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Strategic Command 2: Blitzkrieg Patch v1.06

Download Strategic Command 2: Blitzkrieg Patch v1.06
Strategic_Command_2_Blitzkrieg_v106_Patch.exe
43.5 MB

File Info: Strategic Command 2: Blitzkrieg Patch v1.06

Title:
Strategic Command 2: Blitzkrieg Patch v1.06
Author:
Battlefront.com
Created:
9/11/2006
Updated:
2/27/2007
Downloads:
 
User Rating

/5.0

Description: Strategic Command 2: Blitzkrieg Patch v1.06

The v1.04 Patch includes hundreds of different enhancements, improvements, tweaks, user based suggestions over the original release and a dozen new changes since the v1.03 patch. It also includes two all new user created utilities, a Map Generator and a Script Editor.


>>Patch Info<<

The v1.04 Patch includes hundreds of different enhancements, improvements, tweaks, user based suggestions over the original release and a dozen new changes since the v1.03 patch. It also includes two all new user created utilities, a Map Generator and a Script Editor.



Strategic Command 2 Blitzkrieg
Patch v1.04 Notes



You are about to install the Strategic Command 2 Blitzkrieg v1.04 patch. This patch is all inclusive and can be applied to any previous game version, v1.0, v1.01, v1.02 or v1.03. Please see below for important save game compatablity info before patching.





SAVE GAME COMPATABILITY NOTICE



The v1.04 patch is NOT compatible with save games from v1.0, v1.01 or v1.02. It is compatible with v1.03 games. If you have current v1.0, v1.01 or v1.02 game in progress, please finish them before patching.






NOTE ABOUT CUSTOM CAMPAIGNS AND GAME MODS



Prior to installing this patch over your current files, use the Export Data feature to save all of your existing data for a custom campaign(s). We suggest you also zip up all of your custom files just in case so you can go back to them if necessary and rename your custom campaign as campaign_old. You should also rename your templates directory to templates_old so you can check for changes.



Once you've followed the steps above apply the patch and then do the following:



1) Open a new campaign using File->New



2) Set the new campaign map size to match the map size of your previous pre patch campaign.



3) Select File->Import and select the folder for the campaign in which you would like to import data files from. If you do not have the correct map size the Editor will inform you and you can then repeat step 2)



4) At this point, select Save and select the name of the older campaign you wish to update. This assumes you still have the original 'Campaigns' folder intact with the pre patch campaigns and subfolders. For example, let's say you had a file called '1939 Fall Weiss Custom'. Simply select this file when you are going to save.



WARNING: It will ask you if you would like to overwrite the scripts. Make sure you click "NO".



NOTE: If you click "YES" it will overwrite the existing scripts with the Template scripts. If you click "NO" it will use the existing scripts which is what you want here.



v1.04

GAME ENGINE CHANGES

- Fixed a game freeze "Thinking..." error (BDW)
- Fixed an HQ purchase and renaming bug (Terif)
- Fixed a bug where transports did not automatically unload when starting in port and without a plan (Edwin P.)
- decreased the size of multiplayer save files, this should increase the transfer speed for E-mail and Network games (33-50% faster)
- network games now allow the non-active player to scroll around the map, previously this was not possible
- Fixed a bug with how the FREE UNIT script was handled, now units can only become Free if the alignment value of #TRANSFER_ID
matches their current alignment. For example if Belgian units are set to become Free under the UK this will only happen if
Belgium is Allied when it surrenders and not if they were Axis (Honch)



EDITOR RELATED CHANGES
- Fixed a PARTISAN script error that listed Irish partisans incorrectly for Norway (Winti)
- Fixed a convoy path error from Iraq to the UK
- Fixed a PLAN Garrison event error for the UK when attempting to Garrison Trondheim after an opportunity invasion
- sped up script error processing when using the 'Update' button in the AI and Event script viewer dialogs
- made some initial OOB adjustments to the 1944 campaign



NEW EXTRAS

- Added new 3rd Party utility, Script Editor and documentation (located in 'Extras' folder)
- Added new 3rd Party utility, Map Generator and documentation (located in 'Extras' folder)





Full Changelog available here:

http://www.battlefront.com/products/sc2/version_notes.txt







>>Game Info<<



Strategic Command 2 Blitkrieg is the new grand strategy masterpiece from award winning game designer Hubert Cater! Combining the ease of play, accessibility and addicting gameplay of the original Strategic Command, Strategic Command 2 Blitzkrieg adds tons of new features including many player submitted suggestions. Bigger, better and expandable, Strategic Command 2 Blitzkrieg is an evolutionary, as well as revolutionary, new grand strategy game.



The Strategic Command 2 Blitzkrieg demo features all of the same gameplay as the full version but includes special demo versions of two campaigns, Fall Weserübung (Axis invasion of Denmark and Norway 1940) and D-Day (Allied invasion of Europe 1944). Purchasing of new units has also been disabled as has the save game function and multiplayer support.



Game Features:

Command the forces of 30 different countries, (6 major and 22 minor) including Germany, UK, USA, USSR, France, Italy, Spain, Canada, Poland, Finland and many more.
Command 16 different unit types (each with up to 26 different characteristics) including new units like Paratroops, Engineers, Partisans and Amphibious Transports.
6 full length campaigns ('39, '40, '41, '42' 43, '44) each lasting to the historical end of the war and beyond.
Five additional turn limited "battles" included, North Afrika, Kursk, D-Day, Market Garden, and the Battle of the Bulge.Huge and beautifully rendered 2-D isometric tile map with a true-to-scale recreation of Europe.
Advanced event engine that allows players to script/create custom events like troop transfers, supply, territorial surrender and annexation rules.
Enhanced diplomatic model driven by game events and player pressuring and allowing opposing sides to engage in active counter diplomacy.
Greatly expanded editor to create custom maps and sizes, place and/or delete any unit/resource/terrain, edit each unit characteristic, set build limits, and edit and create new unit types and countries.
Multiplayer support (Hotseat, PBEM, Network (TCP/IP).
Sophisticated AI, Weather, Fog of War Effects, Convoy Routing, Lend-Lease, Scorched Earth Tactics, Siberian troops, Soviet Winter, Urals Industry, Malta Effect and much more!


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