Army of Earth is a new and original 3D online-only action/strategy team game created by independent game developer Fundictive. It went into Open Beta testing on April 3 2008. It runs on Windows XP or Vista.
Version 0.522 has been released. This is the sixth update since the start of Open Beta testing on April 3 2008.
Please keep your eyes open for any issues related to this update.
Here's what version 0.522 includes:
- Added a simple free-teaming mode (can choose team during intermission)
- Added a co-op mode that allies all Bot teams against the human team
- Simple private messaging implemented (press P)
- Bot donation logic improved
- Summoners can now be built during War of Attrition
- Added a Server option to control whether mining is permitted
- Added a server option to control whether Repairers repair players
- Added a server option to control whether Sentry Bots are created
- Added a server option to control Mine productivity
- Revised definition of team condition critical to take base size and power into account
- Account passwords may now contain digits
- Usability improvements to Transfer dialog
- T key now brings up Transfer dialog
- Rank brag added on player join for top 10, top 1
- Summoner now has its own explosion effect, to differentiate from ordinary buildings
- Bugfix: minimap movement was still active in skycam view
- Permanent WOA server option has been deprecated. WOA is now always temporary unless 2 teams remain.
- Team defeat is no longer simulated when no teams have been defeated by endgame
- Added sendto WSAEINTR handling (very rare case)
- Added a hotkey to activate WOA (server only, non-release build only)
- Build dialog can now be dismissed with the B key
- MS account overwrite logging expanded
- Strengthened account uniqueness code - CODE_C_JUL182008_1
- Audio: ascent sound now only plays for own player
- Rank data management changed - CODE_C_JUL202008_1
- Added diagnostics to packfile read code to determine failure point
- Increased min teleportation distance
- Bugfix: Server would crash if last two teams were both destroyed and a new player joined - CODE_S_JUL262008_1
- Added a tip about collaborating to defeat the leading team
- Server packet handling item - CODE_S_JUL262008_2
- Expanded descriptive text for buildings on the building dialog
- Increased starting base distance from map edge, to make bases less innately defendable. Server configurable.
- Increased range of terrain elevation, and range of fractal roughness
- Bot in-Base think speed reduced
- Projectile range reduced
- Teleporter and random respawn now place you further from buildings
- Bots now press their attacking front forwards as time progresses. Server option.
- Increased height of destination marker
- Increased cost of radar
- Decreased range of radar
- Audio: updated FMOD version to 4.16.08
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