Doom 3 - DungeonDoom 7.0 XP Info

Download Doom 3 - DungeonDoom 7.0 XP
Filename: dungeondoom7xp.zip
Author: Leif Dehmelt
Size: 41.5 MB
Created: 11/29/2005
Updated: 11/29/2005
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Also known as: DOOM III
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Doom 3 - DungeonDoom 7.0 XP Details
DungeonDoom is a rogue-like Doom3 modification. This version includes several new features, including more complex, randomly generated dungeons, player alignment (good vs. evil), nicer controls and user interfaces and a gameplay variant based on collectible card games. This mod requires the Doom3 expansion pack ROE.

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added/changed in 7.0:
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-advanced dungeon structure including stairs, platforms and various ceiling heights

-new character class 'cardmaster' based on collectible card gameplay. See specific Instructions for details.

-representation of spells and abilities by graphical icons. revised control scheme using keys 1-9, right mouse button as shortcut for key 1 and v to replace any spellkey with key 1.

-alignment system and dynamic storyline influenced by player alignment.

-npc's in the dungeon: either killed and looted or rescued by leading them to the stairs leading up - your behavior towards npc's will influence your alignment.

-more user-friendly full screen guis - nicer shop representation.

-special objects can be found in the dungeon and can be sold at the shop. The shopkeeper will trade with you -good skills will earn you more gold.

-new monsters: obihb's shambler and various particle creatures.

-tough zsecs that toss grenades and instantly kill nearby player at lower levels.

-added slightly revised stamina system. Vitality influences stamina regeneration and dexterity defines speed at exhaustion level.

-various new items.

-removed the 'secret room' feature.

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Feature list:
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- up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned

- Four player classes: Fighter, Psi-Fighter, Supernatural and Cardmaster with varying abilities to wield weapons,use magical skills and/or use magical card decks.

- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.

- Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures.

- Two different player perspectives: Traditional first-person and overhead third-person views.

- 4 adjustable light levels with optional ambient lighting.

- 16 different magical spells, some with 3 different skill levels.

- Ammunition, potions, scrolls, armor and various light sources are available in shops.

- Randomly generated magical item to improve your character.

- Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment.

- Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles.

- Randomly generated "unique" powerful wizards that can master multiple special abilities.

- Enemy AI tweaks including fleeing and flocking capablities.

- Traps which cause damage, status effects or level transitions (trapdoors).

- Magically summoned pet pinky (credits to tinman).

- 10 different quests and 1 storyline.

- Alignment influences storyline proceeding.

- Refreshment fountains to replenish health or mana.

- A final enemy, "The Balrog", with unique properties.

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Introduction to DungeonDoom:
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DungeonDoom is a Doom3 modification for Windows operating systems(Linux version to be released soon). DungeonDoom incorporates most key features of roguelike games. In particular, levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon.

The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system.

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Credits:
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-original maze generation code and original map: Martin 'mwoody' Woodards (mzm AT mwoody DOT com)

-aas, visportals and pet pinky (TinMan).

-torch models (OBWANDO)

-shambler (obihb)

-cacodemon mod (Mausus Atlas)

-dungeondoom theme (www.gravity-music.net)

-environment map (speedy)

-current beta testers: sirt, doomrpg and audiocraz

-previous beta testers: mbolus, retroboy, jizaboz and duff

-Doom3World.org and all contributers for many tips and bits of code.

-Participants of the DungeonDoom Developer Forum for variousfeature suggestions and additional testing contributions.

Legal:
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This archive may be freely distributed as is without removing or editing of any of the contents. If you want to include any of the contents of this mod in your own work, you have to contact me first. The contents of this archive is provided as is. I do not take responsibility for any damage that may result, either directly or indirectly, from this mod.
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