Strategic Command 2: Weapons and Warfare v1.01 Patch
Please note, this is a PATCH for the Strategic Command 2...
- Category Turn-Based
- Size 124.8 MB
- Program by Battlefront.com
Strategic Command 2: Weapons and Warfare v1.01 Patch
Please note, this is a PATCH for the Strategic Command 2 Weapons and Warfare Expansion and will only work for the Battlefront.com English language version. This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare Expansion at this time.
v1.01 Version History:
GAME ENGINE CHANGES
- fixed an AI destroyer unit combat error
- fixed an AI upgrade unit error
- fixed an animation replay error
- fixed a MINOR country Corps purchase error
- paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW
- subs caught in sea ice no longer raid convoy lanes until sea ice clears
- subs now use the following rules:
- Silent
- Sub can pass through hidden enemy units except for a Destroyer under FoW
- Sub cannot attack convoy lanes
- Hunt
- Sub cannot pass through hidden enemy units under FoW
- Sub can attack convoy lanes
- Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode
- transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender
- transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country
- any country that has a capital transferred to a disconnected area loses its current production/queue items
(complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or
to any of the Industrial Center locations for that country
- fixed a script handling error for #CONDITION_POSITIONs
- fixed a Paratroop glider sound error when playing under Military unit icons mode
- fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes
landing casualties
- surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also
increase defender losses as was previously the case
- fixed an 'add_unit' bug when minors are activated
- fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them
- fixed a bug where custom combat supply loss values via the Editor were not being read in game
EDITOR RELATED CHANGES
- fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers
- replaced Manstein with Bittrich in the Wacht Am Rhein scenario
- removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor
- fixed a SURRENDER_2 script error for the surrender of Italy
- added several new Axis Middle East OFFENSIVE events
- added several new Axis Middle East TRANSPORT events
- added several new Axis Middle East GARRISON events
- added several new ACTIVATION#3 events
- added #PRODUCTION_LOST= entry to localization.txt
- fixed a Polish campaign victory condition error
- fixed several Spanish Civil War campaign errors
- updated Manual with several new entries regarding changes in Weapons and Warfare