This is a complete gameplay mod that introduces numerous changes to Fallout 3. A few of the major changes made include updates to several weapons with different accuracy and damage, level cap removal, XP reduction, weapon condition changes, lower item degradation, higher carry weight limits, changes to companion mode, and much more.
FALLOUT 3 - MARKSMOD v1.02
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INSTALLATION
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Just simply copy or move the ' Marks Gameplay Mod ' file to your Fallout3 / Data folder
Then when you start your game - just tic my mod in the ' data ' section of the launcher (first loading screen)
All done!
(If you use timeslips excellent Fallout Mod Manager - just tic it in his launcher.)
GAMEPLAY CHANGES
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Ver 1.0
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VER 1.0
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Accuracy / Distance
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fGunSpreadSkillMult -0.005 to -0.01
fVatsTargetFOVMultFar 34.0 to 42.0
fVatsTargetFOVMultNear 50.0 to 60.0
fVatsRangeSpreadUncertainty 0.7 to 0.375
fVatsDistanceFactor 2.0 to 1.7
fVatsSpreadMult 0.5 to 2.25
fVatsDamageToWeaponMult 5.0 to 1.0
Mysterious Stranger
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fVatsStrangerOdds 0.1 to 0.2
fVatsStrangerMaxHP 150 to 300
Laser Weapons Upgrade
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(Damage slightly increased under Data / Weapopn Data)
Gatling Laser 08 00 to 09 00
Laser Pistol 0C 00 to 0F 00
Laser Rifle 17 00 to 1A 00
Wazer Wifle 1C 00 to 1F 00
FollowersCrossLaserPistol 0C 00 to 0F 00
Smugglers End (laser pistol) 12 00 to 15 00
Col Autumns Laser Pistol 0A 00 to 10 00
Elder Lyons Laser Pistol 09 00 to 11 00
Scoped .44 Magnum Upgrade
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Damage 23 00 to 27 00
Minimum Spread 0.3 to 0.2
Increased Player Damage Received In VATS
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fVatsPlayerDamageMult 0.1 to 1.5 (Hard Difficulty)
Weapon Condition Affects Accuracy
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fGunSpreadCondBase 0 to 0.2
fGunSpreadCondMult 0 to -0.2
75% Slower Weapon / Armour Degradation
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fDamageToWeaponGunMult 0.03 to 0.0075
fDamageToWeaponEnergyMult 0.04 to 0.0075
fDamageToWeaponLauncherMult 0.06 to 0.0075
fDamageToWeaponMeleeMult 0.05 to 0.0075
fDamageToArmorPercentage 0.35 to 0.0075
Greater Carrying Ability (More Strength Dependant)
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fAVDCarryWeightBase 150 to 120
fAVDCarryWeightMult 10 to 40
Slower Levelling (Double XP Needed To Level Up)
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iXPBumpBase 150 to 300
Better Leg Cripple Penalty
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fMoveOneCrippledLegSpeedMult 0.85 to 0.5
fMoveTwoCrippledLegsSpeedMult 0.75 to 0.25
Version 1.01 Update
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Less Skill Points At Level Up
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iLevelUpSkillPiontBase 11 to 6
Silenced 10mm Handgun (now a very useful gun)
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Damage 8 to 11
All other stats adjusted to same as normal 9 mm
Increased Moon Size (160%)
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fMasserSize 85 to 136
Reduced Karma Loss For Stealing
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fKarmaModStealing -0.5 to -0.1
Less Bouncy Grenades
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fGrenadeRestitution 0.01 to -5.0
fGrenadeFriction 5.0 to 10.0
Equivalent Evil Bonus For Not Freeing Slave (matches positive bonus for good)
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TurnInSlaveKarma (Global Setting) -10.0 to -100.0
Explosions (Also Improves Missile Launcher Damage)
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All explosions - damage increase 50 to 100 percent (missiles, car nuke etc)
Items Listed Now Weigh Zero
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All mines
All Grenades
Purified Water
UnPurified Water
Version 1.02 Update
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Railway Rifle
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Damage 24 to 51 (aprox - varies depending on your gun skill)
AP Cost 24 to 34
Clip Size 8 to 4
Hi all you Fallout addicts!
This is my personal full game play mod that improves the fun and challenge of Fallout 3.
I am an experienced modder who has released a few good gameplay mods over the years - my biggest was Marks Full BFME2 Gameplay Mod for the lord of the rings strategy game. I love this game so much that i bought it on release and have just finished compiling all the niggly little changes that are needed to greatly improve the gameplay. It is one single file (.esp) and combines the best gameplay changes from most of the excellent mini - mods out there at the moment together with my personal changes and additions. I have not drastically altered any weapon damage or even touched the ammo associations etc. This is just some very good and needed tweaks as suggested from many great modders out there and from my own playtesting. It is a very clean mod and has been created using the excellent FO3Edit utility (almost as good as an official construction set). You will get no errors or slowdown etc using this mod and it has been tested extensively before release (i am using it in my game now).
I have tweaked the many gameplay settings to my own personal tastes and also added some new changes that i thought were needed (more frequent mysterious stranger help etc). I hope you enjoy the mod - it has really improved the fun and challenge for me!
You can check the seperate wordpad document for a full list of the gamesettings i have changed but i want to briefly outline how this mod will affect your gameplay experience.
First and foremost - I love the 'VATS' combat system that Bethesda has introduced but i was not happy with the pathetic accuracy range of some of the rifles and so called ' long range ' weapons when using VATS. This has now been fixed and you will find as your skill points increase (small guns, energy weapons etc) that the accuracy range of your rifles will greatly increase and will rival that of manually aiming yourself in real time.
Medium (assault rifles etc) and short range (shotguns etc) only increase a little over the default or vanilla settings as i think these are working okay. The exception here is the scoped .44 handgun which does have a longer range now (and slight damage boost) because it is scoped and uses magnum shells. You should also note that this will mean that enemies using rifles will be much more accurate both in VATS and in real time. This has proved to be a good thing as a lot of people (me included) have come to realise that the game can be a bit easy (even on the harder difficulties) once you get to grips with the gameplay mechanics.
Now you will have a real challenge on your hands and my advice to you is to fully use the environment for protective cover during shoot outs and also have a friend along to distract the enemies (i love Dogmeat myself as he isn't too overpowered but can take a lot of damage). My personal preference is to make my companions ' essential ' or unkillable and then i just restrict myself to one follower at a time. This mod does not alter the state of your followers in any way. You will have to use the console commands during gameplay to manually set a companion as ' essential ' or not. Info on how to do this is readilly available on the internet and i can't go int it in this article. The ' mysterious stranger ' perk was a good idea but he didn't really turn up enough to warrent the skill point investment. He now will turn up to lend a hand during VATS combat a lot more often.
You will now receive damage during VATS combat. A much needed change as you were virtually invincible during VATS mode and could survive a mini nuke with no worries. Now be careful - an enemy is not really the problem with this change - it is more to do with your own explosive weapons and grenades - so be careful how close you use them.
Weapon condition will also now affect accuracy with the greatest penalties if the weapon is really damaged (below 25%) Above 50% you really don't have to worry. Weapon and Armour degradation has been slowed down greatly in my mod and now all weapons and armour will degrade 75% slower. So once you have paid out to repair something - it will stay healthy a lot longer. I found the constant degradation very annoying in the vanilla game but i didn't want to remove it completely and so this is the compromise.
Shooting an enemies leg or legs will now greatly reduce there movement speed. They have only 50% movement speed with one leg crippled and only 25% of there max movement speed with both legs crippled. A big increase over the original settings.
All laser weapons have had there damage output improved slightly to make them more fun to use and compete with the very powerfull ballistic weapons. Plasma has not been touched as they are already quite good in my opinion.
Everyone agrees that you level up way too quick in the vanilla game and so i have doubled the XP needed to reach your next level up.
Your carrying weight limit has been greatly increased and is now more dependant on your Strength stat. If you invest the max point in Strength you will have a 520 carrying limit. This is really needed for 'pack rats' like me who have to pick every little bit of debris up - LOL.
VER 1.02 Update
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The Railway Rifle
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The lovely Railway Rifle - what a dissapointment in the original game.
You run around collecting all the ingredients listed in the schematic and end up with a rather useless new weapon! Not Anymore!
It's damage has been doubled but the AP (action point) cost has also increased to compensate. It is now an effective medium range weapon with high damage but only 2 shots while in VATS. The clip size has also been toned down from 8 to 4 to prevent the weapon from being overpowered in real time. A good use for this weapon is to use your powerful 2 shot capacity in VATS mode to take out an enemies legs or mobility etc then switch to a more rapid fire weapon or the shotgun. Might even blow there legs off if they are a weak enemy. I hope you like what i have done to try and make this weapon effective again. A good medium range addition to your weapon collection.
OKAY!
I think i have covered most of the changes and i hope you agree with most of the settings. Obviously if something really bugs you about any part of this mod and you are quite good with modding - then you are welcome to just go ahead and alter it yourself using the excellent FO3Edit utility. You will then also notice how clean this mod is with all changes being shown as ' green ' (standard overide changes to the vanilla files).
CONFLICTS WITH OTHER MODS ETC
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This mod includes many changes from many other mini mods out there and is therefore designed to be used as your main and only gameplay mod.If you know a bit about modding then you can easily check yourself for any conflicts before using other mods with mine.
I have given you a seperate file with a full list of all my changes and so as long as another mod doesn't change the same variables you can use my mod with any other mods you like.I currently use two other mods with mine - a higher level uncapper (level 30) and a brighter Pip Boy light.
FEEDBACK
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I would very much appreciate your feedback about how much you like this mod (or not - sob) as i offer my work up for free and do it only to get satisfaction from improving your gameplay and receiving your thanks.
I will upload this file to the Nexus and Fileplanet and look forward to any feedback.In the event of any problems that you have really tried to fix yourself with no luck - then i can be contacted at;
markhambly@blueyonder.co.uk
P.S
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You will know if my mod is working or not as if you allocate 10 points into your Strength stat - you should have over 500 carrying ability.
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