Fallout 3 - Turn Based RPG Simulator

File Info: Fallout 3 - Turn Based RPG Simulator

Title:
Fallout 3 - Turn Based RPG Simulator
Author:
Thomas von Mistont
Created:
11/11/2008
Updated:
11/11/2008
Downloads:
 
User Rating

/5.0

Description: Fallout 3 - Turn Based RPG Simulator

This mod aims at bringing Turn-Based feel to the game and removing the arcade aspect of the VATS system.


Turn-Based Simulator SHORT DESCRIPTION
======================================

This mod aims at bringing Turn-Based fell to the game and getting rid of it's arcade aspect by making changes to VATS system.

LONG DESCRIPTION
================

Tired of running around, waiting for your APs to restore? Don't want to desacrate Fallout turning it to stupid FPS? Wanna play Fallout in good old turn based style? Then i have... bad information. It won't happen (yet i hope). But we can at least make combat less chaotic.

What would we do for that? Well first of all we only can choice between VATS or REAL TIME. To bring back goold old times we choose VATS of course... Far from perfection but still closer to that than running around and shooting at all those ninja enemies (ultra high backward running speed [how could they not fix that since Oblivion?... since Morrowind even!] siderun speed etc.)

So first we must get rid of that stupid "Run around till your APs regenerate" feature...

To fix that i set APs regeneration speed ultra high. They regenerate right after you leave VATS and you can enter it again, and again and again. When in fight you will be only leaving VATS to change your possition, run away, use stimpacs etc. (or to fight in real time, in that case this mod is useless to you ;) )

Now MOST IMPORTANT change... After you enter VATS and finish shooting, your enemies will have 13 seconds in real world time only for their actions. So they still can shot at you/run etc. in their own "Turn".

To rebalance things i increased damage you take in VATS from 10% to 150% (as the idea of this mod is NOT to leave VATS). And increased 4 times reload weapon AP cost (reason behind this is that reloading cost 10 APs before which was really nothing, it's around 1/2 shot cost, while in real time during reload time you could easily fire whole load of ammo).

Little Tutorial
===============

When fight starts hit V, do everything as you did before... After you finish your actions enemies will have 13 seconds on their actions. After they are finished VATS will leave to Real Time. If you keep V pressed all the time you will enter VATS immidiately... but unfortunately your APs won't regenerate. Regeneration takes miliseconds but you can't enter vats immidiately. half second would be enough though ;)
To use stims etc. you must be in real time mode unfortunately. So it's kind of immidiate. But still in old fallouts it didn't cost that much to be real issue here.

Customization
=============

If you want to make computer "Turns" longer/shorter, damage you take higher/lower ask me for that in FalloutNexus under mod.

or

Do it yourself. here is what i changed:

fVATSplayerdamagemult vanilla 0.1 my 1.5 which gives 150% damage taken in VATS mode.
fVATSplaybackdelay vanilla 0.17 my 1.3 which gives 13 seconds for computer "Turn".
factionpointsrestorerate vanilla 4 my 3200 which gives instant APs regeneration.
factionpointsreload vanilla 10 my 40 which increases reload APs cost.

Incompatibily
=============

With mods changing settings listed above.

Future
======

If we could get rid of Time slowdown it would be just awsome... For now it's the most i can do. I also noticed in gamesettings coded AP cost for moving, using stimpaks etc. That gives small hope that maybe in the future we could make it all Turn Based.

Credits
=======

To Bethesda for making F3 which is really good game (almost as good as old fallouts but maybe it's me getting older)
To Timeslip for FOMM.

License
=======

Not much work here... But still would be nice to mention me in credits if you use this mod you know ;)

Made by
=======

by Thomas von Mistont

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