Unreal Tournament 3 - WAR-RealGar
File Info: Unreal Tournament 3 - WAR-RealGar
Description: Unreal Tournament 3 - WAR-RealGar
Warfare arena set in an underground mining cave.The power core is the main source of power for each of the teams and while installing the core, the power management mechanism failed. As such the core had to be enclosed in a pressurized cave within the mine. As long as the core is pressurized, it would maintain its current energy state. At the same time the prime nodes were constructed to provide the core with extra energy boost. The "firm" also concluded that the power of the actual mine could be used to improve the game-play of the arena. The power of Real Gar is useful in powering the cores.
Make Something Unreal Submission:
-Phase 2: Best Warfare Level
-Phase 2: Best Graphics in Map
Node layout is M shaped as follows - Red Core - Red Prime - Access Node - Blue Prime - Blue Core. There is also a standalone node - the Mine node (Countdown Node).
The Access node monitors the mechanism controlling the pressurized power cores. Control of this node opens the door to the enemy's power core, depressurizing the cave causing the core to lose power. Control of the Mine node causes a countdown to begin (think of this as the time it takes for enough ore to be mined to power the core). At the end of the countdown the controlling team gets a certain amount of damage restored to their power core. The idea was that the map would have sort of a Tug-of-war play style.
Minimum - Recommended number of players - 24 - 32.
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