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Unreal Tournament 3 - Zombie Invasion

File Info: Unreal Tournament 3 - Zombie Invasion

Title:
Unreal Tournament 3 - Zombie Invasion
Author:
Eric Blade ( blade.eric@gmail.com )
Created:
6/27/2008
Updated:
6/30/2008
Downloads:
 
Also known as:
Unreal Tournament 3, Unreal Tournament 2007 [working title], UT3
User Rating

/5.0

Description: Unreal Tournament 3 - Zombie Invasion

The Iron Guard have been turned into hungry, blood-thirsty, brainless zombies! Shoot them in the head before you become their dinner!

You have one life per "wave" of zombies. If every player dies, the game is over, and you have lost.

Make Something Unreal Submission:
-Phase 1: Best New Game Type


ZombieInvasion
--------------

The Iron Guard have been turned into hungry, blood-thirsty, brainless zombies! Shoot them in the head before you become their dinner!

You have one life per "wave" of zombies. If every player dies, the game is over, and you have lost.

Installation
------------
Unzip file into your Unreal Tournament 3 documents directory (either under
%My Documents%\My Games\Unreal Tournament 3 or if you use -nohomedir, then into the game's home
folder)

Technically, the .UPK and .U files go in UTGame\Published\CookedPC and the .INI file
goes in UTGame\Config .. in case the ZIP archive doesn't unzip right for you, or you want to
locate the files yourself.

Play
----
Select the 'Zombie' Invasion game type from the Instant Action or Host menu.

Tips
----
Although the zombies can be killed by taking an excessive amount of damage, it is much
easier to kill them by destroying their brains -- shoot them in the head, if you can.

Although setting a GoalScore should work, the game is designed more to work with a "0"
goal score, and a fairly long time limit - 30 minutes or more is what I usually run.

The game is far more intense with more players, so bots and friends should be welcome.

Credits
-------

Code by Eric Blade (blade.eric@gmail.com)
Animations by Jared Smith


-------

Misc Info:
ZInvasion was originally intended as a test bed for code for a total conversion, but the other people involved have moved onto other things more important in the greater schemes of Life. So, I decided over the last couple of days to clean it up and submit here.

I have recently been in contact with some other people doing another total conversion with the same premise (zombies), and this may show up as a tiny piece of something in the larger phases of MSU.

There is one known bug, where sometimes in network play, a zombie will desynch between client and server.

Thank you for the opportunity, and Enjoy!



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