File Info: UFO: Aftershock Patch v1.1
Description: UFO: Aftershock Patch v1.1
This is the v1.1 patch of UFO: Aftershock, the turn-based strategy game from Cenega. Read more information on this patch below in more information.UFO: Aftershock patch 1.1 :
Fixed:
Options
- A dialogue appears when the game needs to be restarted in order for changes to take effect
Localization
- The equipment of hired soldiers is correctly localized
- The name of an enemy weapon is displayed correctly
Strategic game
- Crash when changing base defense level fixed
- Negative prerequisites in research tree are interpreted correctly
- Drone is properly resized when dragged in the Equipment screen
- All composed items have a default name
- Improved skipping actions in event scripts
- Research and Manufacture screen improved for more convenient control
- Icons and description in Glossary corrected
- A chance of a faction spontaneously offering a territory after successful help mission correspond to the diplomatic standing more
- Quicksave on Myrmecol works properly
Squad & Equipment
- Random disappearance of soldiers in Equipment screen fixed
- Correct 'operation' technologies are required for equipping certain weapons
- Issues with cyborg chipsets and cyborg implants fixed
- Issues with grenade launchers and incendiary grenades fixed
- Issues with psi detector fixed
- Drone autodestruction device works
- Skills can proceed beyond Superheroic level
- Repair kit doesn't work on people
- Scout 3rd level training works correctly
- Changed stats for some weapons and equipments to improve balance of the game:
o Cyborg basic body is more effective
o Warp medikit, psi weapons and detectors are more effective
o Desert Eagle is more accurate
o Rocket radius is bigger
o Laser rifles can use single shot
o Spas 15 magazine size was rectified
o Brainman is more powerful
Tactical game
- Crash when completing some missions fixed
- Crash in certain Wargot mission fixed
- 'Pillar of Death' name displayed correctly
- 'Pillar of Death' is placed correctly
- The impact of armor on damage calculation fixed
- Units do not talk when confused or otherwise incapacitated
- Total injuries in debriefing corrected (does not include the captured unit)
- Using composed items fixed
- Melee attacks through walls are no longer possible
- Throwing grenades over walls is now possible
- Data in debriefing and unit statistics are corrected
- Loading batteries into the spaceship is corrected
- Radial info for dead units is hidden (visible on mouse over)
- Hiding tutorial window corrected
- Enemy units in the second phase of a mission are fixed
- Terrain passability over destroyed environments fixed
- Camera movement improved
- Experience is not added for aborted missions
- Retrieving items from mission works better
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