargeting sidewinder missiles. Special Ability: HOT missile. Cost 1800.
Nuke Launcher- This was Briscoe and Bob the build's original idea, and u'll see it in Briscoe's mod. This unit has enough range to hit anywhere on the map from any firing location. 150% bigger than the vanilla nuke. Short Initial Load Time: Reload 300 seconds. Cost: 5000 (Its worth it). scout chopper(troop transport) variant available without rockets, but it can carry a small squad (Engineer or snipers) and cost half as much as the old scout.
NEW TA:
MIRV- launches multiple auto-taragetting nuke warheads.
This TA sets up a huge kill box, 1 km by 0.5km that targets only enemy units within that area. To deploy it, use it like u would carpet bombing.
Precision Bombing- B52 or Bear Bomber launches multiple homing cruise missiles.
Rain of Fire- available only to the Americans; A dirty nuke detonates high in the atmosphere and rains radioactive fallout over a large area.
Nuke Bomber- available only to the USSR. Bear Bomber drops a small Nuke.
MOAB- available only to NATO (it really should be a US TA, so I may swap this one with Rain of Fire later). 50% bigger than a Daisey Cutter.
H-Bomb- NATO-here's ur destroy everything on the map TA, huge mushroom cloud and fireball. Bomb dropped out of c130.
Titan Missile- US- same as above except its missile deployed Satan Warhead- USSR- ditto.^^^
Napalm Bomber- drops along line of napalm. (Credit Briscoe)
Bunker- deploys a very tough bunker that can hold 8 troops.
Foxhole- deploys a very tough foxhole that can hold 8 troops that can fire out. (Credit: Briscoe and Gundug for idea and help on it)
Air Support- Like Heavy Air Support except its just one pass and its much
cheaper. Armed with 6 anti tank missiles.
Command Vehcile- deploys a command vehicle.Cheap and effective way to get more AA firepower and spotting range.Forward Observers- deploys small airborne squad with good visibility range which can call in AirSupport and Heavy Artillery. These fat boys are loaded down with radio equipment, so they can't sprint. If u lose the ability to Call in Air Support orHeavy Artillery it means the squadleader was killed and the others are too stupid to call in coordinates. Replenish ur squad! (Credit: Keeshondown ; )

ICBM- 4 times bigger than the vanilla Tactical Nuke for NATO and US forces. The Russian ICBM is 6 times larger than the vanilla nuke (It will take out most of the map if u put it in the middle). Load Time: 700 Cost: 180 TA points. These will light units onfire, scorch trees, and then tip them over for added effect and realizm.

Laser Guided Bomb- Unlike Bunker Busters this TA can hit moving targets click on the target and forget about it. **known issue, it may not hit the original target u intended, but will hit something as long as there's an enemy unit in the general area.
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