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Unreal Tournament 3 - VCTF-Avalanche-v2 (PS3)

This is the second iteration of Epic's WAR-Avalanche for...

Unreal Tournament 3 - VCTF-Avalanche-v2 (PS3)

This is the second iteration of Epic's WAR-Avalanche for VCTF. Version 2 is a scaled-down map of Avalanche for 10-20 slot servers.

Changes made from original map include:

1 Eliminated center cavern (too easy for peeps to get turned around inside)

2 Cut the center section completely out of the terrain, decreasing the map size by 30% in length & 10% in width.

3 Deleted the two sub-bases at the bottom of stairs.

4 Added Raptor, Cicada, Viper, & Scavenger (1 each) per team.

5 Added Flak Cannon to Weapon Lockers.

6 Increased StallZ from 2000 units to 4500 units to allow for flying vehicles

7 Added Blocking Volume ceiling just above StallZ, to prevent flying Scavenger bug exploits.

8 Removed Blur actor, as it impaired visibility while flying.

9 Added Skydome & re-adjusted lighting.

10 Added 12 health vials to each base by stairs.

11 Added two medium health packs on either side of center structure.

12 Added Bio-Rifle pickups near center structure.

13 Placed UDamage, Redeemer, & Berserk in center structure.

14 Added Volume PathNodes for AI Bot support for flying vehicles.

15 Added additional FogSheets mid-map to discourage Base-to-Base sniping.

16 Created new MiniMap.

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