This modification tweaks a number of aspects of the game to make it substantially more difficult then the original.
*This is a difficulty and balance mod for Bioshock to make the game more fun for players*
*Contains over 30 changes to make the game more balanced, and difficult*
1) Wrench does 1/5 the amount of damage it used to do!
2) Rosie's have 2x more health!
3) Bouncers have 3x more health!
4) Ammo and money are alot more scarce!
5) Plasmids and Tonics now cost quadruple what they used to cost!
6) Most Gatherers Garden have 9 supplies of Health, Eve and Genetic Slots Upgrade!
7) Harvesting Little Sisters now gives 400 ADAM while saving them gives 200 ADAM!
8) Most Circus of Values Vending Machines no longer sell ammo or AutoHacks!
9) Most Bandito Vending Machines sell AutoHacks!
10) Everything is alot harder to hack, especially Medical Stations and Vending Machines!
11) All Health Stations yield at least one first aid kit if you break them. The wrench works also!
12) Many Splicers have more health, or may be more inmune to certain plasmids!
13) Vending machines now only sell 3 films per roll!
14) Slight tone down to the crossbow's power!
15) Chemical Thrower is now extremely effective, but the chemicals are also extremely scarce!
16) The wrench does 7x more damage to an enemy stuned by Electrobolt!
17) Items from Circus of Values and Bandito now cost more!
18) Damage done by things thrown by the Telekenisis plasmid is alot lower!
19) Explosive barrels, and tanks do more area damage!
20) The game will no longer help you if your low on supplies!
21) Paying the machine to hack itself costs a lot more, you also suffer a lot more if you fail!
22) You will now feel as much damage from being electrocuted on water as the splicers do!
23) You will now feel alot more pain if you accidentially burn your self with incinerate!
24) The machinegun now does slightly more damage then before!
25) Cyclone trap is now more powerful!
26) Breaking stuff like Debri and Locks may take more hits with the wrench!
27) The wrench is more useful against thugs, but less useful versus other splicers!
28) Anti-Personal Ammo and Anti-Armor Ammo are less powerful!
29) Falling does more damage to the player, and enemies he may fall on!
30) Dying will actually slightly increases difficulty.
31) The wrench now does alot more damage to Security Stuff like Turrets and Cameras!
32) On easy mode so you have 4x health, 6x eve and do 6x more damage then hard mode.
33) On normal mode so you have 2x health, 3x eve and do 3x more damage then hard mode.
34) Bosses now have more health or do more damage!
35) The mod is most likely compatible with future versions of Bioshock.
I changed this "difficulty mod" into a "balance and difficulty mod" for those that like the changes in balance, but still wanted the game to be be easy if they chose to play the game on easy.
*The main reason I made this mod is to make this amazing game even better*
Any one may put these files on any site and don't need my permission to edit them .
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So why did I make this mod, and why did I edit certain things the way I did?
1) The wrench became incredibly overpowered, now its only useful if you really want to conserve ammo!
2) Rosies are Big Daddies, You don't want to get shoot by these bad mothers... I mean Daddies!
3) Bouncers are Big Daddies, now you know why they are called Big Da'ies!
4) Now you know why most Splicers are low on money and ammo, well just hope your not one of them!
5) This will make you specialize, now you will have to spend that precious ADAM only on what you really want!
6) If you somehow save enough ADAM you want to be able to buy the upgrades you need!
7) Now it gets serious, will you sacrifce power to save them, or will you show them brutality for power!
8) I don't know why Circus of Values would sell AutoHacks, or ammo to its citizens!
9) You will love these machines... As long as you have an autohack, dont worry though, you can buy one from them!
10) Ever wondered why Splicers aren't loaded up with ammo, money or health kits?
11) Really need a health kit, but don't want to waste time or money, then why not beat it out of the machine!
12) Ever wondered why you were SOO much more powerful then the others? Your not. You just know how to survive!
13) Film rolls ere so abundant you could take a picture of everything 3 times!
14) The crossbow was extremely overpowered compared to other weapons!
15) The chemicalthrower is now the most powerful weapon in the game, each shot effects the enemy!
16) With the wrench doing 1/5 the damage it used to do, Electrobolt would really help in the beggining!
17) I noticed splicers never bought first aid kits or eve hypos, so I made things cost more to be more realistic!
18) Telekenisis was the most overpowered plasmid in the game!
19) I did this because I noticed if you hit a splice with a explosive tank it will kill him, but not harm the others around it very much!
20) The game would occasionally increase damage you give, and spawn items for you. Not anymore!
21) Since almost nothing is already hacked in Rapture, there must be a reason why. Because hacking hurts!
22) Splicers always felt alot of damage being electrocuted in water, now you feel as much as them!
23) You still can't catch on fire (I don't know how) but you sure feel alot more pain!
24) The machinegun used to do as much damage as the pistol, now it does slightly more!
25) For such a great plasmid it barely did any damage to enemies, now it gives alot of damage!
26) I made this just for more for realism, and to maybe make some people laugh!
27) If your good at using the wrench in combat, then this could help you conserve some ammo and eve hypos!
28) Using the right type of ammo used to do almost 6x more damage, I changed it to 3x to 4x!
29) This is just for fun, and to of course increase difficulty!
30) Since there is no way to charge for using vita-chambers I changed it so the game becomes more difficult the more you die!
31) I wanted the wrench to be more effective against machines!
32 & 33) Incase someone wanted this mod, but still wanted easy mode to be easy, and normal mode to be normal.
34) Many bosses could have easily been killed without using much tactics, now some will require a good amount of tactics!
35) There are over 20 unreleased stuff in Bioshock, incase they are released you want them to work right?
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