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Quake 3 Arena - Challenge ProMode Arena v1.40 update
File Info: Quake 3 Arena - Challenge ProMode Arena v1.40 update
Title:
Quake 3 Arena - Challenge ProMode Arena v1.40 update
Author:
arQon and the quake3/ioq3 source
Created:
12/21/2007
Updated:
6/6/2008
Downloads:
Also known as:
Quake 3: Arena
Description: Quake 3 Arena - Challenge ProMode Arena v1.40 update
An updated client executable for Quake 3, replaces the standard Quake3.exe and offers numerous tweaks and performance enhancements. This does not support Punkbuster19 Dec 07 - 1.40
the code now requires a C++ compiler
MASSIVE cleanups of the codebase, tho still plenty of bits left
screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
this means they'll never collide *; moviemakers won't run out;
and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
(* except at 2am on an autumn night if you're amazingly unlucky :P)
demo filename is YYYY_MM_DD-HH_MM_SS
fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now
renamed cl_mouseAccel to m_accel
removed ioq3 "qkey" rubbish
removed support for BMP and PCX
removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict
removed support for IPX
removed in_logitechbug
updated cpu detection
added TTF support
fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap
fixed the patch collision epsilon bugs of 1.34
reverted to id's tab-completion since ioq3's is so hated
i've semi-merged them atm, will fix up when i get time
interpreted vm is never used on platforms that support compiled vm
clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP
disabled curl until it's brought up to standard
merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :)
fixed USERINFO vars not being sent properly during connect
remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611
12 Sep 07 - released as 1.34, since it was about time we did :P
increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K
Aug 07
fixed a bug in the skybox code that tried to use a 0-length CVA
which makes recent nvidia drivers go into spaz mode
changed r_ext_multisample default to 0 to stop ix nagging :P
July 07
added support for curl
improved some network stuff (buffer sizes and TOS)
added support for mouse5-mouse8
1 May 07
remove broken useless cl_freezeDemo and make demo pausing work
just use timescale 0
27 Apr 07
ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
and r_maskMinidriver
uncorrected mode 8 back to 1280x1024
18 Jul 06
update various cvar defaults
r_stencilbits: 0
r_picmip: 0
r_roundImagesDown: 0
r_simpleMipMaps: 0
s_useOpenAL: 0
default fs_game to cpma
30 Jun 06 - initial build from ioq3 svn v810
mode 8 corrected to 1280x960
undefined USE_OPENAL
removed GetUserName call
removed stupid+broken r_dlightbacks
created dlight texture correctly
fixed the dlight code
removed the explicit and incorrect "vertexlight==1 == disable dlights" test
removed redundant r_ext_texture_filter_anisotropic
removed retarded cl_consoleHistory
removed redundant cl_autoRecordDemo
shader spew made developer 1
gl extensions spew made developer 1
pak list made fs_debug 1
removed the TA cvars that were hacked into the engine
reordered demo_protocols to reduce spew
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