Treyarch has released this toolset allowing modders and mappers the tools needed to create mods and levels for Singleplayer and Multiplayer modes for Call of Duty: World at War. It also contains ModTools Package v1.2 and v1.1 update.
The individual download for
Call of Duty: World at War ModTools Package v1.1 Update if you already have the original ModTools v1.0.
Changelog v1.2
- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
- Converter's "ERROR: dll version number does not match converter version" error has been resolved.
- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
More info can be found in its readme file inside the release.
Changelog v1.1
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- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
- ambient, attack, and sprint Zombie sound effects.
- destructibledef and destructiblepiece files
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