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World of Warcraft Patch v1.9.4 - v1.10 [English]

The latest World of Warcraft Patch has been released,...

World of Warcraft Patch v1.9.4 - v1.10 [English]

The latest World of Warcraft Patch has been released, upgrading the popular MMORPG to v1.10 and adding many priest changes, 0.5 tier sets and much more!

v1.10:

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This is the v1.9.4 -> v1.10.0 patch for the US/AU English retail version of World of Warcraft. This is available as an alternative download to the World of Warcraft auto-patcher and is only good for the US and Australian English retail clients of World of Warcraft. This patch will not work with any version of the game outside of the US/AU English client.

Changes in v1.10.0:

-----------------

New High-Level Armor Sets!

Adventurers of Azeroth can now quest to upgrade their previous

Rare-quality Dungeon set to a new, higher-quality set, including epic

gear! These tasks include all-new boss encounters, so prepare your

finest group of dungeon-delvers and prepare for a challenge!

Weather!

Weather has been introduced in the following areas around Azeroth:

Elwynn Forest

Tirisfal Glades

Dun Morogh

Darkshore

Alterac Mountains

Stranglethorn Vale

Feralas

Un'Goro Crater

Tanaris

Winterspring

Ahn'Qiraj

We will be adding more weather to the world as time progresses; this is

simply the beginning!

High-Level Instance Changes

Along with the new Armor Sets, the high-level 5-10 man dungeons have

received some changes regarding loot. Many items have been improved in

quality and use. In addition, several epic items, such as Headmaster's

Charge and the Runeblade of Baron Rivendare, have had their drop rates

significantly increased. In order to preserve the challenge of these

dungeons, they have had their instance caps lowered. Stratholme,

Scholomance, and Blackrock Depths now allow a maximum of five players

inside, and Blackrock Spire allows a maximum of ten.

Quest Experience to Gold Conversion at Level 60

Previously, quest experience was wasted if one completed a quest at

level 60. In this patch, any quests done at maximum level will have

their experience reward converted to a healthy amount of gold, thus

adding additional incentive to completing those quests in your log once

you hit 60.

New Final Destination Flight Paths!

If you're making several jumps to get to your destination, you will now

be able to choose that flight path from your initial Flight Master. The

costs will remain the same, but you no longer need to manually click on

each path. The UI has also been improved significantly.

General

All spells/abilities that remove existing effects (e.g. Dispel Magic,

Cleanse, Remove Curse etc...) will now verify that there is an effect

that can be removed before casting.

You will no longer lose your current target when affected by a crowd

control spell (e.g. Fear, Polymorph etc...).

Various tooltips updated.

Pets no longer modify your reputation if you kill them.

You no longer teleport to your flight destination when hit by snowballs.

Passive damage effects like Oil of Immolation will cause creatures to

attack when they are hit.

Turning off the At-War flag will no longer stop neutral guards from

attacking you.

Trying to spoof item links will disconnect you.

Fixed error message when attempting to start melee combat while unable

to attack.

Channelled spells are cancelled when a rogue vanishes.

Channelled spells are cancelled when you zone.

Damage over time spells are no longer affected by changes in equipment

after the cast.

You are no longer kept in combat while on auto-attack at long range.

Area effect spells and abilities will no longer consider totems as valid

targets.

Charm spells on charmed creatures are no longer available to the players

that charm them.

Fixed a bug which could cause lava flows to be improperly rendered or

invisible.

Traps can now be detected in the same way stealthed units can be

detected.

Stealth and Invisibility effects will now be canceled at the beginning

of an action (spellcast, ability use etc...), rather than at the

completion of the action.

Reputation will no longer be gained if a pet kills a monster without

aid.

Added support for widescreen video resolutions.

PvP & Battlegrounds

Alterac Valley

Flavor items from player loot in Alterac Valley will now stack and can

be sold for a small value. These are items like Documents from Boomstick

Imports, Worn Running Shoes, etc.

Players in Alterac Valley will no longer drop Darkspear Troll Mojo,

Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the

quests have been removed for these items. Instead when a player is slain

in Alterac Valley, any enemies that were in that player's threat list

will gain 1 point of reputation with either the Frostwolf or Stormpike

factions.

Frostwolf and Stormpike faction will now be gained by killing players of

the opposite faction. Reputation will no longer be split up among the

entire raid group.

Tower Banners in Alterac Valley can no longer be used through walls.

Korrak the Bloodrager and his band of trolls have packed up their bags

and left Alterac Valley for greener pastures.

Arathi Basin

The Horde can no longer bypass the gate before the match officially

begins.

The reputation gain in Warsong Gulch and Arathi Basin has been

significantly increased.

Several Civilian NPCs that would assist the guards in attacking players

no longer do so.

Druids

Healing Touch - Mana cost on all ranks reduced approximately 9%.

Ravage - Can no longer be dodged, parried, or blocked.

Cure Poison - Can no longer be cast while in Moonkin form.

Gift of the Wild - Range and area of effect increased.

Rip - Is now properly considered a Bleed effect.

All shapeshift forms can now use equipped items.

Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant

cast.

Bear Form and Dire Bear Form - It is no longer possible at very low

health to die when shifting out of these forms.

Pounce - This ability will no longer apply its bleed effect when the

attack misses or is dodged.

Some creature Mana Drain spells were previously able to mana drain

druids in forms that do not display mana. That has been fixed.

Previously, shifting into an animal form granted a one-second immunity

to roots and snares. That has been changed to dispelling roots and

snares.

A new level 52 druid quest that takes place in Un'Goro crater has been

added.

Hunters

Multi-Shot - This ability now has its attack power normalized the same

as melee instant attacks. This means that the attack power contribution

from all ranged weapons will be the same, no matter what their speed.

All weapons will contribute attack power as if they were 2.8 speed.

Weapons slower than 2.8 speed will do slightly less damage than

previously; weapons faster than 2.8 speed will do slightly more damage.

Aimed Shot - This ability now has its attack power normalized the same

as melee instant attacks. This means that the attack power contribution

from all ranged weapons will be the same, no matter what their speed.

All weapons will contribute attack power as if they were 2.8 speed.

Weapons slower than 2.8 speed will do slightly less damage than

previously; weapons faster than 2.8 speed will do slightly more damage.

Improved Aspect of the Hawk - The buff from this talent has had its

duration increased from 8 seconds to 12 seconds. Note that the haste it

provides does not begin until the second shot after the triggering shot.

This change is to compensate for that delay.

Hunter's Mark - This spell no longer triggers procs on the spell caster.

This was being abused to land debuffs without getting on the creature's

hate list.

Claw and Bite - Pets using these abilities will now generate the correct

amount of threat. Only ranks 7 and 8 of claw were generating the correct

amount previously.

Bestial Wrath - No longer generates threat for the Hunter.

New high-level boars now exist in the Eastern Plaguelands and have a new

rank 6 version of the pet ability: Charge.

The special turtle ability Shell Shield has been improved to no longer

root or pacify the turtle, but instead apply a 30% melee slow for the

duration of the effect. Cooldown has been improved from 5 minutes to 3

minutes.

Freezing Traps are now affected by diminishing returns.

Pet Frenzy - This effect will now trigger off any kind of critical hit

by the pet.

Fixed problem where a tamed pet would be lost if the hunter died as the

tame completed.

Distract no longer rotates hunters who have feigned death.

Hunter traps now use the same rules as stealth rather than being

invisible. Detect Trap has been changed to reflect this.

Mages

Improved Frost Ward - This ability now functions properly again.

Improved Fire Ward - This ability now functions properly again.

Detect Magic - This spell no longer triggers procs on the spell caster.

This was being abused to land debuffs without getting on the creature's

hate list.

Ignite - This talent will now only trigger off fire damage generated by

mage spells. In addition, when a fire spell is reflected back at the

caster, the caster will now correctly receive the Ignite damage.

Arcane Brilliance - Range and area of effect increased.

Impact - When a fire spell is reflected back at the caster, the caster

will now correctly receive the Impact effect.

Paladins

Blessing of Light - Different ranks of this spell were stacking without

causing additional effect. It was never intended for them to be able to

stack, so they can no longer stack.

Judgement of Justice - This judgement will now always hit.

Righteous Fury - Righteous Fury will now always generate the correct

amount of additional threat on all holy damage. There were some

abilities, such as Retribution Aura, where this did not work correctly.

Holy Shock - This ability now works with Divine Favor and Illumination.

Holy Shield - Mana cost reduced approximately 15%. The effect now has a

small bonus coefficient from spell damage items and effects.

Eye for an Eye - This talent can now trigger while you are mounted.

Blessing of Sacrifice - This Blessing can no longer be used to prevent

the death of a target that is supposed to die for a spell effect (e.g.:

Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).

Seal of Command - Will now be able to proc when the Paladin is silenced.

Improved Seal of Righteousness - Tooltip updated to reflect actual

functionality. This talent increases Seal of Righteousness and Judgement

of Righteousness by 3-15%.

Lay on Hands - Range increased.

Divine Intervention - Range increased.

Holy Shield - Tooltip updated to reflect that damage caused by Holy

Shield causes 20% additional threat. This has been active since 1.9, but

was undocumented.

All Greater Blessings now have increased range.

Holy Shock - Mana cost reduced.

Most creatures that were previously immune to Scorpid Sting are now also

immune to the Paladin Talent Vindication.

Fixed problem where occasionaly repeated casts of Consecration will not

deal damage.

If a paladin avoids damage with Divine Shield, Eye for an Eye will not

react.

Fixed stacking of paladin auras so they overlap, but only the best aura

in a given category is in effect.

Priests

Due to significant talent changes, Priests will have all talent points

refunded and can be respent. Training costs for all talent spell

replacements have been significantly reduced.

All racial priest spell replacements have had their training costs

reduced.

Prayer of Fortitude - Range and area of effect increased.

Holy Fire - Is now available to all priests, starting at level 20.

Mind Soothe - Is now instant cast.

Shadowform - Now reduces all physical damage taken (melee and ranged),

as the tooltip suggests.

Feedback (Human) - Redesigned. The priest surrounds himself with

anti-magic energy. Any successful spell cast against the priest will

burn mana from the attacker and cause Shadow damage.

Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged

damage reduction increased, duration decreased, mana cost decreased, now

has a cooldown.

Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect

that damage caused by Shadowguard causes no threat. This was previously

the case, but was undocumented.

Inner Fire - Redesigned. Now increases armor by a significant amount but

has 20 charges. Each melee or ranged damage hit will remove a charge.

Lasts 10 minutes, mana cost increased.

Desperate Prayer (Dwarf/Human) - Cooldown reduced.

Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is

triggered when they are struck in melee. The effect is otherwise the

same. Mana cost decreased substantially.

Hex of Weakness (Troll) - Now also applies a -20% healing modifier in

addition to its normal effect. The healing debuff does not stack with

the warrior's Mortal Strike ability, although the damage penalty now

stacks with either Touch of Weakness or Curse of Weakness. Mana cost

decreased substantially.

Starshards (Night Elf) - This spell now works like Curse of Agony, with

lower initial damage which increases as the duration continues. Mana

cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to

6 second duration. Damage increased approximately 17%.

Lesser Heal - Mana cost dropped approximately 9%.

Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana

cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has

been reduced to generate the same amount of healing per cast time as

before the cast time was reduced. Rank 2, 3, and 4, the mana cost was

reduced to cost approximately 9% less mana per point of healing

generated. The net effect on all ranks is that the healing per mana is

10% higher, the cast time is limited to 3 seconds, and the healing per

second is unchanged. Note that spells with less than 3.5 second cast

time will not receive the full bonus from plus healing items.

Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost

reduced so that the healing per second is unchanged, but the healing per

mana is increased approximately 10%. Note that spells with less than 3.5

second cast time will not receive the full bonus from plus healing

items.

Vampiric Embrace - Damage resisted by the target will no longer be

counted as damage caused for the purposes of the healing from this

ability.

Power Word: Shield - This spell will now get a small bonus from items

and effects which increase your healing.

Holy Nova - Self cooldown on this spell removed. Mana cost increased.

Devouring Plague - No longer keeps players in combat for its duration.

Rogues

Slice and Dice - This ability can no longer be blocked, dodged, or

parried, and cannot miss. If you attempt to use this ability when your

target is dead, you will now receive an error message instead of

displaying the spell animations.

Sap - Lightning Shield will no longer break Stealth when the Sap is

resisted.

Remorseless Attacks - This ability will no longer trigger off killing

creatures that do not award experience, or players that do not award

honor.

Distract - This ability will no longer trigger a Shaman's Lightning

Shield (which caused the Rogue to lose stealth).

Blade Flurry - The additional attacks generated by this ability will now

properly take into account the armor of the second target.

Blind - Now considered a ranged attack. It can no longer be dodged or

parried.

Creatures will no longer get one hit on a rogue before cheap shot takes

effect.

Shaman

Lightning Shield - Bonfires and other environmental damage sources will

no longer consume charges of the Lightning Shield. Warsong Gulch

power-ups will also no longer consume the charges.

Grounding Totem - This totem will no longer absorb the procs from:

Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's

Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of

Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.

Flurry - Your haste will now last only the intended next 3 swings.

Healing Wave - Mana cost on all ranks reduced approximately 9%.

Shaman can now use equipped items while in Ghost Wolf form.

Shaman will no longer stop falling when they use a Sentry Totem.

Warlocks

Curse of Agony - The damage over time component of this curse will now

only trigger periodic triggerable procs.

Shadowburn - The debuff which produces the soul shard upon death is now

visble to the player and has a 5 sec duration. The Warlock will no

longer sometimes receive two soul shards upon the victim's death.

Targets which do not grant experience or honor will no longer produce

shards.

Rain of Fire - This ability will correctly trigger Pyroclasm again.

Master Demonologist - Pets that were crowd controlled at the moment of

summon prevented you from receiving the buff from this talent. That has

been fixed.

Curse of Doom - This curse can no longer be cast on players who are

under the control of a creature.

Shadowburn - This spell will no longer apply its debuff to the creature

when the spell is resisted. Targets which do not grant experience or

honor will no longer produce shards.

Curse of Weakness - Mana cost decreased substantially.

Curse of Recklessness - Mana cost decreased.

Creatures immune to fear are now also properly immune to the fear effect

of Death Coil.

Suffering (Voidwalker) - Radius increased, tooltip updated.

Death Coil - The horrify component no longer affects undead creatures

(they've seen it all before.)

Siphon Life - No longer keeps players in combat for its duration.

Improved Shadow Bolt - When a fire spell is reflected back at the

caster, the caster will now correctly receive the Shadow Vulnerability

effect.

Warriors

Execute - This ability will now work with Sweeping Strikes again. If the

second victim is below 20% health, they will be hit with the full

Execute amount. If the second victim is not below 20% health, they will

be hit with normal melee swing damage.

Whirlwind - When this ability is used with Sweeping Strikes, it will

burn only one charge of Sweeping Strikes and will generate only one

additional attack.

Flurry - Ranks 1 through 4 of this talent will now activate correctly

again.

Retaliation - This ability will now function correctly at full melee

range.

Intimidating Shout - The cowering in fear effect will no longer be

applied when the target resists this shout. In addition, this shout will

now affect a maximum of 5 targets.

Flurry - Your haste will now last only the intended next 3 swings.

Sweeping Strikes - The additional attacks generated by this ability will

now properly take into account the armor of the second target.

Items

Relics have been introduced to the game. These are class specific items

for Druids, Paladins, and Shaman which can be equipped in the ranged

slot. Currently there are a handful for each class which can be found

scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul,

Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you

enjoy the first round of available relics and we will continue to add

more in future patches.

Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock

Spire have been re-evaluated and adjusted to make them more appealing.

In addition several new items have been added to all of these instances.

The following item sets have had their set bonuses adjusted: Valor,

Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart,

Beaststalker, and Elements.

The locations of some of the waist, wrist, and hand slot pieces of the

dungeon armor sets have been moved from their old creatures, including

the Lightforge Gauntlets and the Magister's Boots. Additional creature

types can also drop many of the previously difficult to obtain armor

pieces.

All of the hand slot items in the dungeon armor sets are now bind on

equip. The Belt of Valor is also now bind on equip.

Death's Head Vestment and Wolfrunner Shoes now have stats more

appropriate for cloth wearers.

The value of Health per 5 seconds items was re-evaluated and has been

changed to be the same as Mana per 5 items. As a result most items that

restore Health per 5 seconds will see an increase in effectiveness.

Biznicks 247x127 Accurascope now only affects ranged attacks, and

Elemental Sharpening Stones no longer will affect ranged weaponry. The

schematic for the Accurascope will now drop once again in the Molten

Core.

Item use can no longer trigger the effect on the Five Thunders set or

the Darkmoon Card: Blue Dragon trinket.

The On Use ability on the Blade of Eternal Darkness has been changed to

an On Equip triggered effect with a chance to occur on any damage spell.

The Netherwind Regalia Set's instant cast spell bonus will no longer be

consumed if the mage is not facing his or her target. In addition, the

instant cast bonus will not be consumed if Presence of Mind is active;

only Presence of Mind's effect will be consumed.

The Lightning Shield bonus on the Ten Storms set will now work the same

way as all other Lightning Shield auras, including increased damage from

bonus spell damage effects.

The tooltip on Thunderfury has been clarified to indicate that only the

primary target will receive the slowing effect. In addition, the two

effects have been broken down into two different debuffs to prevent

incorrect information from appearing in the debuff tooltip for secondary

targets (previously secondary targets were told they were slowed when

they were not actually slowed).

Wrath of Cenarius will now trigger off all damaging spells.

The charges from the Zandalarian Hero Charm will now be consumed by

melee and ranged abilities and spells which do non-physical damage. This

includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command,

Judgement of Command, Volley, and Arcane Shot. The trinket will also now

burn charges from each casting of a damage over time spell, heal over

time spell, and area aura spells such as Blizzard and Consecration. Only

one charge will be burned per area spell cast, rather than multiple

charges per target hit as was previously the case.

The Panther Hide Bag from High Priestess Arlokk will no longer take the

place of other items. Instead, this item will now sometimes drop in

addition to the normal loot.

The following items were found to be more powerful than intended and

have been tuned to be more in line with their level: Satyr's Bow,

Inventor's Focal Sword, and Scepter of the Unholy.

Green Whelp Armor no longer affects targets above level 50 and the sleep

duration was reduced to 10 seconds.

Many Recipes now have different icons. Recipe icons should correspond

with the item color; a green-glowing scroll is a green recipe, and a

blue-glowing scroll is a blue recipe, for example. As a reminder, white

recipes can be purchased from a vendor somewhere in the world, so

players should not pay too much for them at the Auction House.

The Phantom Blade's effect will now prevent players from trying to

become stealthed or invisible.

The Luffa and Talisman of Ephemeral Power now have sell prices.

The Crystal Force, Crystal Ward, and Oil of Immolation effects now have

effect tooltips.

The Royal Sceptre of Vek'lor has the proper spell hit chance instead of

melee hit chance.

The damage dealt by Demonic Rune and Dark Rune will no longer be

affected by the user's increased spell damage items.

The target of the Demon Forged Breastplate's effect no longer has to be

in front of the wearer.

The spell hit effect on the Felheart Robes is now properly listed as an

On Equip effect.

The Augural Shroud and Spidertank Oilrag now have stats more appropriate

for cloth wearers.

The Skeletal Guardian and Skeletal Berserker now drop loot appropriate

to their non-elite status.

Flavor items from the Stratholme postbox are now listed as poor quality.

The Black Diamond and Pristine Black Diamond now stack to 20, the same

as other gems.

The tooltip of the Seeping Willow's effect has been reworded for

clarity.

The Chromatic Boots and Boots of the Fallen Hero have had their stats

adjusted.

The duration of the Fetish of the Sand Reaver's effect has been

increased, but the effect lowered.

Many trinkets will now trigger a cooldown equal to the duration of their

effects that will prevent simultaneous use of more than one of these

trinkets. The Trinkets affected include the Zandalarian Hero Charm,

Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the

other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of

Ephemeral Power, and the level 50 class quest trinkets such as the

Devilsaur Eye.

Rumsey Rum gained from fishing is no longer soulbound.

The Innkeeper in Everlook now sells Winter Kimchi.

The drop rate for Essence of Air has been increased.

The Diablo Stone now has a unique icon.

Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.

The Expose Weakness effect of the Hunter's Dragonstalker set can no

longer be resisted as a magical spell.

The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now

make sounds when moved in your inventory.

The Zulian Stone Axe has the proper inventory icon again.

Clarified the Hand of Justice and Force of Will tooltips to better

describe their functionalities.

The Bonereaver's Edge's triggered effect has been changed. Instead of

lowering your victim's armor, it will cause you to ignore a portion of

your victim's armor. Its triggering rate was substantially increased as

well as the magnitude of the effect. In addition, the item now has 16

stamina.

Players will no longer be stuck in zoomed vision if they zone while

using the Ornate Spyglass.

Abyssal Cloth Pants were missing their Spell Critical bonus; this has

been corrected.

Professions

Players that unlearn Engineering or Leatherworking may now respecialize

if they decide to relearn the professions.

Blacksmithing

The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted

by blacksmiths in to various types of armor. The Recipes come from both

Cenarion Circle vendors as well as drops and other sources.

The materials required to make the Gloves of the Dawn have been reduced.

New high level World Drop epic recipes have been added for Hammersmiths,

Swordsmiths and Armorsmiths.

Engineering

The Alarm-o-Bot now pulses its detection every 7 seconds rather than

every 30 seconds.

Fused Wiring now stacks to 5.

Rocket Clusters now require Solid Blasting Powder and Large Rocket

Clusters require Dense Blasting Powder.

Target Dummies now have a much shorter duration, but have significantly

more health. They also have a general 3 minute cooldown on their use.

The Goblin Mortar's maximum range has been increased from 20 yards to 40

yards.

Tailoring

Mooncloth Bag recipe only requires a single mooncloth to make.

Tailors can now make bags with up to 24 slots that can only hold

enchanting materials or herbs. The recipes can mostly be found on

vendors that sell enchanting materials or on vendors in Silithus.

Enchanting

A new enchanting recipe that adds +25 Agility to two-handed weapons has

been added to the Timbermaw Furbolgs that requires Friendly reputation.

Enchant Gloves - Healing only requires a single Righteous Orb.

Leatherworking

Many of the beast bosses in the game will now be skinnable for

significantly more leather.

There is now a fourth item in the Stormshroud Armor set: Stormshroud

Gloves.

The recipe for the Heavy Scorpid Vest is no longer soulbound.

The Dreamscale Breastplate is now Bind on Equip.

Red Dragonscales drop significantly more often off the dragonkin in the

Wetlands.

Golden Mantle of the Dawn no longer requires Righteous Orbs.

The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to

make.

Alchemy

There is now an Elixir of Greater Firepower recipe in the world. The

Dark Iron Dwarves of the Searing Gorge hold the secret.

Quests

The Hexxer's Head is no longer a requirement for the Collection of Heads

quest in Zul'Gurub.

Realms that have Ahn'Qiraj open have access to a new questline at

Cenarion Hold.

The Deathly Usher in the Blasted Lands will now transport a whole group

up to the Rise of the Defiler as long as one person is on the quest 'You

Are Rakh'likh, Demon.'

Fragments for the quest Uncovering the Past in the Wetlands are now

easier to find.

Magma Elementals in the Searing Gorge can now drop the Heart of Flame

quest item.

Dire Maul library book quests are no longer repeatable.

Drop frequencies for Tactical Task Briefing V and Logistics Task

Briefing XI have been improved considerably. These were needed for the

Mark of Cenarius and the Mark of Remulos, their drop rates are now

comparable to the other task briefings.

Raids & Dungeons

The Four Green Dragons will now spawn as originally intended. They

should all now spawn at the same time everytime.

Ruins of Ahn'Qiraj

Ayamiss the Hunter now flies down from the air much earlier.

Lieutenant General Andorov will now offer supplies if kept alive through

the battle.

Certain monsters have had their hitpoints reduced.

Qiraji Scorpions and Qiraji Scarabs now yield a small amount of

experience.

Temple of Ahn'Qiraj

The Plague effect from Anubisath Defenders and Anubisath Sentinel's is

no longer amplified by +damage gear.

Spawn of Fankriss will now enrage if not dealt with in a timely manner.

Fixed a bug that was causing Battleguard Sartura's low-health enrage to

have very little effect.

Removed the stacking acid from the Flesh Tentacles in the C'thun

encounter.

Digestive Acid now increases its effect over time during the C'thun

encounter.

Fixed a bug that could allow for the Digestive Acid debuff to be

removed.

Lowered the amount of knockback dealt by Giant Tentacles.

Tentacles should no longer spawn on players who have just been knocked

back by a previous tentacle.

Molten Core

You no longer charge into the lava when charging Ragnaros.

Dire Maul

Magister Kalendris has been moved in to the middle of the hall.

Guard Slip'kik's patrol path has been altered.

Tendris Warpwood will now call upon any protectors still alive to aid

him.

Blackrock Spire

Some monsters were removed to reduce the time it takes to run the

dungeon.

Mother's Milk off Mother Smolderweb will now only affect players.

Spire Spiderlings now have fewer hitpoints.

Blackrock Depths

Lord Roccor is no longer a rare spawn. His patrol path was altered

accordingly.

Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.

The difficulty of the Lord Incendius and Ambassador Flamelash encounters

has been increased.

Marshal Windsor will now open the door to the supply room during the

escort 'Jail Break,' instead of walking through it.

Stratholme

Some of the undead that invade the Scarlet Bastion after Balnazaar's

death have been removed to make exiting faster.

Added new crates to Stratholme that only hold Stratholme Holy Water. The

old crates still exist.

Scholomance

Skin of Shadow now has a chance to drop from creatures in the

Scholomance.

Zul'Farrak

The summoned zombies will now attack any player in the instance after

their grave has been disturbed.

User Interface

The Reputation UI has gotten a significant overhaul:

You can now click on a faction in the reputation pane to get additional

details/options.

You can display one of your reputations on your main display where your

experience bar currently displays. If you are not level 60 it displays

two thin bars - experience and reputation.

You can mark any of your factions as "Inactive". These factions will be

moved to the bottom of your reputation pane in a callout that is closed

by default.

Your experience bar will no longer display when you are level 60. The

primary benefit of this relates to the improvements to the Reputation

systems.

Shift-R will now reply to the last person that you sent a tell to rather

than the last person who sent a tell to you.

Purchasing Bank Slots now has a confirmation dialogue to prevent

accidental purchase.

All Set bonuses for a set now display even if you do not have all the

required items for that set. The set bonuses that you do not have yet

display in gray and also show in parenthesis the number of pieces of the

set required for that bonus.

You can now mouseover items in your mailbox and get item mouseover

information without opening the mail.

The raid option to "Show Castable Buffs" should now work correctly.

If a /who search brings up few enough names that those names are

displayed to the chat interface, those names will be right clickable for

invite/whisper purposes.

Fixed a bug that would prevent health and mana display in group or raid

from updating properly.

Fixed problem where character specific macros could be overwritten by

account-wide macros.

You are no longer able to modify the Blizzard XML and Lua files.

Addons and macros may not call or hook functions that initiate movement.

Addons can no longer use RegisterForSave().

SpellStopCasting() requires input to work, like spell casting does.

Toggling autocast for pet actions requires input to work, like

commanding your pet does.

New API Functions

frame = CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically

create a new frame of the specified type

font = CreateFont("name") -- Dynamically create a font object

num = GetNumFrames() -- Get the current number of frames created

nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows

currentFrame (in internal order, use currentFrame=nil for the first one)

seterrorhandler(errfunc) -- Sets a new script error handler (a function

taking error message as its argument)

errfunc = geterrorhandler()

version, buildnum, builddate = GetBuildInfo()

MouselookStart()

MouselookStop()

mouselook = IsMouselooking()

New Object Methods (inherited by all fonts, frames, textures and

fontstrings)

type = Object:GetObjectType()

isType = Object:IsObjectType("type")

New Font Object

name = Font:GetName()

a = Font:GetAlpha()

Font:SetAlpha(a)

font = Font:GetFontObject() -- Get the 'parent' of the Font.

Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.

Font:CopyFontObject(font) -- Set this Font's attributes to be the same

as those of font.

fontFile, fontHeight, flags = Font:GetFont()

wasFound = Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1

if specified font was valid, and nil if it was not (the change will not

occur).

r,g,b,a = Font:GetTextColor()

Font:SetTextColor(r, g, b [, a])

r,g,b,a = Font:GetShadowColor()

Font:SetShadowColor(r, g, b [, a])

x,y = Font:GetShadowOffset()

Font:SetShadowOffset(x, y)

Font:SetSpacing(spacing)

spacing = Font:GetSpacing()

Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")

justifyh = Font:GetJustifyH()

Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")

justifyv = Font:GetJustifyV()

New LayoutFrame Methods (inherited by all frames, textures and

fontstrings)

x,y = LayoutFrame:GetCenter()

x = LayoutFrame:GetLeft()

x = LayoutFrame:GetRight()

y = LayoutFrame:GetTop()

y = LayoutFrame:GetBottom()

width = LayoutFrame:GetWidth()

LayoutFrame:SetWidth(width)

height = LayoutFrame:GetHeight()

LayoutFrame:SetHeight(height)

numPoints = LayoutFrame:GetNumPoints()

"point",relativeObject,"relativePoint",xOfs,yOfs =

LayoutFrame:GetPoint(index)

LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [,

offsetX, offsetY])

LayoutFrame:SetAllPoints(LayoutFrame)

LayoutFrame:ClearAllPoints()

New Texture Methods

parent = Texture:GetParent()

Texture:SetParent(parent or "parent")

layer = Texture:GetDrawLayer()

Texture:SetDrawLayer("layer")

blendMode = Texture:GetBlendMode()

Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE",

"BLEND", "ALPHAKEY", "ADD", "MOD"

r,g,b,a = Texture:GetVertexColor()

isFound = Texture:SetTexture("path") -- Now returns 1 if the path was

found, nil if not.

New FontString Methods

parent = FontString:GetParent()

FontString:SetParent(parent or "parent")

layer = FontString:GetDrawLayer()

FontString:SetDrawLayer("layer")

font = FontString:GetFontObject()

FontString:SetFontObject(font or nil)

fontFile, fontHeight, flags = FontString:GetFont()

wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) --

Returns 1 if specified font was valid, and nil if it was not (the change

will not occur).

a = FontString:GetAlpha()

r,g,b,a = FontString:GetTextColor()

FontString:SetTextColor(r, g, b [, a])

r,g,b,a = FontString:GetShadowColor()

FontString:SetShadowColor(r, g, b [, a])

x,y = FontString:GetShadowOffset()

FontString:SetShadowOffset(x, y)

spacing = FontString:GetSpacing()

FontString:SetSpacing(spacing)

justifyh = Font:GetJustifyH()

FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")

justfiyv = FontString:GetJustifyV()

FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")

New methods for all Frames

texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new

Texture object as a child of a frame.

fontstring = Frame:CreateFontString(["name"] [,"layer"]) -- Create a =

new

FontString object as a child of a frame.

numRegions = Frame:GetNumRegions() -- Return the number of regions

(Textures/FontStrings) attached to a frame.

a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a

frame.

New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes

font = Frame:GetFontObject()

Frame:SetFontObject(font or nil)

fontFile, fontHeight, flags = Frame:GetFont()

wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns

true if specified font was valid, and nil if it was not (the change will

not occur).

r,g,b,a = Frame:GetTextColor()

Frame:SetTextColor(r, g, b [, a])

r,g,b,a = Frame:GetShadowColor()

Frame:SetShadowColor(r, g, b [, a])

x,y = Frame:GetShadowOffset()

Frame:SetShadowOffset(x, y)

spacing = Frame:GetSpacing()

Frame:SetSpacing(spacing)

justifyh = Font:GetJustifyH()

Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")

justfiyv = Frame:GetJustifyV()

Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")

New SimpleHTML Methods ("header" is "H1" "H2" or "H3")

font = SimpleHTML:GetFontObject(["header"])

SimpleHTML:SetFontObject(["header",] font or nil)

fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])

wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [,

flags]) -- Returns true if specified font was valid, and nil if it was

not (the change will not occur).

r,g,b,a = SimpleHTML:GetTextColor(["header"])

SimpleHTML:SetTextColor(["header",] r, g, b [, a])

r,g,b,a = SimpleHTML:GetShadowColor(["header"])

SimpleHTML:SetShadowColor(["header",] r, g, b [, a])

x,y = SimpleHTML:GetShadowOffset(["header"])

SimpleHTML:SetShadowOffset(["header",] x, y)

spacing = SimpleHTML:GetSpacing(["header"])

SimpleHTML:SetSpacing(["header",] spacing)

justifyh = SimpleHTML:GetJustifyH(["header"])

SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")

justfiyv = SimpleHTML:GetJustifyV(["header"])

SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")

New Button Methods

font = Button:GetTextFontObject()

Button:SetTextFontObject(font or nil)

font = Button:GetDisabledFontObject()

Button:SetDisabledFontObject(font or nil)

font = Button:GetHighlightFontObject()

Button:SetHighlightFontObject(font or nil)

Button:SetNormalTexture("texturePath" or TextureObject) -- Added Texture

Object option.

Button:SetPushedTexture("texturePath" or TextureObject) -- Added Texture

Object option.

Button:SetDisabledTexture("texturePath" or TextureObject) -- Added

Texture Object option.

Button:SetHighlightTexture("texturePath" or TextureObject) -- Added

Texture Object option.

New Slider Methods

orientation = Slider:GetOrientation() -- Return slider orientation

Slider:SetOrientation("orientation") -- Set slider orientation

("HORIZONTAL","VERTICAL")

New StatusBar Methods

orientation = StatusBar:GetOrientation() -- Return bar orientation

StatusBar:SetOrientation("orientation") -- Set bar orientation

("HORIZONTAL","VERTICAL")

filename = StatusBar:GetStatusBarTexture()

r, g, b, a = StatusBar:GetStatusBarColor()

New ScrollingMessageFrame Methods

ScrollingMessageFrame:SetFading(isFading) -- Renamed from

ScrollingMessageFrame:EnableFading()

isFading = ScrollingMessageFrame:GetFading()

duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it =

takes

for lines to fade once they start fading.

visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes

before a line starts fading.

New Minimap Methods

Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask

Minimap:SetIconTexture("file") -- Set the texture for the minimap POI

icons

Minimap:SetBlipTexture("file") -- Set the texture for the minimap

tracking blips

World Environment

New flight paths have been added between:

Ironforge and Light's Hope Chapel

Stonetalon Peak and Astranaar

Talendris Point and Everlook

Theramore and Talendris Point

Sepulcher and Tarren Mill

Stable master added to Grom'gol.

Arcane Aberrations will no longer attack hunters who cast Flare nearby.

Incendosaurs in the Searing Gorge should now spawn much faster.

Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in

advance that they cannot be taught to ride Skeletal Mounts and Raptors.

Mac

Fixed a bug which could cause the sky to be improperly rendered when the

UI overlay was shut off in full screen.

Improved the Mac sound engine to handle "multiple simultaneous buff"

events without excessive audible distortion, such as the Warchief's

Blessing in Orgrimmar.

Fixed a bug which could cause doodads in the Dwarven District to be

incorrectly fogged.

Fixed a bug which could cause terrain to be improperly rendered if

"Enable All Shader Effects" was on but "Terrain Highlights" was off.

Fixed a bug which would sometimes cause a selection circle under a

character to be drawn as a double image.

Improved smoothness of mouse input for camera turns ("mouselook").

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