File Info: Unreal Tournament 3 - DM-Cath
Description: Unreal Tournament 3 - DM-Cath
Almost all textures and static meshes are custom made. The author tried to make a good mix between graphics and a solid, fastpaced competitive gameplay. The original thought with the map was to create an uninterrupted flow using a layout shaped like the number 8. Additionally, a strong vertical game style was adopted to complement the core gameplay of UT3.Powerups are placed on separate sides of the level to force the player in control to move around. The shieldbelt is in an particularly exposed spot.
The map is made with 1on1 or 2on2 gameplay in mind, but it works with more players and ffa as well.
Make Something Unreal Submission:
-Phase 1: Best Deathmatch Level
= General info =
Level: DM-Cath
Version: Final
Description: A duel map set in a cathedral ruin.
Playercount: 2 to 4 players
Author: Claes "Nurb" Engdal
Website: www.claeng.com
Email: claes_engdal@claeng.com
= Changelog =
Final:
* Moved some foliage that you could previously too efficiently hide behind.
* Moved some pickupfactories that intersected with static meshes.
* Readded the fog, but barely noticable this time.
* Tweaked the midtones in postprocessing slightly.
* Changed this textfile adding a "not" where it previously said "You may commercially exploit any of the content of the level without my permission." (lol @ late nights/no coffee) :P
Beta 2:
* Botspaths! (mail me if you find the bots behave strangely)
* Fixed the jumppad up to rocketlauncher so it's harder to not get into the hole, and also bots can now use it without bouncing up and down for all eternity.
* Revamped (always wanted to use that word, but never again!) map lighting and post processing.
* Made lightmaps more purrdy, at the expence of an entire MEGABYTE of harddrive space! Should have no impact on performance on 99.9% of all machines (totally made up number ^^).
* Removed fog.
* Removed weird staticmesh in lower part of cave.
* Decreased ambient sound volume in cave.
* Lowered altar with helmet slightly.
* Haxxed so the health-packs in the center hall don't fly in the air (not a pretty solution, I know ^^).
* Tweaked spawnpoints.
= Install =
- Unzip content into %my documents%\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
- Create the path if it doesn't exist
= Notes =
Almost all textures and static meshes are custom made by me.
I've tried to make a good mix between graphics and a solid, fastpaced competitive gameplay.
Please mail me if you have any bugreports or suggestions.
= Credits / Thanks to =
Thanks to "the Pomp" (www.pomperi.com) for alot of the photomaterial I've used when creating many of the textures.
Other photomaterial is from www.cgtextures.com.
= Copyright =
All custom content is Copyright @ Claes Engdal, 2008
You may not alter this level or use any of it's content for own project without my permission.
You may not commercially exploit any of the content of the level without my permission.
You may freely distribute the -unaltered- level by any means available on the internet, as long as it is in the original archive with the original filecontent.
Contents of zipfile dm-cath-final.zip:
DM-Cath.ini
DM-Cath.txt
DM-Cath.ut3
DM-Cath_LOC_int.upk
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