Starship Troopers - European Patch v2.2.55 to v3.2.77 Info
Download Starship Troopers - European Patch v2.2.55 to v3.2.77 Filename: st_europatch_1_.2.2.55-3.2.77.zip Author: Empire Interactive Size: 4.1 MB Created: 10/28/2005 Updated: 10/28/2005 Downloads: Also known as: StarShip Troopers (Strangelite Version), Starship Troopers 2005
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Starship Troopers - European Patch v2.2.55 to v3.2.77 Details
This is the European patch v3.2.77 for Starship Troopers. The game where you take the role of an elite 'special forces' trooper in the Mobile Infantry spearheading the assault against thousands of intelligent enemy bugs, emulating the best scenes from the movie and a whole lot more!
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Starship Troopers(tm) v3.2.77
ReadMe File
October 27th 2005
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Thank you for purchasing Starship Troopers.
Check www.starshiptroopersgame.com for the latest information, upgrades and
support forums.
- Players joining a deathmatch or team deathmatch late may experience a
crash/freeze and we are attempting to rectify this as soon as possible. This
problem does not occur on the cooperative mode.
- Users of GeForce 6600 and 6200 will notice overbright glow shaders when using
driver version 81.85. User should either use a different driver or follow these
steps to rectify the situation
1. Open the "global.settings" file found in the My Documents\Empire
Interactive\SST\Settings folder using a text editor
2. Locate the "Glow" field (located under the "Other" field)
3. Change the value from '1' to '0' (no glow) or '2' (partial glow)
New Feature
- A time out feature has been added to the front end so that the player can
automatically revert back from a mode unsupported by their graphics card
Gameplay Changes
- Level attack times have been increased so that players are not as heavily
penalised
- The armour of the larger bugs have been weakened to make them more
susceptible to rockets and missiles.
Bug Fixes
Single player
- Various crashes resulting from killing tankers and tiger spits at specific
points of their animation have been resolved
- Speech file issue which sometimes stopped level progression has been fixed
(Bait)
- Fix implemented which stops players from breaking the final objectives (Brain
bug)
- High shader option has been removed for the GeForce 5000 series
- High shader option has been removed for ATI cards
- Removed collision stopping tankers from attacking the player (Offensive)
- A system freeze resulting from using missiles against royals and Royal X has
been resolved
- Safety measures have been implemented to stop the player from breaking obj 10
(Offensive)
- Text overlap issue on level attack has been fixed
- Slowdown created when firing the railgun has been reduced
- A rare graphical glitch on Compound when shooting a specific item has been
fixed
- Player no longer able to avoid the first royal (Offensive)
- Item pick-up sounds can now be heard
- Player no longer able see out of the world in bunker 1 (Stronghold)
Multiplayer
- Players are able to connect to internet TDM and coop games
- Crash resulting from rejoining an internet game has been resolved
- Crash when leaving a full server has been fixed
- Crash resulting from server sending the wrong information in the lobby has
been fixed
- Lag issue has been significantly reduced on internet coop games
- Server is no longer credited for players killed by bugs (Coop)
- Server no longer spawns with three weapons
- The invisible weapon issue has been fixed
- Rare occurrence of invisible and invulnerable players has been resolved
- Players no longer spawn on top of each other
- Parts carried by players that get killed now respawn
- Lobby now correctly reports the number of players already in a game
- Erroneous and misleading options have been disabled in MP modes
- TDM colours update in the lobby
- Crash resulting from the server using team chat has been rectified
- Other players will not see crouched players clip through the terrain
- Players will no longer get the powercell icon if they are not carrying a
part
- A situation that results in a server name appearing twice has been fixed
- Game type filter works after the player changes the connection type
- Frags are correctly attributed when a player commits suicide
- Blue flash from shooting the shield now no longer requires the server to be
involved in the fight
- Guns no longer float when player exits
- Medi packs are not picked up if the player does not require it
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