Fallout 3 - Rathori Weaponary Overhaul Mod v0.1b Info

Download Fallout 3 - Rathori Weaponary Overhaul Mod v0.1b
Filename: Rathori_s_Fallout_3_Weaponry_Overhaul.zip
Author: Rathori
Size: 21 KB
Created: 11/12/2008
Updated: 11/12/2008
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Download Fallout 3 - Rathori Weaponary Overhaul Mod v0.1b
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Fallout 3 - Rathori Weaponary Overhaul Mod v0.1b Details
This mod balances ammo and weapon damage and their pricing to make sense. You will no longer be able to buy a Laser Pistol for a price of 4 plates of noodles, and your laser rifle shall no longer be weaker than hunting rifle.

Enemies using the same projectile weapons will get a damage boost too.

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Rathori's Fallout 3 Weaponry Overhaul 0.1b
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Desription:

This mod balances ammo and weapon damage and prices to make sense (they don't make any in vanilla FO3). You will no longer be able to buy a Laser Pistol for a price of 4 plates of noodles, and your laser rifle shall no longer be weaker than hunting rifle.
Enemies that don't use conventional hand-held weapons (like robots, with their built-in lasers) will get a damage boost too.
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Details:

This first beta increases damage of all energy weapons available in FO3, including Gatling Laser (though I didn't change it's class from Big Gun to Energy Weapon). Energy weapons and ammo (Microfusion Cell, Small Energy Cell, Electron Charge Pack) prices were increased too, to balance the game. Laser Rifle is no longer weaker than Hunting Rifle, Laser Pistol doesn't cost as much as 4 plate of noodles anymore, etc, etc.

Robots have their energy energy weapons upgraded too, to a) prevent you form getting ammo too easily; b) make the game more challenging and fun.
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Future plans:

1) I aim to rebalance heavy weapons very soon, then small guns, then melee and unarmed.
Maybe I'll do some work on armor too.
2) I also want to remove weapon damage dependency on player's skill, making skill-based accuracy penalty much more severe. Melee and unarmed weapons will still have skill-based damage penalty though. Even I if do this part, I'll probably release it as separate mod.
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Installation:

Put the 'Weap_Overhaul_RTH.esp' file in the 'Data' folder located in your Fallout 3 directory.
Start the game launcher and enter 'Data Files' section. Check the newly installed .esp file, and you're ready to play.
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Uninstallation:

Uncheck the 'Weap_Overhaul_RTH.esp' in 'Data Files'.
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Version History:

0.1b [11 November 2008] - Initial Release. Energy Weapons and ammo only.
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Credits:

Bethesda for making FO3, Timeslip for making FOMM.
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