Discovery is a modification that expands Freelancer universe without spoiling it with unneeded or illogical changes. This mod retains atmosphere and balance of the original game, both multiplayer and singleplayer, and adds new interesting features, allowing players to develop and explore far beyond the limits of unmodded Freelancer. Those features include 97 new pilotable ships, 59 new systems, lots of new weapons, commodities and equipment, battleship encounters, improved artificial intelligence of NPCs and many others - everything seamlessly integrated into Freelancer universe.
New in Discovery Freelancer 4.83
- 10 new ships.
- 4 new systems, 8 updated systems.
- 18 new stations.
- Players are visible for other players from longer distance (15K).
- 3 new factions: Freelancers, The Wild, and Phantoms.
- All shipyards now sell capital ships.
- 12 new level 9 weapons available for fighters.
- 7 new missile turrets for capital ships added.
- Countermeasure dropper hardpoints added to capital ships of all classes.
- The original Starflier added for sale.
- Three new codenames added.
- Explosions of capital ships look more impressive.
- Relations between factions updated.
- Nomads are now visible on the faction reputation list.
- Descriptions for many factions updated; new allies, enemies listed.
- Base price for many original commodities increased to make trade routes more profitable. Many trade routes changed.
- Spaceship Crew commodity added. Server rules for RP and PvP official 24/7 servers available as commodities.
- New ID types added (Military ID, Pirate ID, Trader ID, Terrorist ID, Phantom ID, and more).
- New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High.
- War between Bretonia and Kusari continues; more news about ongoing events available.
- Many other changes related to weapon and ship balance, system layout, equipment stats, and more.
- Fixed few bugs remaining from 4.82, corrected infocard errors.
With improved balance, stability, and server performance, Discovery 4.82 is a significant step forward in comparison with 4.81. Numerous new setup options allow players and server administrators to customize gameplay according to their preferences. We've even incorporated Open SP into the mod so that you don't need to download any additional patches to enable it! See complete feature list and changelog below in this readme.
Discovery features a storyline about a war between Bretonia and Kusari that started shortly after the Nomad war - see news on different bases for more details. Story will evolve and continue with next Discovery versions.
Features
- 97 new pilotable ships, including brand new ships, new custom ships based on original game models, and ships previously available only for NPCs or not available at all: CSV, Juni's Defender, advanced versions of House fighters, transports, trains, liners, gunboats, cruisers, destroyers, and battleships.
- Each new ship carefully customized - weapons balanced, cameras placed where they should be.
- 59 new systems, including:
6 fully populated systems - Newcastle (Bretonia), Munich (Rheinland), Omega-15 (Border Worlds), Omega-47, Omega-49, and Omicron Delta (Edge Worlds);
29 clan systems;
Arena system (Connecticut) and more.
- Numerous new bases in new and original systems.
- Player credit limit increased to 2 billion; maximum item price increased to 1 billion.
- Unique and simple docking system - large ships can dock everywhere.
- New assignable hotkeys for up/down strafe and selecting subtargets.
- Storyline about ongoing war between Kusari and Bretonia.
- Dozens of balanced new weapons for fighters and capital ships.
- New commodities and trade routes; all ships drop pilots when destroyed.
- New equipment, including armor upgrades and scanners.
- Battleship encounters in most populated systems, Nomad battleship encounters in the Unknown systems.
- Battleship killing missions available, all mission rewards increased.
- NPC AI enhanced, NPCs use shield batteries and nanobots.
- Sight range increased - you'll see stations, ships, trade lanes from a longer distance.
- Faction IDs available for roleplaying purposes. ID item also serves as a tractor beam.
- Serverside options when activating the mod: server administrators can enable or disable player looting, set starting money and reputation, choose character uniform.
- Clientside options when activating the mod: players can disable or enable intro movies, player engine trails, spinning planets, choose trade lane view distance.
- Open Singleplayer (Open SP) is available as mod option; players can choose Open SP starting system, credits and reputation.
- Storyline singleplayer support.
- Correct and complete infocards for all new ships, items, and commodities.
- Everything is ready to start your own server: IONCROSS data files included.
- Many other features - see the changelog in this Readme.txt file!
- And last, but not least - retained original Freelancer atmosphere and playstyle.
New in Discovery 4.82:
- 4 new ships.
- Open Singleplayer integrated into Discovery.
- Open Singleplayer options available: players can choose starting location, starting credits and reputation.
- New serverside setup options: server administrators can choose starting credits and player reputation.
- New clientside setup options: players can disable or enable spinning planets, choose distance from which trade lane rings are visible.
- Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems.
- 3 new stations.
- Wrecks and other objects can now be found in previously empty systems.
- Battle for Tau-31 continues: Bretonia sets up mine fields around Harris, Kusari ships trapped.
- 17 new high-level fighter weapons available, many more weapons rebalanced.
- All capital ship turrets became more powerful, gunboat turrets in particular.
- Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates.
- House advanced light fighters have less hit points now.
- Level of missions available on new bases increased.
- Liberty Security Force (LSF) and Phantom IDs added.
- Mod performance and stability improved, both for multiplayer and singleplayer.
- All known bugs and infocard errors fixed.
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