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Elder Scrolls IV: Oblivion - All Combat Elements plus Price Overhaul
Download Elder Scrolls IV: Oblivion - All Combat Elements plus Price Overhaul
Combat_Price_Overhaul.rar
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Combat_Price_Overhaul.rar
73.8 KB
File Info: Elder Scrolls IV: Oblivion - All Combat Elements plus Price Overhaul
Title:
Elder Scrolls IV: Oblivion - All Combat Elements plus Price Overhaul
Author:
FighterpilotX
Created:
10/24/2007
Updated:
10/24/2007
Downloads:
Also known as:
The Elder Scrolls 4: Oblivion
Description: Elder Scrolls IV: Oblivion - All Combat Elements plus Price Overhaul
Experience true combat with All Combat Elements. Fighterpilot's Overhaul totally improves the Oblivion combat and alchemy system to a most realistic and challenging one in all aspects.THIS MOD WORKS PERFECTLY WITH THE SHIVERING ISLES.
Excellent to use with Locational Damage.
Armour Changes
*All armours have strong spots and weak ones(everything else except the strong).How weak or strong a spot is depents on armour quality.
Armour Sets Strong Spots
Blackwood:
Strong:Helmet
Blades:
Strong:Cuirass
Chainmail:
Strong:Helmet
Deadric:
Strong:Helmet
Dwarven:
Strong:Helmet,Cuirass
Ebony:
Strong:Helmet,Cuirass
Elven:
Strong:Helmet
Glass
Strong:Cuirass
Palace,Watch and Legion
Strong:Cuirass
Mithril
Strong:Cuirass
Orcish
Strong:Greaves,Helmet
Steel
Strong:Cuirass
Iron
Strong:Cuirass
Fur and Leather have no strong spots.
*Faster Movement with lighter armours.
Hand to Hand Changes.
Now hand to hand becomes a viable option in Oblivion!
Hand to hand damage is based on skill,strength and fatigue.En experienced hand to hand warrior can do 4times greater
damage now but that requires time and practice but even a rookie will do much more damage than the default.
Weapon Combat Changes
*Shields block ability depends on material.(A fur shield will block no weapon fully while an ebony will block almost anything fully.)
*Weapons do realistic damage.Any grand weapon(ebony,elven,Orcish...) will kill with no more than three shots in the end.However that needs practise so don't expect to kill anything with two shots from the start.
*Warhammers can damage even with a shield.(If you get crushed by one what will a shield do?),but are very slow.
*Fixed weapon speed for all weapons according to size and material.
*Arrows have damage and speed according to their material and level(Iron arrows will not fly so fast while elven will speed towards its target.
*Composite Bows(Glass,Deadric,Ebony)have more range than longbows but less damage.
Magic Combat Changes.
*Magicka Costs Reduced(A spell with fire damage Magnitude 100 will only take 8 magicka points)!
This allows the creation of super spells as (Fire damage 100 for 20 seconds on target Area:20)and much more.
*New Resistance System.For example:
You hit a target with fire damage Magnitude 50 spell.
The target:
a)Will take increased damage if their willpower is bellow 50
b)Will take very little damage if their willpower is 50
b)Will take no damage if their willpower is above 50
This means in order to defeat a mage with 100 willpower you need the best spells you can ever make and the same goes for him but for a goblin even a 50 Mg spell will be enough.
*The new top spells you will make cost much less than before.E.G. Fire damage 100 for 20 seconds on target Area:20 costs only 120 magicka points.
*A 100 willpower can give your character the ability to resist almost any spell except the very top ones.
*Fixed old spells to match the new system.
WITH THIS MOD A MAGE CAN BECOME A TRULLY SUPREME POWER IN OBLIVION BUT NOT INVINCIBLE
ALCHEMY CHANGES
*Advanced Ingredient Cost(Based on rarity and usefullness eg. Deadra Heart 1800,Bread 3)
*True Effects(Not anymore making poisons from foods but from Herbs.Not anymore damage health and fortification in the same time.As close to reality as can be done.)
*Very Powerfull Potions to be created(Not damage health 4 for 4S)
*Improved Damage Health,Fatigue,Magicka Poisons and Resist,Spell Absorption,Spell+Damage Reflection Potions for sale in any Alchemy Store.
*Advanced Potion Cost(They generally cost much more now.This anbles you to sell potions for a living.
NPC Combat Changes.
*All NPCS will take full advantage of their weapon.
*Fixed new spells for mage NPCs making them more powrfull.
*Advanced Combat Strategy.(Now an oppoment will also block,attack after blocking,use potions and spells,and think more not just rushing to the target defensiveless.
*Advanced Logic(A monster will rush towards you, when a trained oppoment will block more,attempt flank attacks and such things.)
Skill Leveling.
*Balanced Leveling
*Magic Levels when you cast spells, too.
*No more easy speachcraft leveling.
*Fixed leveling to the new combat system.
Realistic Prices
*Misc Items price fix
(rare items cost from 400-1200)
(difficult to obtain items price 150-400)
(added some value to lower class items 5-15)
(added correct value to silver items 20-500 depending on size and gems 100-2000 depending on quality.)
I've done this so that an adventurer or thief to be able to get rich too because so far only alchemists were able.
Compatibility
*Fully compatible with MMM,Locational Damage,Real Hunger v.5,and any other mod that does not changes weapon,armour,alchemy or magic settings.
Installation.
1Make sure to unistall Real Magic.esp,Ultimate Combat.esp,Ultimate Combat Shivering Isles Plugin.esp,Hand to Hand Realism and Extreme Combat before you begin installation.
2Put the All Combat Elements Fighterpilot's Overhaul.esp in your Data Folder.(Oblivion\Data\...)
3From the Oblivion Launcher enable it.
4Enjoy the most reallistic combat system ever.NO MORE EASY VICTORIES.
Unistallation.
1Simply Delete the All Combat Elements Fighterpilot's Overhaul.esp
Created by FighterpilotX.If you want to change this mod or redistribute it contact me at agelos.kafkas@gmail.com
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