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Strategic Command 2: Weapons and Warfare v1.01 Patch

Please note, this is a PATCH for the Strategic Command 2...

  • Category Turn-Based
  • Size 124.8 MB
  • Program by Battlefront.com

Strategic Command 2: Weapons and Warfare v1.01 Patch

Please note, this is a PATCH for the Strategic Command 2 Weapons and Warfare Expansion and will only work for the Battlefront.com English language version. This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare Expansion at this time.

v1.01 Version History:

GAME ENGINE CHANGES

- fixed an AI destroyer unit combat error

- fixed an AI upgrade unit error

- fixed an animation replay error

- fixed a MINOR country Corps purchase error

- paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW

- subs caught in sea ice no longer raid convoy lanes until sea ice clears

- subs now use the following rules:

- Silent

- Sub can pass through hidden enemy units except for a Destroyer under FoW

- Sub cannot attack convoy lanes

- Hunt

- Sub cannot pass through hidden enemy units under FoW

- Sub can attack convoy lanes

- Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode

- transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender

- transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country

- any country that has a capital transferred to a disconnected area loses its current production/queue items

(complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or

to any of the Industrial Center locations for that country

- fixed a script handling error for #CONDITION_POSITIONs

- fixed a Paratroop glider sound error when playing under Military unit icons mode

- fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes

landing casualties

- surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also

increase defender losses as was previously the case

- fixed an 'add_unit' bug when minors are activated

- fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them

- fixed a bug where custom combat supply loss values via the Editor were not being read in game

EDITOR RELATED CHANGES

- fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers

- replaced Manstein with Bittrich in the Wacht Am Rhein scenario

- removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor

- fixed a SURRENDER_2 script error for the surrender of Italy

- added several new Axis Middle East OFFENSIVE events

- added several new Axis Middle East TRANSPORT events

- added several new Axis Middle East GARRISON events

- added several new ACTIVATION#3 events

- added #PRODUCTION_LOST= entry to localization.txt

- fixed a Polish campaign victory condition error

- fixed several Spanish Civil War campaign errors

- updated Manual with several new entries regarding changes in Weapons and Warfare

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