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Elder Scrolls IV: Oblivion - Parallaxed Qarl textures v1.1 update

This pack update Parallax Qarl mod, which is required, to...

Elder Scrolls IV: Oblivion - Parallaxed Qarl textures v1.1 update

This pack update Parallax Qarl mod, which is required, to version

1.1. It cannot be used as a standalone mod. It also contains

runestone patch and normal map fix, which are no more required.

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The Elder Scrolls IV

OBLIVION:

Parallaxed Qarl textures 1.1 update

by Blade9722

Current Version: 1.1 (28-Oct-2006)

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Index:

1. Description

2. Version History

3. Installation (IMPORTANT: read this, no standard install!)

4. Detailed list of modifications.

5. File requirements/Compatibility/Issues

6. Permissions

7. Contact Information

8. Credits

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1. Description

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This pack update Parallax Qarl mod, which is required, to version

1.1. It cannot be used as a standalone mod. It also contains

runestone patch and normal map fix, which are no more required.

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2. Version History

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V1.0 First version featuring all cities, apart from Imperial city,

Fortruins and castles.

v1.1 Update containing various fix, improvements and tweaks.

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3. Installation

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To extract this file you will need 7zip (www.7-zip.org).

To install the pack:

First you need to install Parallax Qarl mod base pack.

Extract this package into Oblivion/Data folder.

IMPORTANT - remove the following files:

runestoneext01.nif

runestoneext01glyph01.nif

runestoneext01glyph02.nif

runestoneext02.nif

runestoneext02glyph01.nif

runestoneext02glyph02.nif

runestoneext03a.nif

runestoneext03b.nif

runestoneext03c.nif

runestoneext04.nif

runestoneext04a.nif

runestoneextrocklrg01.nif

runestoneextrocklrg02.nif

runestoneextrocklrg03.nif

runestoneextrocklrg04.nif

runestoneextrocklrg05.nif

runestoneextrocksm01.nif

runestoneextrocksm02.nif

runestoneextrocksm03.nif

runestoneextrocksm04.nif

runestoneextrocksm05.nif

runestoneextrocksm06.nif

runestoneextrocksm07.nif

runestoneextrocksm08.nif

runestoneextrocksm09.nif

located in the following folder:

\meshes\dungeons\fortruins\exterior\ruinstonesexterior

I provided a removal script named "Delete_mesh.bat" to perform

the operation. Simply double click on it.

To uninstall:

Remove installed files. All files are being installed into the

following subfolders:

meshes\architecture

meshes\dungeons

textures\architecture

textures\dungeons

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4. Detailed list of modifications.

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The following fixes or improvements have been included into this

pack.

ADVANCED PARALLAX TECHNIQUE: in some texture I manually tuned

mipmaps levels of the displacement map, in a way similar to BTQ

mod. This allowed a greater flexibility in tuning close to mid

range parallax effect.

"LEYAWIIN BLINKING DOOR BUG": an old and never fixed glitch coming

from parallax cities has been fixed (well, at least I hope...)

FORTRUINS: major update. In response to frequent complains about

the quality of parallax effect in this section, almost all

displacement maps have been re-designed from scratch, in order

to achieve a tasteful 3D effect.

CASTLES: even if they were quite good also in first version, they

have been tuned for a more realistic stone pop out effect.

RUNESTONES: the project of making glyphs carving has been

abandoned Runestones are no more parallaxed, and that's the

reason behind mesh removal during installation. Runestone patch

is now useless

STONEWALLS: the close range soup reported by Qarl has been fixed.

Some minor tweaks for cheydinhal stonewalls.

NORMAL MAP FIX: included. No more need for the fix.

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5. File requirements/Compatibility/Questions

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Of course you need Parallax Qarl base pack:

http://www.elricm.com/mods.php?mod=3292

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1957

I recommend combining it with:

Qarl texture pack 2 (http://qarl.rpgmods2.com/Qindex.html)

Better Tiling textures for Qarl Pack

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1928

Compatibility.

This package is not compatible with rulz Parallax cities, howewer

part of his parallaxed textures are included in this mod.

Questions

for questions on installation issues, compatibility and so-on,

I recommended this great site from Dev_Akm:

http://devnull.devakm.googlepages.com/obliviontextureoverhaul

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6 Permissions

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You can modify, redistribute, link, mirror this package without

restriction, provided that you give the right credits to Blade9722,

Qarl and Rulz. Howewer, if you include part of this mod into

another you are not allowed to give other restrictions to your

mod (i.e. your mod should be "free" as well, a sort of GNU/GPL

license).

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7 Contact Information

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Feel free to contact me at the official www.elderscrolls.com

forum under the name blade9722.

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8 Credits

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BethSoft for making this great game.

Oblivionrules42, for being the first to develop the idea of

parallaxing textures in his three mods (not included here).

Rulz, as most of his meshes and some of his textures are included

in this pack, not to mention he kindly explained me how to

parallax textures.

Qarl for his state-of-the-art pack, upon which most of this mod is

based, not to mention some great hints in normal map generation

which proved very effective in displacement mapping.

Dev_akm, for his skingraad roof textures which have been parallaxed

and added to this mod and for his TOTO website, which is increasing

greatly the popularity of this mod.

Jglor,Numbnuts for tracking down some bugged normal maps

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