Unreal Tournament 2004 - Jurassic Rage: Evolution II
It has been a day since the velociraptors broke out of their...
- Category First Person
- Size 25.9 MB
Unreal Tournament 2004 - Jurassic Rage: Evolution II
It has been a day since the velociraptors broke out of their high-security pens from Medical Lab 2A. Security forces have been unable to control them, which resulted in the deaths of dozens of scientists and security guards. The scientists are becoming overly strained because of this situation. They have been becoming overbearing over how the security guards have been handling the situation.
With the increasingly pungent attitude of the scientists to the security guards, the guards suspect that the scientists are hiding something. There is something about these velociraptors that escaped that is greatly important. What ever it is, it is important enough to call for a Level 4 security breach.
The mental symptom among a majority of the island's velociraptor is increasing. The rate is comparable to a disease of some sort. The scientists seem to be overly concerned over this epidemic. They claim ignorance over the origin of this mental sickness, but the guards suspect otherwise.
New features in Evolution II:
- Realistic weapons added: MK23 offensive handgun, SPAS-12 semi-auto shotgun and MP5SD suppressed submachine gun.
- Weapon recoil system, based on weapon motion data.
- Weapon accuracy is affected by recoil, player movement, stance and health.
- Flexible reloading system, press fire or the use key to reload, hold the fire key to cancel reloading.
- Procedural firing animations, every shot fired recoils a bit differently every time.
- Bullets can ricochet off some surfaces.
- The updated Extermination gametype uses only realistic weapons, the old one with UT2004 weapons is now called Arcade.
- Dynamic Extermination timelimit: the number specifies number of seconds for each dino on map instead of absolute number of minutes.
- Various bug fixes and tweaks.