A cooperative gametype that pits human players against hordes of invading monsters, ranging from undead minions to oversized rodents. Invasions can take place on a variety of maps, including DM, CTF, VCTF, and WAR maps.
Make Something Unreal Submission:
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Phase 1: Best New Game Type
v0.21 updated 9/29/08 before MSUC phase 2
Release Notes
Features Added
* Added an option bContinuousWaves to the wave config. There will be no countdown between waves. (Still has the wave survived announcement.) - requested by Fribble
* Added an option, bSpreadScoreOnDamage, to distribute the score based on damage done to the monster - requested by chilau1
* Added an option, DisableAllVehiclesOverride to the wave config that will override the game 'bDisableAllVehicles' setting. - requested by AndrewofDoom
* Added an option, bSpawnBossSolo, to WaveTable1 to have bosses appear all other monsters are dead. - requested by AndrewofDoom
* Added the following monsters:
o AlienBunny
o NinjaTigerBunny
o SwordMasterBunny
General Improvements
* Reduced the Mechanical Golem's projectile damage. Added function to destroy them when the Golem dies.
* Added the rodent sounds to the bunnies and mice.
* Corrected many of the weapons' flash colors.
Bugs Fixed
* Fixed MechanicalGolem crashing the game/server - reported by GUPraeToriaN
* The Wave Manager does not find the correct wave configuration - reported by Cyzmyass
* Fixed the beams on the custom weapons not showing up in first player on network games.
General Notes
* Resizing the monsters works, to some degeree.
* The Ninja Bunny's weapon is NOT usable by players at this time.
* I have added the new monsters into the 'RODENTS' wave config.
* If you are using the "Sentinel" Automatic Cannon, make sure you have the latest version... or strange things happen. =P
* Doll bomb will have to wait for the next version.
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