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Warhammer 40K: Dawn of War Soulstorm v1.1 Patch

This is the first patch for Warhammer 40K: Dawn of War...

  • Category Real-Time
  • Size 129.3 MB
  • Program by THQ

Warhammer 40K: Dawn of War Soulstorm v1.1 Patch

This is the first patch for Warhammer 40K: Dawn of War Soulstorm that will bring your game from version 1.0 to version 1.1. Read the patch notes below.

Dawn of War: Soulstorm v1.1 Fixes:

- Fixed Sisters of Battle Holy Icon resource bug.

- Fixed Dark Eldar Observer Soul Powers bug.

- Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.

- The Illusory Monolith will no longer become real if there are Flayed Ones inside.

- Addressed an issue with trainers working in multiplayer games.

- The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other.

- Observers can no longer use Dark Eldar soul powers.

- Harlequin dance of death no longer drains the player's resources.

- The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete.

- Fixed Sisters of Battle holy icon resource exploit.

- Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.

- Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.

- The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.

- Sisters of Battle Thermal Plasma Generator armor type changed to building medium.

- Furious Charge will now properly affect Cultist Aspiring Champions.

- Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.

- Seraphim Veteran Superiors will now benefit from Zealot Charge.

- After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death.

- Dark Reaper Exarchs now benefit from optics upgrades.

- Tau Listening Post Rail Guns now improve the weapons DPS against all target types.

- Tau Broadside Battlesuits will now animate properly.

- The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched.

- The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.

- Torture Amp hotkey changed to M.

- Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies.

- Missionary Lay of Hands hotkey changed to Y.

- Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.

- Smite can now target commander units.

- Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.

- Tankbusta rockets can no longer attack ground.

- Tactical Missile Launchers can no longer attack ground.

- The Celestian Veteran Superior now benefits from Blessed Armor research.

- Skyray Gunships now have a fire on the move penalty.

- Archon special attacks now do damage at the appropriate time during the animation.

- IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.

- The Tortured Slave's thrown death animation no longer repeats.

- The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers.

- The Daemon Prince now has additional audio lines.

- The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign.

- The Warbanner wargear will now properly affect the daemon prince.

- Honor Guard Grey Knights no longer take up population cap.

- Honor Guard Possessed Marines and Horrors no longer take up population cap.

- Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports.

- Honor Guard Harlequins no longer use squad cap.

- The Eldar AI will no longer build a Support Portal before the requirements are met.

- The Raven's Short Circuit can now target vehicle high.

- Immortals reassembly radius reduced to 20.

- Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them.

- Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.

- Targeting optics now properly increases the sight range of the Stealth Suit squad leader.

- The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.

- Abilities that disable combat on vehicles will now properly disable special attacks as well.

- The Ork forces in the campaign will now always use the proper colour scheme.

- Hellion Honor Guard jump ability will now properly recharge.

- Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage.

- Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.

- Grey Knights now take up only slot in a transport.

- Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.

- Honor Guard Cultist Squads now benefit from Unholy Sight research.

- Guardian Plasma Grenades will now damage Monster armor types.

- Techpriests now start on stand ground stance.

- Imperial Guard wargear now properly applies bonuses.

- Honor Guard Heavy Weapons Teams no longer use population cap.

- Macharian Cross now properly boosts the speed of all Command Squad members.

- The Hammerhead holographic clone armor type changed to vehicle medium.

- Honor Guard Broadside Battlesuits no longer use population cap.

- The Tortured Slave's morale will now properly recover when it reaches its maximum.

- Honor Guard Reaver Jetbikes can now decapture points.

- Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.

- Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.

- Guardsmen Sergeants morale damage increased.

- Hellhound's Let It Burn ability now does morale damage.

- Added death explosions to Imperial Guard vehicles.

- The Broadside Railgun now has a piercing value against infantry low.

- Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.

- The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.

- Drone Squad unburrowing now does morale damage.

- Kroot Shaper now has Feral Leap like other Kroot infantry.

- Fixed a bug with Tau's Iridium Armor wargear not working properly.

- Tau vehicles now have death explosions.

- Barracuda's Missile Pods now fire simultaneously.

- Barracuda's Ion Cannon morale damage increased slightly.

- Crisis Suit Missile Pods can no longer attack ground.

- The Krootox now uses their own sound set instead of the Carnivores'.

- Fixed a bug with Or'es'Ka's Multi-Tracker not working properly.

- Enabled the Snare Trap's sounds.

- Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.

- Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.

- Dark Eldar generators death explosions now have proper morale and damage values.

- Tahril no longer takes up population cap.

- Adjusted the min damage value of the Ravager's right side Disintegrator.

- Fixed the Tortured Slave's death and get up animations.

- Archon Tahril now benefits from the Poisoned Blades upgrade.

- Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.

- Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.

- Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.

- Added morale and physical damage to Sisters of Battle generator death explosions.

- Added Lightning Fighters to the tooltip list of units affected by the Reinforced Hull Plating wargear.

- Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.

- Added a death explosion to the Excorcist.

- Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.

- Enabled the Living Saint's sync kills.

- Fixed Ecclesiarchal Servitor's get up animation.

- Fixed Death-Cult Assasin's get up animation.

- Fixed Missionary's get up animation.

Chaos

- Reduced the maximium heavy weapons capacity of cultists to 2.

- Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.

- Hell Talon damage against vehicles and buildings reduced by 10%.

Dark Eldar

- Haemonculus Lab requisition cost increased to 200 requisition/50 power.

- Reaver Jetbike build time increased to 2seconds.

- Hall of Blood cost reduced to 225 requisition.

- Gruesome Display addon now grants a small detection radius to the Slave Chamber.

- Cruicible of Malediction duration reduced to 6 seconds.

- Scourages minimum broken time reduced to 5 seconds.

- Raiders damage against vehicles increased by 10%.

Eldar

- Call to War research time reduced to 45 seconds.

- Webway Gates now require the Webway Assembly.

- Ranger damage reduced by 10%.

- Farseer cost reduced to 220 requisition/80 power.

IG

- Hellhound fire on the move penalty increased to 0.4.

- IG Listening Post addon cost increased to 100 requisition/60 power.

- Kasrkin Grenade cooldown increased to 60 seconds.

Necrons

- Necron global power upgrade cost reduced to 350 power.

- Necron global power upgrade 2 cost reduced to 550 power.

Orks

- Stormboy squad cost increased to 180 requisition.

- Grot infiltration cost increased to 50 requisition/20 power.

- Big Mek teleport cooldown time increased by 10 seconds.

- Nob squad building damage reduced by 10%.

- Trukk buildtime increased by 5 seconds.

Sisters of Battle

- Inferno Pistol research cost increased to 50 requisition/30 power.

- Cannoness faith generation rate increased.

Space Marines

- Smite cooldown increased by 15 seconds.

Tau

- Firewarrior commander damage decreased by 10%.

- Kroot shaper buildtime reduced to 20 seconds.

- Vespid jump starts half charged.

- Barracuda damage decreased by 10%.

- EMP grenade duration time reduced by 5 seconds.

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