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Half-Life 2 - GoldenEye: Source Patch v1.1

This is the v1.1 patch for GoldenEye: Source, a modification...

Half-Life 2 - GoldenEye: Source Patch v1.1

This is the v1.1 patch for GoldenEye: Source, a modification for Half-Life 2. Read below for the specifics of the patch.

* Fixed maplist and mapcycle having invalid map names.

* Fixed lack of spawnpoints on Caves, Facility, Facility_backzone and Egyptian.

* Fixed an issue with func_rebreakable_surf (destroy it, then it wouldn't take damage to anything but bullets )

* Fixed the throwing knife death icon (was not showing up)

* Fixed the reflection on the lab equipment so its not as strong.

* Fixed soundscape bug with ge_caves.

* Fixed floodlight_up not having collision.

* Fixed volume issues with caverns.mp3, egyptian.mp3, facility.mp3.

* Fixed startup menu music (wasn't being played).

* Fixed an issue we found with our debugging process, MDMP files ended up being useless to us last patch.

* Fixed weapons spawning in floor issue.

* Fixed reload exploit/bug that would allow someone to push "use" on a weapon spawn to keep picking up that weapon.

* Fixed glass distortion now only work in dx9, this was causing materials to go completely opaque for dx8.1 systems or less for some reason.

* Fixed minor spelling errors.

* Fixed minor map errors and all maps.

* Fixed Respawn of the armor

* Modified Facility_backzone bottling tanks now optimized.

* Modified KF7 now gets 30 rounds of ammo from ammopacks instead of 15

* Modified Armour takes full damage instead of a percentage of the damage.

* Modified Damages to the following weapons:

o KF7 from 18 to 12

o ZMG from 14 to 8

o AutoShotgun from 8 to 5

* Added ammo crates to replace the old and horrible looking HL2 ammo boxes.

* Added Community Project #2 submitted sprays(thanks to Xanatos and GobanzoMon).

* Added AutoShotgun death icon.

* Added several facility props.

* Added grittier normal map texture for the crates.

* Added the camera entities to the fgd (from halflife2.fgd).

* Added camera to the ge_facility washroom and a monitor in the security room.

* Added Intermission before a mapchange (mp_chattime sets the delay in seconds).

* Added command dev_spawnpoints for counting the number of spawn points.

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