A single-player medieval level for Doom 3. Objective is to kill all demons inside a medieval castle and prevent any from escaping the area.
Complete with a whole palette of new textures, models, and sounds
Users may make their own medieval maps with my custom textures and models, as long as they credit me in their own map documentation. Read the included txt file for more information, as there is additional directions on releasing new maps using my custom files.
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- = - The Gatehouse - = -
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Author : Adam "The Evil Artist" Nichols
Email : evilartist64208@msn.com
Description : Single-player map for Doom 3
Special Thanks : id Software, the Doom3World.org community
UPDATES AND CHANGES:
(If you find anything that seems wrong with this level, please contact
me at my email)
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---Instructions---
1) Unzip the evilartist001.zip to your DOOM3 base directory.
2) Bring down the console.
3) Type: map ghouse
4) Kill everything that moves!
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---Prologue---
It appeared from out of the mist.
“Every century, it materializes under the full moon” says the
inhabitants of a secluded European village. They say that a
dreadful king of demons inhabits this mystical castle and that
his curse is what allows this fortress to return every 100 years.
"Nothing but superstitious fairy tales." That’s what people would
have thought the last time this anomaly appeared. But things have
changed. Two decades ago, Mankind was nearly exterminated by an
army of pure evil. This "curse" will not go unnoticed this time!
Mankind needed to act quickly. They did not waste time sending
in a recon team to gather intel. Instead, a strike team was
immediately dispatched to neutralize whatever threat is lurking
inside this hellish stronghold. After all, we don’t want them
(whatever is in there) to make the first move. It’s too risky.
* * * * *
Hello, Marine! You’ve been assigned to this crummy job. Your squad
has set up camp in a secured Gatehouse at the castle’s main entrance.
Service lights, beds, and supply crates cover the floors and walls
of this ancient brick structure.
The past few days has been nonstop killing of any and all demons
that lurk in the dark corridors of these looming structures. Most
of the squad entered the heart of the castle. Only a handful of
marines, including yourself, was left to guard the entrance, just
in case the demons try to trap you all inside.
For the past few hours, you have sat out in the brisk canyon just
shy of the drawbridge, listening to the radio chatter of gunfire
and growls. Guard duty sucks ass.
Suddenly, you hear pistols firing off in the Gatehouse nearby—it
was supposed to be secure! Get the hell back in there and help
your squadmates! If these monsters are ever allowed to leave the
premises, Humanity can once again face genocide. The source of this
threat must be eliminated. Your mission is simple: kill without
question. This place needs to be cleaned up before it becomes
another Hell-Portal.
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---Map Information---
Build Time : About 8 months
Requirements : DOOM 3 Retail & patch 1.3
Map Name : The Gatehouse
Game Mode : Single Player
New Textures : Yes (just about everything,
except for the Doom 3 decals)
New Models : Yes
New Sounds : Yes
New Music : No
Play Length : about 20-30 mins.
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---Super Special Thanks---
To my sister Sarah, who not only supports my decision to someday make
games for a living, but was kind enough to help test the map.
Thanks to both eVolution and bladeghost from the Doom3World forums for
helping me find some suitable ambient sounds. I just barely found
the right amount of sounds to breathe life into the atmosphere, save
that I had to do a little editing in Goldwave, which is NOT my
speciatly. XD
To www.findsounds.com for providing the sound effects.
To the entire Doom3World community.
I hope I didn't leave anyone out. I apologize to anyone that I have
forgotten to thank.
=====================================================================
---Copyright Information--- **PLEASE READ ALL OF IT**
Do not copy my map into any of your mods or map packs. Do not use
it as a base for new maps, either. Please make your own work.
You can, however, use the custom textures, models, and sounds to your
liking without contacting me for permission. All I ask of you is to
credit my name in any documentation included along with the release
of your new medieval map. Also, when making a new map using my custom
assets, do NOT include them with your pk4. Instead, provide a URL link
to where the Gatehouse will be hosted so that people can download all
the required custom media from there.
Do not use my map or any of my custom assets for profit.
Do not use any of the sound effects I have obtained from findsounds.com
for profit without contacting their website's moderators first.
Websites may distribute this file via electronic means only, if the
evilartist001.txt document and evilartist001.pk4 file included are
intact, and unaltered. If you wish to distribute my work any other way,
please contact me at the email above for permission.
=====================================================================
Have any feedback? You can contact me at my email address. Please try
to limit it to just map design. I'm not an expert at making textures,
static models, or sound design. This will become apparent once you
play through my map.
April 2, 2008
*Whew*
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