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fort0rz.bsp

An Infiltration (offence/defence) map...

fort0rz.bsp

An Infiltration (offence/defence) map.

*** This map was designed for TeamFortress v2.8/2.9 ***

"Some people sit and think. I prefer to just sit."

- Maximize this screen to avoid word wrapping errors -

================================================================

Title/Worldspawn text : Fort0rz - The Infiltration

: [Version 1.0]

: By Orion

: [[email protected]]

Filename : fort0rz.bsp

Version : v1.0 Service Release 1 [11/07/99]

Author : Orion [Eddie Wong]

Email Address : [email protected]

Description : An Infiltration (offence/defence) map.

More details below.

Known Bugs : - n/a -

The Fort0rz Team...

Map construction: Orion

Lead Tester: Kill Kenny

Lead Map Advisor: Silva

QA Team: Kill Kenny, Silva, Fanatic, Insanity, Cerbius,

Razzimatazz, Neotiger, Digriz, TTTT, Corrupt, Muzza

Publicity: NZTF Players Vault, NZTFNews

Gamesmaster Liaisons: Shrimp, Slime, Silva

Map advice: Purge, Razzimatazz, Neotiger

QA Clans: - n/a -

================================================================

* Play Information *

Single Player : No

Cooperative : No

Deathmatch : No

TeamFortress : 32-player limit, suits 8-24 players

Difficulty Settings : No

New Sounds : No

New Textures : Yes

New Music : Plays CD Track 6

Demos Replaced : None

* Construction *

Base : 2fort5 (by TF Software)

Callisto (by me)

Editor(s) used : Worldcraft 1.6 Registered

: EntEd 2.0 Registered

Build Time : 4 weeks

Build Details : QBSP std compile - 3 min 16 sec

: LIGHT extra compile - 4 min 47 sec

: RVIS level 4 compile - 2 min 51 sec

: Total compile time - 10 min 55 sec

Level vised for GL : Yes

=================================================================

* Installation *

Files in this archive:

fort0rz.bsp - The map.

cap1.wav - Capping sound file.

fort0rz.txt - You're reading it now.

rules.txt - How to play (identical to the "How to play" section below)

Unzip fort0rz.bsp into your fortress\maps directory.

Unzip cap1.wav into your fortress\sound\items directory.

Don't forget to read fort0rz.txt (or rules.txt).

=================================================================

* How to Play and Other Details *

Fort0rz - The Infiltration is an offence/defence or 'Infiltration' map. If you

don't know how an offence/defence map works, or if this is your first time playing

Fort0rz - The Infiltration, or if you just need to recap on how to play - then

READ THIS SECTION CAREFULLY!

How to play

-----------

BLUE TEAM - This is the Infiltration or Offence Team. Your task is to grab the flag

located in the basement of the Defence Team's fort, then take it to the Command Centre

located in your barracks. Obviously, you'll have to face large amounts of enemy gunfire

on the way in... and on the way out! Teamwork and communication is necessary to score.

RED TEAM - This is the Defence Team. Your task is to stop the Infiltration Team from

grabbing your flag and capturing it. Easy enough? Don't hold your breath... you won't

score any points unless that flag is on that pad in that basement!

SPAWNING - Each team spawns within their respective 'bases'. The Defenders hold a fort

similar in layout to the original 2fort5 fort, with the appropriate respawn and resupply

rooms. The Infiltrators hold a 'barracks' with respawn areas being a rooftop respawn above

the resupply room, and an outside canyon area with pipe access to the barracks.

GAMEPLAY AREAS - The Defence Team's territory extends across the water to just beyond

the bridge. DEFENDERS CANNOT ENTER THE INFILTRATORS' BASE. If any Defenders cross the

invisible boundary - they are killed, simple as that. The Infiltrators have full rein of

the map excluding specific Defender respawn and resupply rooms.

SCORING - For each period of five minutes (300 seconds) that the flag remains on the pad

in the basement, the Defence Team gains 10 team points. If the flag is elsewhere on the

map, or is being carried by an Infiltrator, the Defence Team will not gain any points.

The Infiltration Team gains 10 team points for each successful flag capture. In addition,

the capping player on the Infiltration side gains an extra 2 frags, but only if

Indi-Frags mode is enabled.

LAYOUT - The map is essentially a made-over 2fort5, with the absence of a Blue fort.

MISCELLANEOUS - Other miscellaneous tidbits:

Ammo - Ammo 'dispensers' are found in every resupply area, with a respawn time

of 2 seconds. Look for wall-based pads with a hand etched into them.

Medikits - There are medikit 'dispensers' in every resupply area. In the case

of the Infiltration team, medikits are located in the Infirmary. These dispensers 'respawn' after 15 seconds. Look for wall-based pads with medikit signs on them.

Grenades - Gren1s can be found in every resupply area. However, to

limit Gren2 spam, Gren2s are only available from the BASEMENT resupply

room (for the Defence team), and from the COMMAND CENTRE (for the Infiltration

team). Grenades respawn after 5 seconds.

Armour - Armour is found in every resupply area, with a respawn time

of 2 seconds.

Detpacks - There are no respawning detpacks.

The flag - 30 seconds after it is dropped by an Infiltrator, it will return to

the basement. (This also resets the 300-second counting cycle for the Defenders)

TIPS AND SECRETS - Build up your own stockpile of tips and playing methods (like suitable defence/infiltration classes, etc). A word about secrets: there are none in this version.

Happy fragging!

Eddie "Orion" Wong

July 1999

Revision info

-------------

Version 1.0

Released 9 July 1999

LIGHT: extra

VIS: level 4

- Initial release, complete with info on 'How to play'.

- This version does not work in GL mode (crashes with 'AllocBlock: full' error).

---

Version 1.0 Service Release 1

Released 11 July 1999

LIGHT: normal

VIS: level 4

- Scoring revised. Timer also now checks to see if flag is in basement,

and awards points accordingly.

- Rules.txt updated with new scoring method.

- Cap1.wav added to archive. Place it in fortress\sound\items directory.

- Map recompiled. Also fixes the GL 'AllocBlock' bug.

Thanks to

---------

- The Fort0rz team

- Clan [ID]

- The rest of the NZTF community

- Pink Floyd

- Tim, Dave, Chad, Maria et al over at The Shack

- BK for those flame-grilled burgers and Subway for those footlong subs!

- Monty Python, Austin Powers, and any other great comedy shows I've watched

- John Cook at TF Software/VALVe LLC (for not replying to my email, among other things,

such as making the game we all know as TF!)

=================================================================

* Copyright *

Copyright © 1999 Eddie Wong

All rights reserved

Usage of Fort0rz - The Infiltration as a base for a new level is prohibited without

the author's permission.

Usage of Fort0rz - The Infiltration as part of a commercial project is prohibited

without the author's permission.

Distribution of Fort0rz - The Infiltration via the Internet for TF gameplay on Quake

TF servers is granted without charge and at own risk, as long as this text file is included.

Distribution of Fort0rz - The Infiltration on commercial media is prohibited without the

author's permission.

=================================================================

* Compile info *

---

** Executing...

** Command: Copy File

** Parameters: "C:\PROGRA~1\WORLDC~1\2FORT0RZ.map" "c:\games\quake\id1\maps\2FORT0RZ.map"

** Executing...

** Command: C:\Program Files\WorldCraft\qtools\Qbsp.exe

** Parameters: c:\games\quake\id1\maps\2FORT0RZ

outputfile: c:\games\quake\id1\maps\2FORT0RZ.bsp

--- LoadMapFile ---

c:\games\quake\id1\maps\2FORT0RZ.map

894 brushes

243 entities

43 miptex

178 texinfo

building hulls sequentially...

--- Brush_LoadEntity ---

831 brushes read

---- CSGFaces ----

5379 brushfaces

16199 csgfaces

4104 mergedfaces

--- SolidBSP ---

6541 split nodes

3051 solid leafs

3491 empty leafs

0 water leafs

11661 leaffaces

10669 nodefaces

----- portalize ----

--- FillOutside ---

4164 outleafs

--- SolidBSP ---

2529 split nodes

1485 solid leafs

1045 empty leafs

0 water leafs

7022 leaffaces

6162 nodefaces

4186 outleafs

5950 outleafs

--- MergeAll ---

3432 mergefaces

writing c:\games\quake\id1\maps\2FORT0RZ.prt

MODEL: *1

MODEL: *2

MODEL: *3

MODEL: *4

MODEL: *5

MODEL: *6

MODEL: *7

MODEL: *8

MODEL: *9

MODEL: *10

MODEL: *11

MODEL: *12

MODEL: *13

MODEL: *14

MODEL: *15

MODEL: *16

MODEL: *17

--- FinishBSPFile ---

WriteBSPFile: c:\games\quake\id1\maps\2FORT0RZ.bsp

added 0 texture frames

1659 planes 33180

7429 vertexes 89148

2108 nodes 50592

178 texinfo 7120

5251 faces 105020

4947 clipnodes 39576

1189 leafs 33292

6817 marksurfaces 13634

26043 surfedges 52086

13132 edges 52528

43 textures 407856

lightdata 0

visdata 0

entdata 27424

** Executing...

** Command: C:\Program Files\WorldCraft\qtools\Light.exe

** Parameters: -extra c:\games\quake\id1\maps\2FORT0RZ

----- LightFaces ----

extra sampling enabled

243 entities read

lightdatasize: 270501

0 switchable light styles

297.0 seconds elapsed

** Executing...

** Command: C:\Program Files\WorldCraft\qtools\Rvis.exe

** Parameters: c:\games\quake\id1\maps\2FORT0RZ

---- vis ----

1086 portalleafs

3087 numportals

average leafs visible: 76

c_chains: 2039415

visdatasize:28295 compressed from 147696

171.0 seconds elapsed

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