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Guild 2 Gold - v2.1 Patch

This is not only a patch, but more a kind of mini-AddOn,...

  • Category Other
  • Size 58.3 MB
  • Program by JoWood Productions

Guild 2 Gold - v2.1 Patch

This is not only a patch, but more a kind of mini-AddOn, adding some minor features and finally bringing Guilds back to "The Guild 2", with special quests and nice rewards to gather as well as the title of an "Alderman" to aquire there. Of course we have also here a lot of bugfixes, including pathfinding, game logic, management of supply and demand of goods, stability issues, out of sync problems (multiplayer stability!) and many others.

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***

*** The Guild 2 - Pirates of the European Seas - Version 2.1

***

*** 7 April, 2008

*** -------------

*** ReadMe_Patch_TG2_20_to_21_de

***

******************************************************************

***

*** Developers in charge, in cooperation with

*** JoWooD Productions:

*** F.-J. von Wegen

*** H.-P. van Dark

***

******************************************************************

***

*** Contents

*** ========

***

*** I. Thanks

*** a) Our Stalwart Beta Testers

*** II. New Features

*** a) New Measures

*** b) New Maps

*** c) Duel Map

*** III. Fixed Bugs

*** IV. Known Bugs

*** V. Notes and Hints

*** a) Notes for Windows Vista Users

*** b) Hints for Notebook Users

*** c) Hints for multiplayer games

***

******************************************************************

I. Thanks:

----------

Der Spiegel - for great inspiration and many hours of testing

Colin "AgentofGaming" Chung and Steve "Hyde" - for their help

with the English translation (MapPack)

Tobias S. and Lars M. - for making it all possible... all the

best to you both!

...and a message for our former colleagues: keep on rocking!

I.a) Our Stalwart Beta Testers:

-------------------------------

Alexander Just

Andre Panzerzynski

Andreas Fiebrich

Adrian Habib

Benedikt Brück

Christian Schlatter

Fabian Hackhofer

Isabell Panzerzynski

Sebastian Zang

Stefan Kubisch

Thomas Wiese

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II.a) New Features:

-------------------

Group Management

Use this measure to add a family member to a group, or to remove

one from the group.

Wearing Accessories

From now on you can wear jewellery and garments in order to

improve favour with other characters, analgous to 'Perfume'.

If a piece of jewellery or clothing is in a character's

inventory, it also appears in the character's measures list and

can be worn simply by clicking with the mouse.

Building: Wedding Chapel

Anyone who wants to get married can still do so quite publicly

on the street. But those for whom that is too public can choose

a ceremony in the wedding chapel. This takes longer and costs

money, but it is an unforgettable moment for the happy couple

and provides both with a wealth of experience.

In addition, an engagement ring to offer one's intended in a

courtship can be purchased from an orphan in the wedding chapel.

The engagement ring then produces great progress in the courting

process.

You can also adopt orphans here, if you are already married.

For the latter measures, bear in mind that the orphans can only

be encountered during the day.

Building: Guild House

In the guild house, you can fulfill contracts for the guild,

which earns fame. The guild will either want to purchase special

items - for which you can purchase construction plans - or

offer a travelling job, during which a character spends some

time on a journey. For both types of contract, there is money

and a variable amount of fame to be earned. You can also purchase

an alderman's chain which works like high-quality jewellery for

its wearer. The favour bonus is further influenced by the guild

fame of the wearer, if a guild master or even alderman.

Guild Master

Every guild house names a guildmaster for each of the four

character classes: Patron, Tradesman, Scholar, and Rogue.

The election takes place between 5 and 6 AM starting in the

second round. You are automatically enroled for the election,

if you own a business in your character class. The selection

criteria for a guild master position are the number and level

of all of your businesses in the class, and the fame of the

character in the guild. Before a new selection takes place in

the subsequent round, every guild master receives one fame

point.

Guild masters can purchase deliveries of raw materials from

cities which are not on the map. Guild masters pay a lower

price for alderman's chains and manufacturing instructions.

Alderman

The alderman is the highest representative of the Hanseatic

League in a region. Thus, there can be only one alderman for

each map. All guild masters on the map who are at least

noted (level 2) and whose family is at least known (level 1)

are eleigible. The selection takes place between 12 noon and

1 PM starting in the third round.

Aldermen can use all of the measures of the guild master,

has more luck with deliveries of raw materials, and must pay

far less money for them. In addition, alderman's chins and

manufacturinginstructions cost them very little money.

View guild reputation

With this, you can view the fame of a character in the

local guild and the fame of the family in the Hanseatic

League. In addition, this is where you can learn if the

character is guild master or alderman.

Fame Character Family

============================================

unknown Level 0 0 0

known Level 1 1-5 1-20

noted Level 2 6-10 21-50

respected Level 3 11-15 51-100

sought-after Level 4 16-20 101-200

famous Level 5 21-? 201-?

When a married couple conceive a child - that is, not adopt -

1/4 of the parents' guild fame is passed on to the child.

Illnesses in the city

With this, you can view the illnesses in the city. The measure

appears in a hospital which you own, and lists the medicines

in the building's warehouse in addition to the cases of

illness in the city.

II.b) The New Maps:

-------------------

- Duchy of Calenberg

- Hanover

- Shadows over Rabenstein (Duel map)

II.c) The Duel Map (Shadows over Rabenstein):

---------------------------------------------

Here, two players can play against each other.

The following can be set with the difficulty level:

- Experience points at the start of the game

- Title at the start of the game

- Level of the residence at the start of the game

- Wealth at the start of the game

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III. Fixed Bugs

---------------

- An error in group administration which could crash the game

in the network when a character was kidnapped has been fixed

- A variety of raw materials which are important for the products

of individual businesses are now generated in the marketplace

at the beginning of the game and during the game. As a result,

initial bottlenecks in the raw material supply should be minimised

- The selection of the difficulty level at the beginning of the game

now has more influence on the behaviour of the AI and the course

of the game

- In duels, there was a particle effect error which could end

the duel scene early under certain circumstances

- The wrong text appeared when a poisoned well was purified with

'Holy Water'

- The 'Notice Board' now distracts characters from their activities

less often

- It is no longer possible to interrupt important actions with the

measure 'Give cake'

- Characters listening to a fiery speech received the wrong tooltip

for the current measure

- The folder 'Shots' was not automatically created during installation

of the game, preventing screen shots from being taken from the

running game (Print key)

- The ability 'Peacemaker' has been integrated for Catholic churches

- The message 'You notice a lovely fragrance' no longer appears when

a character smells perfume and is influenced by it

- 'Perfume' only worked once on a character

- Building improvements which provide talent bonuseswere not affecting

employees who were hired after the improvement was added

- The measure 'Hold a feast' did not end correctly

- Not enough storage slots were available in levels 2 and 3 of the

hospital

- There were not enough storage slots in the higher alchemist levels

- In the tutorial, the wrong text was entered in the mission book

during repair

- If you wanted to threaten someone during a council meeting, the

wrong text could be displayed

- If the city increased a town level during a council meeting, the

town hall and everyone present could be blocked

- Robbers could extort protection money from watchtowers

- If a demand for protection money was rejected, buildings could not

be extorted for protection money again

- The measure 'Gain believers' had an error when handled by the AI

- You could no longer directly hire employees

- Pathfinding and collision problems in the following maps have been

fixed: Newark_small, Lyon, Lyon_3s, Hanse, and Northsea

------------------------------------------------------------------

IV. Known Bugs

--------------

- No driver is displayed on some carts

- Some background noises on the maps are incorrect or do not play at

all

- Some characters sit next to chairs and benches

- Characters and carts merge with buildings and are thus difficult or

impossible to click with the mouse

- The wedding chapel does not have a symbol on the overview map

- The new maps do not have wild animals

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V.a) Notes for Windows Vista Users

----------------------------------

To run The Guild 2 v2.1, your computer should have 2 GB

of RAM. We recommend 3 GB of RAM.

Tests have shown that deactivating the Windows Vista user account

management can contribute to increased stability of The Guild 2

under Vista.

To do this, deactivate the user account management under

Control Panels\User Accounts\User Accounts before installing The Guild 2.

!!! This modification should only be performed by experienced users. !!!

Deactivating the User Account Control can make your computer more

susceptible to harmful software. JoWooD assumes no responsibility

or liability for problems or damages resulting from this.

V.b) Hints for Notebook Users

-----------------------------

Please note that a fully DX9 graphics card with at least 128 MB of

video RAM is needed to run The Guild 2. Please bear in mind that

mobile solutions often do not offer the same performance as their

desktop versions. Because of the associated reduction of RAM and the

lower speed, shared memory systems are not suited for playing

The Guild 2.

V.c) Hints for multiplayer games

--------------------------------

The version number of your copy of The Guild 2 will not change

after the installation of the patch. Therefore, before a

multi-player game, make sure that all players have installed the

patch, otherwise the game may suddenly crash. The same is true for

mods – only absolutely identical versions are suitable for

multi-player games.

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