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Frontlines: Fuel of War - v1.1.0 Patch (US/Euro)

The long-awaited patch 1.1.0 for Frontlines: Fuel of War PC...

Frontlines: Fuel of War - v1.1.0 Patch (US/Euro)

The long-awaited patch 1.1.0 for Frontlines: Fuel of War PC is now available! This large patch contains PunkBuster, spawn protection, a new server browser, user interface improves, and a good amount of balance/gameplay tweaks.

Release Notes

New Features

PunkBuster anti-cheat has been added

Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

New Server Browser

Phase 1 of the NEW Server Browser

New streamlined design with easy to use layout

Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number

Server Name filter will search entire through entire server names for matching criteria

Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40

Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well

Server Information Box

Added server IP display

Added server name display

Added text clan/server company/message of the day support

Added ability to cancel server search and the server browser will continue to display already pulled servers

Can apply filters to pulled servers

Server browser no longer refreshes when coming back from the server info screens

Enter IP address can now use IP’s with ports and can use alpha characters

Gameplay

Players can no longer stick landmines onto their legs

Invert controls for land vehicles has been fixed

Turrets will no longer continue firing when squad menu is raised

All passengers in a vehicle will see hit notifications

Sentry guns take slightly less damage to destroy

Sentry guns will cause slightly less damage

Sentry guns will no longer respawn after being destroyed (single-player game)

Grenade launcher damage vs infantry has been slightly reduced

Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon

Character Movement Changes

Forced pause which prevented the player from moving when recovering from a jump has been removed

Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)

Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing

Sprinting while crouched or prone has been removed

Jumping from and to prone should now be impossible

A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)

Character ground speed has been slightly increased, this includes strafe speed

Free fall speed has increased for a more realistic feeling

Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly

User Interface

Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.

Scoreboard bugs related to double entries and zero point entries fixed

Scoreboard now displays server name, server IP and personal ping

Player can now paste text longer then the max characters set for a text box

Crashes

Fix for reported ATI X800/X850 user crashes on start up

Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)

Added NULL check to stop players from inputting illegal characters and crashing the game

Systems with the Ageia PhysX card will no longer result in game crashes

Server crash caused by PhysX issue has been addressed

Localization

Polish language fixes to load screens and gameplay text

Miscellaneous

Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection

Known Issues (to be addressed in a hotfix coming shortly)

Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch

Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash

Effective melee distance to be reduced

When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window

Joe Halper

Senior Producer

THQ | Kaos Studios

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