Falcon 4.0: Allied Force v1.0.8 - v1.0.9 Patch

Download Falcon 4.0: Allied Force v1.0.8 - v1.0.9 Patch
Falcon4AF_patch_108-109.exe
1.1 MB

File Info: Falcon 4.0: Allied Force v1.0.8 - v1.0.9 Patch

Title:
Falcon 4.0: Allied Force v1.0.8 - v1.0.9 Patch
Author:
Lead Pursuit
Created:
11/20/2006
Updated:
11/20/2006
Downloads:
 
User Rating

/5.0

Description: Falcon 4.0: Allied Force v1.0.8 - v1.0.9 Patch

This is the v1.0.9 patch for Falcon 4.0: Allied forces updating the game from the previous v1.0.8 version. Read below for more information.


v1.0.9 changes:
==============

ARTIFICIAL INTELLIGENCE

- Gave player a little more time to clear the runway after landing.
- Fix AI pulling up aggressively at takeoff and not flying the flyout modes anymore.
- Section takeoffs reenabled.
- ATC will no longer at the last second give a hold short order (because of aircraft landings) while the player is rolling onto the runway following a previous take runway instruction.

AVIONICS / WEAPONS

- Fix an issue with Ramp Start / Idle detent not working correctly in specific cases.

CAMPAIGN

- Correct team names for news messages in Balkans theaters.

COCKPIT

- Fix the RWR large font bug.
- Display correct AOA bracket
- Correct HUD scaling in narrow resolutions (1280x1024)
- Fix the "R" for Alt Radar position on HUD.

MULTIPLAYER

- Fix for "Ace Factor" not being updated in dogfights human vs. human.
- No client can change the server's Dogfight settings anymore. Furthermore, only the own and AI aircraft types can be changed now.
- Fix AI bombing runways not causing hits when the host is in the UI.
- Set maximum dogfight range to 75 nm.

USER INTERFACE

- No more sound playing while importing ACMI files.
- Fix loadout view of missing fuel tank for aircraft without A2G munition (e.g. F-14A/B).

STABILITY

- Fix CTD when joining a TE with longer callsigns.

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