Super Mario Bros from the original NES, now in 3D...err...in UT2D
I tried to keep the look and feel true to the original NES game design. A combination of blocky platforms, 2d and 3d decorations make up the scenery. I've also included sounds from the original game in the PC version. Jump up at the question mark blocks for a fun surprise.
I need someone to confirm that the PS3 version is working.
Known issues:
Bots rarely grab the UDamage without a translocator.(affects deathmatch)
Bots can pick up the Berserk but can't get back out of that area.
In deathmatch, bots prefer to use the lower level because of the rocket launchers.
When gibbed, player's camera will sometimes fall out of level
To Do List:
Tweak botpathing
Re-evaluate item placement
Add a few blocking volumes to resolve camera issues
Various texture issues
Add more sounds to PC version
Find decent stock sounds for PS3 version
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