Silent Hunter 4: Wolves of the Pacific - Silent Fire v1.5.1 (JSGME Edition) Info

Download Silent Hunter 4: Wolves of the Pacific - Silent Fire v1.5.1 (JSGME Edition)
Filename: silent_fire_v1.5.1_jsgme.zip
Author: Snaptrap
Size: 196.1 KB
Created: 5/9/2008
Updated: 6/30/2008
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Also known as: Silent Hunter 4, Silent Hunter IV: Wolves of the Pacific, Silent Hunter 4: Wolves of the Pacific
Download Silent Hunter 4: Wolves of the Pacific - Silent Fire v1.5.1 (JSGME Edition)
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Silent Hunter 4: Wolves of the Pacific - Silent Fire v1.5.1 (JSGME Edition) Details
This mod adds several cheat enhancing features that turn the sub into a true wolf of the pacific.

First of all, for those of who have installed Silent Fire v1.5.0 will need to make a small adjustment before applying this version. In Silent Hunter main folder is a Zones.cfg file, which needs to be moved into the Silent Hunter Data folder. It was incorrectly placed during mod assembly and has been corrected with Silent Fire v1.5.1.

Silent Hunter 4: Wolves of the Pacific v1.5 – Silent Fire v1.5.1 by Snaptrap (snaptrap@hotmail.com)

First of all, for those of you who have installed Silent Fire v1.5.0 will need to make a small adjustment before applying this version. In you Silent Hunter main folder is a Zones.cfg file which needs to be moved into the Silent Hunter Data folder. It was incorrectly placed during mod assembly and has been corrected with Silent Fire v1.5.1. I apologize for this blunder.

Testing Credits: Thierry, Lee,

**Silent Fire v1.5.1 is not guaranteed to work with other mods or old game saves**

Directions: copy the extracted Data folder into your main Silent Hunter program folder or enable it using JSGME. To remove the mod, copy the extracted Backup files into your main Silent Hunter program folder or disable it using JSGME.

Important Notes:
- Because of certain modifications to the performance settings of each vessel, it is NOT recommended to surface, submerge, or turn at Ahead Flank or Back Emergency.
- This version of Silent Fire has been tested to work with the JSGME but is not guaranteed to work as intended when enabled with similar mods.
- Since the inventory and ranges had been increased, some people have asked if I can leave the torpedo and shell damage ratings without changes for realism, so I did, but at the same time I increased the inventories a bit more for obvious reasons.
- All homing torpedoes travel at a maximum of 50kts while all others travel at a maximum of 100kts.

MLS = Miles KTS = Knots MTS = Meters MPS = Meters per second

List of changes made from original SH4 v1.5 stock files: (applies to all submersibles unless stated otherwise)
1) Begin a new career with a selection of 100,000, 200,000, and 500,000 renown points.
2) All upgrades, torpedo types, crew, and extra sub models are free and immediately available.
3) Automatically come installed with the best weapons and equipment available to them.
4) Crew have increased attack range with Deck (9mls) and AA (5mls) guns.
5) Crew members no longer suffer from fatigue or damage.
6) Crew members are high performing with all medals.
7) Crew ranks have no experience requirements.
8) Deck and AA guns have increased fire rates.
9) Enhanced armor and equipment ratings.
10) Increased turning capabilities.
11) Increased collision resistance.
12) Increased diving and surfacing speeds.
13) Increased sensor and visual detection ranges.
14) Increased acceleration and deceleration speeds.
15) Increased surface and submerged speeds (50kts).
16) Increased gun turret rotation and elevation speeds.
17) Increased u-boat decoy effectiveness and inventory (10,000).
18) Increased u-boat radar and sonar stealth capability (undetectable).
19) Increased crash depth (100mts) and depth survivability (500mts.).
20) Increased travel distances for diesel and battery operations (100,000mls).
21) Increased shell inventory (50,000) per ammo type and magazine (500) sizes.
22) Increased torpedo inventory in all internal and external storage compartments (500).
23) Torpedoes have increased travel speeds (50-100kts) and ranges (60mls).
24) Shells have increased travel speeds (3mps) and ranges (30mls).
25) Shells and torpedoes have increased reload speeds.
26) Torpedo performance problems have been removed.

Special Thanks: To my testing team for helping lift a load off my shoulders. To skwasjer for use of his Silent 3ditor tool and to Breakpoint Software for use of their Hex Workshop program to aid me with my Silent Hunter mod. To the Silent Hunter development team for making this fantastic game, and the appreciation received from those who found enough patience to allow me the time to make this possible. Best wishes to everyone! – Snappy

-Silent Fire v1.5.1 is dedicated to my greatest inspiration, Rhena Demers-
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