Unreal Tournament 3 - The Ball: Pehua
File Info: Unreal Tournament 3 - The Ball: Pehua
Description: Unreal Tournament 3 - The Ball: Pehua
The Ball: Pehua is a first person singleplayer puzzle mod with an Aztec theme to it. The mod takes place in a mysterious Aztec temple which has only been discovered recently, at the top of a volcano. The player has to use the Impact Gun to move a large steel ball around and utilize that ball to solve puzzles and get around obstacles. Impact Gun aside, the mod uses all new custom art to establish a unique, stylish, and atmospheric experience.Make Something Unreal Submission:
-Phase 1: Best New Game Type
-Phase 1: Best New Weapon
-Phase 1: Best Use of Physics
A mod for UT3 by
Hourences - Game/Level Design and Environment Art - http://www.Hourences.com
RenderMonkey - Level Scripting
DGUnreal - Gameplay Programming - http://www.lilchips.com/dgunreal/
SolidSnake - Additional Gameplay Programming
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General Info
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Title: The Ball : Pehua
Authors:
Contact: me@Hourences.com or post a message on our forum
Forum/Website : http://forums.beyondunreal.com/forumdisplay.php?f=588
Release Date: June 25, 2008
Version: 1.0
Additional Credits: Beyondunreal.com and Epic Games. All our betatesters with in particular Sabrewulf, EvilmrFrank, Neoduck, Fredrik 'Slin' Persson, Slainchild.
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Installation
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Extract the zip into the My Games folder and you should be set!
If you want to do it manually, move all files inside the zip into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\TheBall except UTTheBall.ini which should go into UTGame\Config.
If the directory does not exist, create it manually.
Then, run the game, and in the Instant Action menu select The Ball as the gametype of choice. DO NOT USE ANY MUTATORS. PREFFERABLY SET THE GAMETYPE TO 0.
The game will never end, regardless of what time you set it to, but the announcer constantly spamming time announcements ruins the atmosphere...
The number of bots you set it to will not impact the game.
More information and help can be found on our forum!
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How To Play and notes regarding gameplay
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Primary fire pushes the ball away, secondary fire attracts the ball. The ultimate goal of every room is to reach the button that will open the door to the next room.
You start without the ball, this is normal. It is part of the gameplay.
This is first version is relatively small and only offers one level. The puzzles are quite easy and focus mostly on introducing all the gameplay mechanics. This first version also has no enemies and thus no action orientated gameplay. This will be introduced in part 2 if all goes right.
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