Team Fortress 2 - CP_Mounds_Beta1

Download Team Fortress 2 - CP_Mounds_Beta1
cp_mounds_beta1.zip
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File Info: Team Fortress 2 - CP_Mounds_Beta1

Title:
Team Fortress 2 - CP_Mounds_Beta1
Author:
Michael Sunwoo
Created:
2/17/2008
Updated:
6/16/2008
Downloads:
 
Also known as:
Half-Life: Team Fortress 2, Team Fortress 2: Brotherhood of Arms [working title]
User Rating

/5.0

Description: Team Fortress 2 - CP_Mounds_Beta1

This is a 3 point Capture type map made for smaller numbers.
Originally inspired fy_iceworld, one of my favorite CS maps :]

How to Install:
===============
Place CP_Mounds_Beta1.bsp into the following folder:

Steam\steamapps\***YourSteamID***\team fortress 2\tf\maps


Notes:
======
* Scouts can double jump to the ceiling from the side base exits.
* Soldiers can "uber" rocket jump from the ground floor to the
ceiling of the middle capture point (to uber rocket jump, duck
right after doing a regular rocket jump).

Things I'm working on:
======================
* More fluff (props, special entities (maybe a rare ghost?), etc).
* Sound work (env_soundscape, ...?)
* Gameplay balancing.
* Possibly more displacements for the rock walls (may cause lower
frame rates though...)

Things I'm wondering about:
===========================
* Is the capture point at the end in a bad position or should it
be a bit farther away from the spawn room?
* Are some areas too dark?
* Is it too cluttered?
* How's the frame rate?
* Should I add two more capture points in the opposite caves?
* Are the sniper battlements overpowered?
* Is scout mobility too powerful?
* Any exploits?


mikesunwoo@gmail.com
Steam: [bfg] micsun

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