Command & Conquer: Tiberian Sun - The Dawn of the Tiberium Age v1.08

File Info: Command & Conquer: Tiberian Sun - The Dawn of the Tiberium Age v1.08

Title:
Command & Conquer: Tiberian Sun - The Dawn of the Tiberium Age v1.08
Author:
Bittah Commander
Created:
6/23/2008
Updated:
6/26/2008
Downloads:
 
Also known as:
C&C: Tiberian Sun, Command and Conquer: Tiberian Sun
User Rating

/5.0

Description: Command & Conquer: Tiberian Sun - The Dawn of the Tiberium Age v1.08

This mod converts Tiberian Sun into Tiberian Dawn (CandC95). This mod looks and plays nearly like Tiberian Dawn, but since you have all benefits of Tiberian Sun's engine (like being able to move while firing, drag-scroll, high resolutions, online play and skirmish) the gaming experience is (in my opinion) better.

There are also a few extras like certain new units as crate goodies and an extra game mode called survivor, in which you have to collect crates to get units and upgrades. Some other kind extra stuff is likely to be added in the future as well.

A trailer video can be downloaded from the following link:
http://www.tiberiumweb.com/files/dta/DTA_trailer.avi


Version 1.07-1.08 changes:

* Added: Survivor game mode (accessable via the [Survivor] maps).
Survivor maps are only to be played online and can be played either with or without a mobile HQ. When playing with a mobile HQ, you'll lose the game when you lose the mobile HQ and when playing without a mobile HQ, you'll lose the game when you have no units left.
Note: When playing with a mobile HQ, make sure you have Short Game enabled (otherwise the mobile HQ won't have any importance and losing it won't make you lose the game).
* Added: The Microwave Tank, Heavy Tank and the V2 as crate goodies.
* Added: Marble madness tiles for the map editor.
* Added: UDP LAN support (makes TS use UDP instead of IPX, which makes LAN work on Vista).
* Added: Multiplayer maps "Social Devide", "A Long Way From Home" and "Pitfall".
* Changed: The Nuke warhead now works like the Chemical Missile's. The nuke didn't deal damage properly before and this couldn't be fixed without sacrificing the vertically launched nuke (which I didn't want to do).
* Changed: Made the map Green Acres bigger (there was too little build space).
* Changed: Removed the rocket launcher from Nod.
* Changed: Increased the rocket lancher's weapon range from 7 to 8.25.
* Chagned: Increased the artillery's weapon range from 7 to 8.25
* Changed: Decreased the Adv. Guard Tower's weapon range from 8.5 to 8.
* Changed: Decreased the Obelisk's weapon range from 8.5 to 8.
* Changed: Made the AI less intelligent when using the Ion Cannon. (they now slightly outrange the Adv. Guard Tower and Obelisk).
* Changed: Made the flamethrower infantry and the chem warrior type immune.
* Changed: Replaced all "road buildings" with actual (terrain) roads.
* Fixed: The font on the Power and Waypoint sidebar buttons.
* Fixed: The Chinook no longer has debris when it's destroyed.
* Fixed: The flamethrower infantry now explodes when it's killed,
* Fixed: The guard tower can no longer attack air units.
* Fixed: The advanced guard tower is now more accurate.
* Fixed: Flamethrower infantry and grenadiers now explode, damaging or killing nearby units in the process.
* Fixed: On the map Sandy Plagues several cliffs and shores weren't impassable.
* Fixed: Multiplayer colors (they match the TD multiplayer colors better now).
* Fixed: Several shore and river pieces (extra versions have been made for some as well).

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