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Freelancer - BigDaddy StoryLine Mod v1.25

BigDaddy StoryLine is a Storyline mod for Freelancer...

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Freelancer - BigDaddy StoryLine Mod v1.25

BigDaddy StoryLine is a Storyline mod for Freelancer. Freelancer Mod Manager Required To use this Mod.

- Storyline Missions well be much harder, and for some novice players impossible. You have been warned!

- DO NOT expect to have an easy time for this mod is for those who want a challenge in SP and Reality.

- This mod extends the play time it will take to complete it.

- My goal was 100 hours of gameplay before you complete the Storyline.

- It would be safe to say IF you complete the Storyline you should be able to beat about anyone in MP.

- Features in BigDaddy StoryLine v1.25

- Fixed several bugs, and intoduced some new concepts to Freelancer Universe.

- All shields are in-game and loot able.

- Lowered Bribes by 50%

- Reworked Rep so it's a little nicer.

- Features in BigDaddy StoryLine v1.2

- Real Space *

- Max player ammo is set to 160 *

- Cruising speed is set at 500 *

- All ships can mount class 10 shields, and weapons. With the Buyable Power Plants, and Armor.

- Now have a total of 42 ships.

- You could have a Starflyer AKA Sparrow that has as much power as a Titan, and armor of 5.5X the original hull.

- So now you can have your favorite ship and use it for as long as you want to.

- Samurai the Blood Dragon VHF Buyable and NPC's use it.*

- New Ships include Wolfhound 2, Mule 2, Bloodhound 2, Bretonia Paladin MKVI, Crow AKA

- Starblazer, Advanced Sparrow, Juni's ship called the Intimidator, Patriot MK2, Defender MK2, Rhino MK2, Odin, Warhammer II, & Ninja.

- These ships are also used buy NPC's

- Many ships upgraded.*

- Buy Ship Armor upgrades to BOOST your ships hit points. 11 to choose from*

- Buy Ship Power Plants to BOOST your ships power level. 18 to choose from*

- Buy Shield Generators to BOOST your ships Shield level. 10 to choose from*

- Power Plants, Shield Generators, Thrusters, Scanners, Tractor Beams, and Armor are only sold at Shipyards due to

- the fact that they must be fitted to your ship, and that takes a shipyard to do that.

- Npc's use player shields, Nanbots/Batteries *

- Everything is lootable on the ship except the Engines, and Power Plants As these items would unbalance the game. *

- Four types of scanners but only three are available to the player. One is use by the Stations and Weapons Platforms. *

- Improved thrusters *

- Improved shields *

- Improved ship loadouts for npc's. Watch out because they have full loadouts just like you Have. *

- Improved refire rate, and range for all weapons *

- You will also notice that some weapons work better on different shields then others. *

- I didn't think that the little difference in weapons the original Freelancer had made you think about changing shields or weapons

- Now you will see the difference, and you will need to rig your ship according to whom you'll be fighting.

- Weapons are now sold only at the faction’s base to which they belong.

- A few new weapons *

- EMP Mines on almost all NPC ship loadouts. You will find that this gives a huge game balance. *

- Advanced AI, more then you know, just try to survive *

- Made all shields closer in Regeneration, and Strength, Also no offline time. The Computer will drive you nuts LOL!*

- More ships spawn *

- Increased Mission pay for the Fighter pilots. *

- Increased loot for the miners out there.

- Nomad fighters now use the Nomad Energy Cannon, and they are lootable. *

- Nomad, and House Navy Cap Ship Encounters. *

- Battleship encounters are in a very different way then most mods. They pop up just about - anywhere now. *

- Improved Realistic Bribes mod *

- Improved Realistic Relations Mod*

- All jumpholes are open after you complete Mission One. You must complete all of mission one or it will not work.

- After you are out of Liberty space you can use the Jumpgates, but to get back in to Liberty space you will have to use

- a jumphole. You need to make use of this feature or Mission 3 might be impossible *

- Storyline jumpholes now show up on HUD map when you find them. And are usable as soon as you find them*

- Leveling from 1-40 Level 20 requires 48,500,000 credits - Level 30 requires 95,500,000 Level 40 requires 999,000,000

- So leveling up will take some time except through the Storyline. Hint take advantage of the storyline.

- Omnicron Minor Jump Hole is somewhere but you will have to find it. *

- Planet Gammu has an Equipment Dealer and Trader. *

- Planet Primus has an Equipment Dealer and Trader. *

- New Economy: And an Item is only sold where it is made or mined. This Economy will give the traders a real feel

- of trading. You will have long runs to make a big profit. Now trading is easier in v1.2

- No more vexing mission pop-up's *

- A nice little surprise awaits you if you can make it through the Storyline Missions. It's bigger and better.

- Fixed Rep bug on Mission 10.

- 11 new wrecks to find

- Tokohu System now open and populated With Kuasari Navy and Blood Dragons

- Ryuku Blood Dragon Base open for bizz, with Bar NPC's. Also Trader, and Equipment Dealers.

- Several different looking and size planets to change the old look. Adds a nice change to the game.

- Vanilla Freelancer has 137+ errors, FLSCAN can find NO Errors in Freelancer after you install this mod!

- And much more.

- A BIG THANK YOU TO

- The Lancers Reactor (Freelancers Number One Site on the web) for all the Modifying help, and everyone who posted there Knowledge, and guidance.

- A Special thanks to BP, Argh, and Bejaymac for there help and sharing there knowledge with me.

- Gibbon and Black Eagle for their help with Zone 21.

- EOA Louver-Deus for Real Space mod, and SDK files.

- Evolutions Mod Team for their outstanding Commodities and Icons (Pilots) and allowing me - to use them.

- A quote from (Mike AKA Chips) on the making of these fine pilot icons. "Go for it those

- took ages to make, each one was a screenshot from in game (in a bar), cleaned up in - Photoshop and then cropped, resized and transformed into the icons. About an hour for each - one." Thank you - Evolutions Mod Team!

- Silvik for his inspiration. Also maker of the Great mod Tie Universe 2.1, and Tie Universe - 9.1

- Anton for Rebel Pilot

- Warzog for Hovis Race Bypass mod

- Kevin for EMP Mines

- Mancer for the New Freelancer Ships, and Border World ship skin.

- Glitch for the Jet-Black skin MOD

Ships by level in BigDaddy StoryLine

Start Ship

Sparrow Armor 1460 Guns 3/0 Cargo 15

Level 1

Adv Sparrow Armor 1810 Guns 3/0 Cargo 18

Level 2

Patriot Armor 2210 Guns 4/0 Cargo 22

Blackbird Armor 2340 Guns 3/0 Cargo 23

Level 3

Gunslinger Armor 2600 Guns 4/0 Cargo 26

Level 4

Dagger Armor 2730 Guns 4/1 Cargo 27

Cavalier Armor 2990 Guns 4/0 Cargo 30

Level 5

Bloodhound Armor 3250 Guns 3/1 Cargo 33

Level 6

Crow Armor 3310 Guns 4/0 Cargo 33

Patriot 2 Armor 3380 Guns 4/0 Cargo 34

Level 7

Legionnaire Armor 3640 Guns 4/0 Cargo 36 Light Fighters/Freighters

----------------------------------------------------------------------------------

Level 8

Viper Armor 4160 Guns 5/0 Cargo 42

Black Hawk Armor 4290 Guns 4/1 Cargo 43

Level 9

NA

Level 10

Desperado Armor 5460 Guns 6/1 Cargo 55

Defender MKI Armor 5590 Guns 5/1 Cargo 56

Level 11

Crusader Armor 5980 Guns 6/0 Cargo 60

Rhino Armor 4160 Guns 3/5 Cargo 164

Level 12

Banshee Armor 6370 Guns 5/0 Cargo 64

Bloodhound 2 Armor 6500 Guns 4/1 Cargo 65

Level 14

Battle Axe Armor 6890 Guns 6/0 Cargo 69 Medium Fighters/Freighters

-----------------------------------------------------------------------------------------------------

Level 15

Wolfhound Armor 7280 Guns 5/1 Cargo 73

Level 17

Valkyrie Armor 7540 Guns 5/2 Cargo 75

Level 18

Anubis Armor 7800 Guns 6/1 Cargo 78

Level 19

Falcon Armor 8450 Guns 5/1 Cargo 85

Mule Armor 6240 Guns 4/4 Cargo 248

Dragon Armor 8580 Guns 6/0 Cargo 86

Level 20

Clydesdale Armor 6760 Guns 3/5 Cargo 268

Level 21

Intimidator Armor 9880 Guns 5/1 Cargo 99

Level 22

Wolfhound 2 Armor 10400 Guns 6/1 Cargo 104

Paladin MKVI Armor 10920 Guns 6/1 Cargo 109 Heavy Fighters/Freighters

---------------------------------------------------------------------------------------------------------------

Level 23

Centurion Armor 11960 Guns 6/0 Cargo 120

Maverick Armor 12060 Guns 6/1 Cargo 121

Level 24

Samurai Armor 12480 Guns 6/0 Cargo 125

Level 25

Strike Eagle Armor 13000 Guns 6/1 Cargo 130

Level 26

D.S.F. Armor 9360 Guns 2/6 Cargo 375

Level 27

Warhammer Armor 14300 Guns 6/1 Cargo 143

Ninja Armor 14800 Guns 6/0 Cargo 148

Level 28

Dromedary Armor 10360 Guns 3/6 Cargo 415

Level 29

Defender MK2 Armor 16510 Guns 5/1 Cargo 165

Level 30

Mule 2 Armor 12480 Guns 4/4 Cargo 500

Level 31

Odin Armor 19700 Guns 6/1 Cargo 197

Level 32

Praetorian Armor 20280 Guns 6/2 Cargo 203

Humpback Armor 15080 Guns 2/6 Cargo 603

Warhammer II Armor 20900 Guns 6/1 Cargo 209

Level 33

Rhino MK2 Armor 16900 Guns 3/6 Cargo 676 Very Heavy Fighters/Freighters

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