Team Fortress 2 - CP_vertigo_beta3
This is a capture point map similar to Gravel_pit...
- Category First Person
- Size 19.1 MB
Team Fortress 2 - CP_vertigo_beta3
This is a capture point map similar to Gravel_pit. Blue must capture A and B zone first before heading to the roof to capture C zone. Red must defend all points.
Author's Notes:
Cp_vertigo_beta3
This will be the last beta version. Next version will be final but won't be released until at least 2 weeks of testing.
People seem to get the hang of the layout. Take advantage of the back door entrances to the cap points to make capping a little easier.
-Fixed some problems with elevator
-Made map smaller, now to get to C you can take elevator or go through the office middle area
-Added extra room at rooftop for easier cap for C
-Added more arrows
-Added 4 minute timer instead of 3 because of difficulty in capping for offense
-Still working on the fade effect when falling, will figure it out for the final
-Minor bugs, texture alignment fixed
Have fun!
Cp_vertigo_beta2
-Temporarily fixed the red fade by deleting it altogether. So falling gunna look a lil weird at the moment...
-Fixed some textures in skybox
Cp_vertigo_beta
This is a capture point map similar to Gravel_pit. Blue must capture A and B zone first before heading to the roof to capture C zone. Red must defend all points.
The elevator door opens after A and B is captured and allows quicker access to the rooftop. The button in the elevator is touch activated, just get close to it. You may get stuck in the elevator occasionally if you run around when it is moving, if that happens, you can type "kill" in console to kill yourself.
The file is fairly large ~55 megs. If you guys feel its too big for your servers, I can try to cut it down some.
I was inspired by de_vertigo and you will see similar rooms for those counter-strike fans.
Please test it on your servers and give me feedback!
-Chiuey