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Unreal Tournament 3 - Newtators v1.9e

File Info: Unreal Tournament 3 - Newtators v1.9e

Title:
Unreal Tournament 3 - Newtators v1.9e
Author:
OlympusMons
Created:
6/25/2008
Updated:
6/26/2008
Downloads:
 
Also known as:
Unreal Tournament 3, Unreal Tournament 2007 [working title], UT3
User Rating

/5.0

Description: Unreal Tournament 3 - Newtators v1.9e

This is a mutator pack, contains acouple of classics, acouple of essentials and some additional stuff I put together.

Contains: Vampire, Vehicle Replacer, Speed Boots, Dual Enforcers, Bloodlust, Vehicle Team Swap and more.

Make Something Unreal Submission:
-Phase 1: Best Mutator


================================================================
Unreal Tournament 3 -- Newtator Mutator Pack Beta
================================================================

Title : Newtators
Version : v1.9e
Release Date : June 26, 2008
Filename : Newtatorsv1.9e.exe
Author : MonsOlympus
Website : http://www.uc2004.com
Email Address : MonsOlympus@Hotmail.com

================================================================


Construction
------------
Editor(s) used : Uncodex, jEdit, Unreal Editor
Credits : MonsOlympus, Captain Snarf (for the vehicle replacer menu code) and Epic Games.
Thanks to : Miko, RFlagg, Sapphorite, SolidSnake, Mr.UglyPants, Hedge-o-Matic, AnubanUT2, WailofSuicide
: Basically all the peeps over on buf and the irc and utforums :)


About
--------------------------------
Well this started out as just a way for me to make some stuff that I would have liked in UT3 such as
a few remakes of Epic's classic muts included across other UT games, acouple were taken from options also.
It grew into something much larger, the idea has always been to keep the pack as small and tight as I can
providing quality mutators with compatibility between them all.I ended up adding a few customs things after
I got done with a few of the remakes and things evolved from there, alot of stock assets have been reused
and remixed to create some extended gameplay.

The list has been cut since last time but I do have another mutator pack on the way, it should see public testing
as this one is going final. This just makes the pack of higher quality and I can include some of the other mutators
in the next pack. Since around v1.0 though I started on a Mutator Framework after I realized how much code I was reusing,
this will have the source released to the public eventually for some extra input but for now its just an easy way
for me to prototype gameplay changes.

To that end the next mutator pack should come quicker. Lets not get too ahead of ourselves though, some of the new
features that have been added I think are really worthy of some attention. Like the ability to set Custom Vehicle sets
per map. Theres more though, Vampyric Damage got a complete overhaul and is now Bloodlust, Booster and Speedboots also
Recieved some reworking also. Energy Leech and Vampire/Bloodlust now display the amount of health taken per shot on the HUD.

Well the link is there, give it a shot and let me know what you think :)


Mutator List
--------------------------------
Agile - Adds dodge-jump, wall-dodge-jump and removes the delay on jumps, dodges or jumps with smaller falls.

Bloodlust - Replaces the UDamage with a Red Vampyric version which allows you to suck health from damaged enemies.
You are not allowed to pickup health while using this powerup but you can get up to 199 from sucking
enemies health.

Booster - Replaces the Berserk Powerup with a new Booster Powerup. It gives the player health every 10 seconds,
it raises the health cap to 199/299 and allows you to pickup health to reach the cap quicker. Once
it has depleted your health will slowly drip back to normal levels

Dual Enforcers - Gives you dual enforcers on spawn.

Energy Leech - Leeches a percentage of the Shields/Armour from damaged players or vehicles and gives it back to you. (UI)

Extra Self Damage - Players take more damage from their own shots.

Fast Weapon Switch - Weapons switch faster.

Hardcore - Like UT's Harcore option this raises all damages to 125% of their original.

Hoarding - Lets you choose which items players can pickup and which they cant when they already have the maximum. (UI)

No Double Jump - Removes double jumping and adds a single higher jump, wall dodging is still enabled, also allows
you to walk so you dont activate the jump boots when single jumping much like UT.

No Health Pickups - Removes all health pickups from the game.

No Super Weapons - Removes all super weapons from the game.

Quad-Jump Boots - Spawns new jump boot pickups which gives the user limit charges to perform quad jumps. This allows
you to do many jump combinations like wall-dodge-double-jumps.

Speed Boots - Spawns speed boot pickups instead of jump boots. When picked up these boots increase the players speed
dramatically for 30 seconds.

Strong Vehicles - Makes all vehicles stronger vs most damage types. Vehicles are still similarly damaged from crashes and falls.

SuperBots - Will make Bots deal more damage to Human players.

Translocator - Will add the Translocator to Deathmatch or Team Deathmatch.

Vampire - A percentage of damage done to enemies will be given back to you in health. This health is shown on the screen so
you know how much you have recieved. This also allows the option for vehicles to take a percentage of damage from other
vehicles. (UI)

Vehicle Replacer - Allows you to choose which vehicles to replace and with what. It also has an option for per map settings which is
accessible from the config files. (UI)

Vehicle Team Swap - Allows you to set Red/Blue to use Necris/Axon vehicles regardless of the map defaults. It also has an option for
per map settings which is accessible from the config files. (UI)


Instructions
--------------------------------
Simply double click on the installer, it will point to your default Unreal Tournament 3 install directory, press install.

*NOTE* if you dont have the registry for Unreal Tournament 3 the install may fail.

Newtators will put an entry into your start menu, under the entry there is the uninstaller, links to the configs and help files.



==Vehicle Replacer: Adding a custom vehicle to the config list==
If you would like to add a vehicle that isnt already included in UT3 to the Vehicle Replacer user interface Config

1. Go to the start menu, select Newtators and you'll see two shorcuts to ini files one being Vehicles.ini

2. You will find entries like the following:

[UTVehicle_Viper_Content UTUIDataProvider_Vehicles]
ClassName=UTGameContent.UTVehicle_Viper_Content
FriendlyName=Viper

3. Simply copy and paste one of the existing ones and do as follows

[%VehicleClass% UTUIDataProvider_Vehicles]
ClassName=%YourPackage%.%VehicleClass%
FriendlyName=%YourVehicleName%

%VehicleClass% = The code file this vehicle uses which subclasses Vehicle.uc
%YourPackage% = Is the *.u file where your vehicles compiled code is held.
%YourVehicleName% = The normal friendly name for your vehicle.

As an example, look at the existing entries:

[UTVehicle_Viper_Content UTUIDataProvider_Vehicles]
ClassName=UTGameContent.UTVehicle_Viper_Content
FriendlyName=Viper



==Vehicle Replacer: Using the Per Map ini settings==
If you would like to define custom sets per map for Vehicle Replacer mutator, the instructions are as follows:

1. Go to the start menu, select Newtators and you'll see two shorcuts to ini files one being Vehicles.ini

2. Find the heading [Newtators.UTMutator_VehicleReplacer]

3. Set this option to true like so, bUsePerMapSettings=True

4. Now the mutator will use your Per Map settings for Vehicle Replacer.

5. To add sets you must have atleast some knowledge of ini editing,
the mutator will create a list for a map once you have played it.

You have two options, select the map you want to play and the settings in the mutator config,
those settings will now be used on that map from now on. You should see an entry like:

PerMapSettings=(Map="WAR-TORLAN",PerMapVehiclesToReplace=((OldClassName="UTVehicle_Manta_Content",NewClassPath="Remove"),(OldClassName="UTVehicle_Raptor_Content",NewClassPath="UTGameContent.UTVehicle_Fury_Content")))

*NOTE* Remove will remove a vehicle from that map if you wish.

If you are confident with editing ini's I have included acouple of Per Map settings in the ini,
use these as an example on how to add more replacements.

*NOTE* You can only replace a vehicle once, trying to put multiple entries in the same PerMapSettings will cause problems.



==Vehicle Team Swap: Using the Per Map ini settings==
If you would like to define custom sets for Vehicle Replacer mutator, the instructions are as follows:

1. Go to the start menu, select Newtators and you'll see two shorcuts to ini files one being Vehicles.ini

2. Find the heading [Newtators.UTMutator_VehicleTeamSwap]

3. Set this option to true like so, bUsePerMapSettings=True

4. Now the mutator will use your Per Map settings for Vehicle Team Swap.

5. To add sets you must have atleast some knowledge of ini editing,
the mutator will create a list for a map once you have played it.

You have two options, select the map you want to play and the settings in the mutator config,
those settings will now be used on that map from now on. You should see an entry like:

PerMapSettings=(Map="WAR-TORLAN_NECRIS",PerMapTeamCore[0]=(bTeamIsNecris=True),PerMapTeamCore[1]=(bTeamIsNecris=True))

Where PerMapTeamCore[0] is the red team core and PerMapTeamCore[1] is the blue team core.

If you are confident with editing ini's I have included acouple of Per Map settings in the ini,
use these as an example on how to add more replacements.



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